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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Freeware Game Pick: Generic (Arvi Teikari)

June 17, 2009 12:17 AM | Tim W.

G-e-n-e-r-i-c is another experimental project with a novel gameplay element, created by the developer of Flickerstrings and Jump on Mushrooms: The Game. The objective here is to collect gems, coins and money bags so that you'd have enough points to proceed to the next level. Enemies can be stomped on to gain extra jump height, keys can be collected to unlock doors, and you can bash special blocks with your head for a special surprise.

Dev.Mag: 'How To Market Your Indie Game For Free'

June 16, 2009 10:14 PM | Michael Rose


I always find it a little depressing when I discover an incredible indie game completely by chance that has received no marketing whatsoever. It always makes me wonder: why did the developer spend so much time and effort creating something brilliant and then not even have a decent crack at spreading it around a little?

I've considered writing up a list of points which I believe to be 'Good Methods for Marketing Your Indie Game', but Dev.Mag's Rodain "Nandrew" Joubert has beaten me to it, while making his ideas all 'Zero Budget' jobs too.

His article 'The Zero Budget Indie Marketing Guide' may be a very useful read for any aspiring indie developers who aren't really sure how to get their game 'out there'. It includes advice from the likes of Fez developer Phil Fish, Rock Paper Shotgun's Kieron Gillen and many others. It may even prove interesting for those of you who believe you've got the ins and outs of game-marketing sorted.

Read the article at Dev.Mag.

Browser Game Pick: Pillars (The Monkey Odyssey Project)

June 15, 2009 10:04 PM | Michael Rose


I completely missed this a few months ago when it won the '4k Flash Game Audience Choice Award', but better late than never, right? Pillars (original 4kPillars, as the game was written in less than 4k for the competition) reminded me a lot of dodging all over the place in Starwing.

Gameplay is smooth and feels great, although I found it incredibly difficult. Starting on Mercury, the ship makes it way through each of the planets in turn. I only managed to reach Earth before crashing one too many times.

There's also a 2 player mode in which players battle it out on one keyboard to survive the longest. Fantastic fun if you can find a buddy to sit down with. Pillars is available to play over on the MOP site.

Diorama Does 'Holographic 3D' on iPhone

June 15, 2009 8:29 PM | Michael Rose

The video above shows Diorama, a new iPhone/iPod Touch release from developer Drömsynt. Available to buy for $0.99 from the App Store, I was already interested after watching this.

Then I discovered that the game can be played with 'stereoscopic rendering' turned on - i.e. stick a pair of 3D glasses on and out it pops. Wow is right. Strangely the version available to download does not have sound, but this will be added later on.

Browser Game Pick: Raider: Episode 1 (Pseudolone Wolf)

June 15, 2009 8:14 PM | Michael Rose

Raider: Episode 1 is an "old-school" style platformer which aims to be fun yet challenging. The first episode of a series of five, the story follows a character who looks a little like some badass version of Sonic (there's even checkpoints which resemble the Star Posts from Sonic!) on his quest to explore a mysterious ship.

There's some great platforming to be found here and it does indeed feel sufficiently retro. Towards the end it starts to become a little too dependent on precision timing of jumps, but some would argue that that's how games used to be.

Have a crack and see what you think. (Thanks to IndieGames reader jack_in_the_dark for the suggestion!)

Freeware App Pick: Cube Kingdom (Ramza3D)

June 15, 2009 7:24 AM | Tim W.

Cube Kingdom is an application that can be used to create 3D models out of blocks with the same size and dimension. Squares can be placed, erased or coloured over with just a click or two, and there are sixteen different colours that you can choose from to apply to your building blocks.

Hold the middle mouse button to move your construction around the window. The scroll wheel can be used to zoom in or out, and models can be saved or retrieved by selecting the first menu bar option. You can also edit Cube Kingdom's text configuration file to change background colour and other settings.

A handy tool that might be useful for designing structures quickly before building them in Minecraft.

Freeware Game Pick: Stringlink (Sasakoge)

June 15, 2009 5:06 AM | Tim W.

STRINGLINK is basically a challenging single-player Snake game with a couple of nifty additions. You earn points by changing directions when the speeding craft is over a coloured tile. The counter shown at the bottom right of the screen indicates how many times you can change directions before the ship explodes. To reset this counter back to seven, simply make a turn on a tile that is of a different colour than the ship.

You can also break through existing lines to free up roaming space, but this is only possible when the ship's color doesn't match the line. Markers that indicate the point where a turn is made will also destroy your ship on contact. (direct download link, download mirror, LZH unzip instructions)

Freeware Game Pick: EVAC (cactus)

June 14, 2009 8:28 PM | Tim W.

EVAC is a 2D platformer created by cactus in under three hours, consisting of only a handful of rooms to explore. Press the enter key at the title screen to start playing, or use the escape key to quit the game at any time.

Browser Game Pick: Shy Dwarf (Jaromir Plachy)

June 14, 2009 11:30 AM | Michael Rose


Jaromir Plachy of Amanita Design (think Machinarium) has created this short but sweet little platformer. Named 'Plachy Trpaslik' (Czech for 'Shy Dwarf'), it's the story of a small dwarf's journey into the unknown.

Along the way is some simple platforming and strange sights that you'll want to experience. The whole game is nicely animated apart from the dwarf himself, which is strangely just a black blob with a hat on.

Find the little fella over at Amanita Design.

Derek Yu Releases Diabolika for iPhone

June 13, 2009 4:13 PM | Michael Rose

We spotted news about Derek 's upcoming iPhone/iPod Touch game via his tweeting during the week and today it was released through the App Store.

From the official site:

"DIABOLIKA is the fiendish turn-based puzzle game of chain reactions! Use an assortment of exploding monsters to fight back the horde of invading red demons. Employ different strategies to survive for as long as you can! Go for a highscore!"

Going for a mere $2 and featuring music and sound from Jonathan Perry, this is most likely a must-have for those skilled in the arts of iPoddery. Plus, his homemade commercials are quite silly too, which I fully approve of.

Check it out in the App Store now. Also, the second commercial is just after the break.

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