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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2009

Freeware Game Pick: Takishawa is Dead (Andrew Brophy)

June 9, 2009 2:03 PM | Tim W.

Takishawa is Dead is a difficult 3D platformer created by Andrew Brophy, where players are sent on a quest to find the aforementioned individual who is hiding in a world filled with dangerous pitfalls and traps.

The game is a rather short one, and players aren't really expected to use more than five or six different save points throughout their adventure. This updated version has tighter camera controls and an additional save point. (blog entry)

Blueberry Garden Was Delayed; Now Available

June 9, 2009 11:43 AM | Michael Rose


[Update: Blueberry Garden is now available to download through Steam! Yay!]

Original story: Those of you following the IGF award-winning Blueberry Garden will no doubt already know this, but for everyone else, Erik Svedang's strange world has been delayed.

While Steam is now proclaiming that it will be released in the afternoon tomorrow (June 10th), Erik has this to say on his blog:

"Seems like there are some problems with the Steam release stuff, will probably take a little while to sort it out. I hope you have some patience with this, it's the first time I do it right? I'm terribly sorry and I will do all I can to get the game out as soon as possible!"

Does this mean the new date on Steam may still be wrong? Only time will tell I guess, but worst case scenario, you'd assume the game isn't going to be delayed anymore than a few days.

While you're waiting, why not check out our exclusive review and see if it's worth waiting for.

IndieCade @ E3 Roundup

June 9, 2009 11:04 AM | Michael Rose


While the majority of the gaming world were watching the big AAA announcements at this year's E3 (did you see that Milo? I call poppycock on that one), there was also a notable Indie Games Showcase in the form of IndieCade, which was invited to the show by the ESA.

Showing off a bunch of neat indie games to the world (here's a Flickr gallery taken by IndieCade volunteers), they've now released a full list of games showcased at last week's Los Angeles Convention Center event, which you can see after the jump:

Minecraft Multiplayer Now Open to Public

June 9, 2009 8:31 AM | Tim W.

Multiplayer servers are now up and running for Minecraft. To join a multiplayer game, simply register for a free account (if you haven't already done so), log in with your user name and password, then click on any of the currently open servers to start building. You can use the T key to bring up the chat interface, or press the escape key to regain control of your mouse cursor at any time. Easy as pie.

Browser Game Pick: Minecraft (IndieGames)

Machinarium Priced at $19.95

June 9, 2009 8:05 AM | Tim W.

A forum member had recently revealed that Machinarium is already listed on the GamersGate site with a retail price of $19.95. Seems that the digital copy of the game will use up about 150 MB of your hard disk space after installation.

The release date is undecided yet, but Jakub is hoping to have development wrapped up sometime in September 2009.

Browser Game Pick: The Pretender (Launching Pad Games)

June 8, 2009 9:26 PM | Tim W.

The Pretender: Part One is a puzzle platformer created by duo Tristan Clark and Tim Knauf (Nathan's Second Chance), with charming animation and artwork supplied by Vin Rowe. You are in control of a magician named Laurence, who has to embark on a rescue mission after causing his entire audience to disappear in a performance gone awry.

Most of the puzzles are centered around stepping on magical tiles that change your form to one of the two elements, stone or air. When shaped out of air, winds can blow you in directions which are unreachable in your normal state. Turning into a stone golem bestows you with the strength to push boulders or smash rocks that are in your path.

A full screen option can be enabled by clicking on the window button just above the game's rating score. (Launching Pad Games)

Browser Game Pick: Morbid (Maciej Palka, Mateusz Skutnik)

June 8, 2009 5:14 PM | Tim W.

Morbid is a point-and-click adventure game created by Maciej Palka and Mateusz Skutnik (of Submachine fame), where the story begins just after a plague had wiped out millions of people in Europe sometime around the 14th century. The objective of the game isn't explained to players at the start, but with a bit of exploration it is soon revealed to you through the many hints and clues that you will find during your journey.

This particular release isn't really up to par when compared to some of Mateusz's recent stuff, considering that a couple of areas (such as the roof and cemetery) can be difficult to locate due to poor hot spot placements and visible exit point indicators. The length of the adventure is also noticeably longer than his past efforts, although you'd probably be spending most of your time clicking around wildly while searching for objects to add to your inventory. (video walkthrough)

Browser Game Pick: Curse of the Red Ninja (Allen Henderson)

June 8, 2009 3:57 AM | Tim W.

Curse of the Red Ninja is a browser-based adventure game created by the developer of Get Lost and Which Way, where players are tasked with assassinating their mentor in order to fulfill their destiny of becoming a true ninja. This will require completing a variety of fetch quests, arcade challenges, and even solve the occasional puzzle or two with only your bare hands and a piece of gold in your possession.

Freeware Game Pick: The Mirror Lied (Freebird Games)

June 8, 2009 1:03 AM | Michael Rose


The Mirror Lied is an RPGMaker-created oddity. 'A faceless girl in a faceless world' engulfed in a story about... well, I'm not really sure what it's about to be perfectly honest.

It's not a horror game, but it sure is freaky. The majority of the surroundings are interactive and there's lots to see and read. Nothing is particularly taxing and you'll be able to work your way through the tale in a good 20 minutes, but it's worth playing just so you can reach the end and make a 'weh?' noise when you realise you have no idea what just happened.

Download from the Freebird Games site.

Scrap Collector: The Movie

June 8, 2009 12:06 AM | Tim W.

Completely random, but only brilliantly so. Video created by Beau Blyth. (source)

Scrap Collector: The Game

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