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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2009

Cogs Demo and Sale (50% Off)

July 14, 2009 10:55 PM | Tim W.


Just thought I'd point out that a demo for Lazy 8 Studio's puzzler Cogs has been out for a while now, and the game is also on sale at 50% off ($4.95) on Direct2Drive until this Sunday. Both the demo and D2D version are DRM-free.

The demo allows you to sample the first eight levels (from a total of fifty), but you can also replay the same number of levels (with small variations) in the Time and Move Challenge modes.

Review: Cogs (IndieGames)

2009 IGF China Announces Inaugural Pan-Asian Competition

July 14, 2009 9:00 PM | Simon Carless

[While submissions have just opened for the main IGF, we're also trying out an IGF China event, with an entrance deadline in September. This should be an interesting experiment, to say the least - all Asia-Pacific based developers should check out the IGF China site for more info.]

Think Services, organizer of the Game Developers Conference events, has announced the first annual Independent Games Festival China. The event is to be held in conjunction with the 2009 Game Developers Conference China, which returns to the Shanghai International Convention Center, October 11-13 of this year.

After 11 years of the main Independent Games Festival competition being held at GDC in San Francisco, the Independent Games Festival will present itself to Shanghai, China for the first time in 2009, in a competition specifically designed to encourage innovation and showcase standout games from smaller companies in the Asia-Pacific region.

Report: XBLA Has Approx. 35 Slots Per Year For Indies?

July 14, 2009 7:47 PM | Michael Rose

xbox_live_arcade_logo.jpg[UPDATE: Official Microsoft response in the extended news story.]

Over at Jason Hill's latest Screen Play column at the WA Today website, he brings word from local Australian independent developers trying to get their games on Xbox Live Arcade, who claim that they are having difficulties getting accepted for the main XBLA service.

It was only a month ago that Microsoft announced they were changing the name of Xbox Live Community Games to Indie Games instead, and some people commented that this could potentially be Microsoft's way of separating independent titles from the more mainstream XBLA downloads.

Jason Hill writes:

"Screen Play has been told there are now just 35 "slots" a year for independent games on Xbox Live Arcade, but local developers estimate there would be hundreds of titles in development around the world, so many frustrated independent studios will be unable to release their games on the popular service."

To be clear, Xbox Live Indie Games (formerly Community Games) will continue to be extremely accessible to amateur developers. but it does make you wonder what plans Microsoft have for the coming months. Will the name change spell a further separation of 'DIY' Xbox Live Indie Games releases from more carefully selected 'main' Xbox Live Arcade titles, or is this just down-on-their-luck indie developers having a good old moan?

Preview: Puzzle Bots (Wadjet Eye Games)

July 13, 2009 10:46 PM | Michael Rose

Wadjet Eye have released the above trailer for their upcoming adventure game Puzzle Bots. Creator Erin Robinson twittered that it has 'a soon-ish release date!' so I guess that means we can expect it sometime... soon?

Check out the game's official site for screenshots and more details.

Freeware Game Pick: Qquak (Jan Willem Nijman)

July 12, 2009 8:18 PM | Tim W.


QQUAK is a low-resolution remake of id's Quake 2 by Jan Willem Nijman, featuring three playable maps to choose from, four different weapons to use, and a limitless number of enemies for you to shoot at. Health and ammunition can be replenished by collecting power-up items, and your score is submitted automatically after the end of each game.

Freeware Game Pick: Post I.T. Shooter (Petri Purho)

July 11, 2009 6:56 PM | Michael Rose

postit.JPG

This is just plain awesome. Created for the Experimental Gameplay Project, the theme was 'Unexperimental Shooter'. I'm not 100% exactly what that is meant to entail, but Petri (of Crayon Physics fame, of course) has made something fantastic.

Post I.T. Shooter has a stop-motion thing going on involving post-it notes and it works so well. Players move their ship using the arrow keys and press space to fire at the randomly-generated alien invaders. There's not much to it gameplay-wise, but who cares when it's that incredibly amazing to look at!

Download it from Petri's blog.

Browser Game Pick: Demolition City (Joey Betz)

July 11, 2009 12:56 PM | Michael Rose

demolitioncity.JPG

Another physics-based tumbler by the guy who brought us Crush the Castle. Demolition City is all about blowing stuff up. You can't say no to that.

On each of the 20 levels, the idea is to place dynamite on the structure and them press the BOOM button and watch it fall. The rubble must fall below the displayed line and not collide with any of the surrounding buildings.

Short but good fun. Play at Armor Games.

Enviro-Bear 2000 Now on iPhone

July 10, 2009 10:36 PM | Michael Rose

bear.gif

Justin Smith's hilarious Enviro-Bear 2000, originally created for TIGSource's Cockpit Compo, is now available for your iPhone at a mere 99cents.

The official Enviro-Bear 2000 site states that the game features 'Bears! Fish! Badgers! The eternal cycle of Nature!' and I'm not going to disagree. According to Brandon Boyer at Offworld, the iPhone controls for the game make it slightly easier than the PC counterpart, which makes it an even more worthwhile purchase.

If you've got an iPhone, grab a copy from the App Store. If you don't, you can always go and play the PC version for free.

Browser Game Pick: The Great Red Herring Chase

July 10, 2009 7:25 PM | Tim W.


The Great Herring Chase is a collaborative effort between Greg Wohlwend and Jiggmin, in which you play a detective who is trying to track down the head of a criminal organization. This will require catching his henchmen and interrogating them one at a time, so that they would cough up information that will lead you to the next suspect.

At the start of each scene both you and the informant will be in two separate vehicles. You won't be able to do any driving, but you can direct the cab driver to drive faster or make simple turns by typing in the commands as shown at the bottom part of the screen. (source)

Freeware Game Pick: Bunny Blaster (Shalin Shodhan)

July 10, 2009 6:22 PM | Tim W.


Bunny Blaster is a short arcade game created by the developer of On a Rainy Day, where the objective is to breed a thousand bunnies to win, simply by shooting at them using any or all of the four weapons at your disposal. There is no lose condition, and you can take as long as you want to complete your task. Windows only.

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