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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2009

Browser Game Pick: Floater (Adult Swim)

July 16, 2009 8:55 PM | Tim W.

Floater is a score-based arcade game created by This is Pop, where the objective is to prod a body down the river with a stick as quickly as you can before time runs out. Since you have no direct control over the corpse, points are scored by inflicting injuries such as burns, bruises, and animal bites on it.

An extra ten or twenty seconds is added to the countdown timer whenever the body passes a checkpoint.

PAX 10 Indie Game Competition Finalists Announced

July 16, 2009 7:06 PM | Tim W.

Penny Arcade has announced the ten finalists selected for their Independent Games Showcase competition, where all winners will be invited to display their efforts at the upcoming Penny Arcade Expo on September 4th, 2009. The best entries were chosen from over 150 games submitted to only the second PAX 10 competition, which is close to double the original eighty received for the same event last year.

As listed on Gamasutra, the PAX 10 selection are as follows:

CarneyVale: Showtime (Singapore-MIT GAMBIT Games Lab)
Closure (Tyler Glaiel, Jon Schubbe)
Fieldrunners (Subatomic Studios)
Liight (Studio Walljump)
Machinarium (Amanita Design)
Osmos (Hemisphere Games)
Puzzle Bloom (Team Shotgun)
Tag: The Power of Paint (Tag Team)
Trino (Trinoteam)
What is Bothering Carl? (Story Fort)

The PAX 10

The Blackwell Convergence Set For July 22nd

July 16, 2009 12:37 AM | Michael Rose

[Update: Wadjet Eye Games have delayed the release by a couple of days for 'one more round of testing'. It will now be released on July 22nd]

Wadjet Eye Games' The Blackwell Convergence is set to be released in a few days time, so you've got the chance to check out the above gameplay footage of the upcoming adventure title.

We'll have an exclusive review up in the next couple of days, so if you're not sure whether to send that $14.99 Wadjet-wards, be sure to check back on what we think.

Check out the Wadjet Eye site for more details.

Indie Game Challenge

July 15, 2009 5:56 PM | Tim W.

The Indie Game Challenge is a game development competition that presents indie game designers a chance to get their games published and win up to $100,000 in two separate categories. The competition is sponsored by GameStop, The Guildhall at SMU and AIAS (The Academy of Interactive Arts and Sciences).

To enter, participants would need to register themselves for the competition at, then PayPal the registration fee of $100 on the contest website. There is a discount of $25 off the application fee for members of the GameStop Edge Card program, and the fee is waived for residents of certain states as well. After registering, you would then need to submit your game (ten copies) and pitch videos (less than sixty seconds long, two copies) on physical discs to the organizers before October 1st, 2009.

A short judging period is set to commence after the final submission date, and the judging panel will select twelve finalists to be announced sometime around January 15th, 2010. The judges (consisting of AIAS members, Guildhall representatives and GameStop executives) will decide on the finalists based on three different criterias: originality, creativity and playability.

All finalists will be invited to attend the awards ceremony on the 19th of February 2010, to be held at AIAS' D.I.C.E. Summit in Las Vegas. Each team member (up to five members in a team) is set to receive a $500 travel stipend for the trip, and the finalists will also be given the opportunity to present their games to interested publishers during the event for possible publishing contract consideration.

Three Skill Awards winners (technical, art and gameplay categories, $2,500 cash prize each) are to be chosen on the night as well, and the team with the best Pitch video is to receive a "People's Choice" prize worth $10,000. A tuition scholarship at The Guildhall is also on offer among the prizes.

Note that the competition is open to U.S. residents only. Additional information and competition rules are all obtainable from the official Indie Game Challenge website.

GameStop, AIAS, Guildhall Announce Indie Game Challenge (Gamasutra)

Freeware Game Pick: Heed (Ben Chandler)

July 15, 2009 4:37 PM | Tim W.

Heed is a short adventure game created by Ben Chandler (Annie Android, Shifter's Box) using the reliable AGS engine, where you assume control over an unnamed protagonist who is searching for the purpose of his existence. There's not a lot of puzzles in this release, and none of them are particularly difficult, although the game has been structured in such a way that you would only find the interesting ones in the second half of your adventure. (forum thread)

The Penumbra Collection on Sale for $5 (75% Off)

July 15, 2009 2:59 PM | Tim W.

To commemorate the launch of The Penumbra Collection for Mac and Linux, Frictional Games has decided to put the entire package on sale for a mere $5 (regular price $20) this weekend only. The offer will last for three days, starting from the 17th of July (Friday) and ends on Sunday, the 19th of July. You can purchase it at the sale price direct from Frictional Games or any of the other three participating stores.

The Penumbra Collection contains the original Penumbra: Overture, Penumbra: Black Plague and the expansion, Penumbra Requiem. Download links for demos are available from the official site for the Penumbra series.

[UPDATE: The Penumbra Collection for Windows will be on sale this weekend for only $5 on GamersGate as well. Thanks, Joshua!]

Re-release of the Penumbra Series for Mac and Linux (USD 5 launch offer)

Preview: Insanely Twisted Shadow Planet (Fuelcell)

July 15, 2009 12:22 PM | Tim W.

There's a new trailer out for Fuelcell's Insanely Twisted Shadow Planet that showcases a lot of gameplay elements, areas and alien species, all meticulously designed by French artist and animator Michel Gagné. I was rather surprised to find that the new clip isn't posted all over the internet already, since everyone went nuts over the game when the first preview video came out two years ago.

Coming soon to an Xbox 360 near you.

Preview: Monstertrucker (Jan Willem Nijman)

July 15, 2009 1:26 AM | Tim W.

Something rather enticing about big monster trucks, placard-holding girls cheering you on, and half-naked luchadores holding possibly beer or uzis in their hands.

Monstertrucker might just end up being a plain old, physics-based driving simulation game with explosions, but then that would still be pretty awesome if the game is ever released.

Preview: Death Party (cactus)

July 15, 2009 12:34 AM | Tim W.

I think Shotgun Ninja took cactus about six hours to make, and Death Party seems very playable in its current state, so with a bit more development work it could probably be released sometime soon. Although in his case you can never really predict anything but the unexpected from him.

Preview: Dubloon (Banov)

July 14, 2009 11:32 PM | Tim W.

I've been playing quite a bit of Banov's upcoming RPG Dubloon lately, which might still be in production for a while although the demo does showcase a number of playable areas already. Basically a party system is already implemented, there are special abilities that can be used to solve puzzles, and you will also come across a town that offers shelter for the night and a marketplace with exotic items to buy. The demo will end shortly after you've managed to acquire your own ship and set sail for the next location.

You can use the F4 function key to switch between full screen and windowed mode. Hold the right mouse button to double your walk speed, and toggle the music on or off by pressing the M key. (direct download link, forum thread)

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