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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2009

Browser Game Pick: Wonder Bounce (Darthlupi)

July 21, 2009 6:50 PM | Tim W.

Wonder Bounce is Darthlupi's first foray into the world of Flash game development, where you play an apprentice named Ishmoo whose soul was separated from his body in an accident. Lost souls will try and possess the lifeless body of our protagonist, but you can keep them at bay by using the ancient art of Wonder Bounce learnt from the scroll that placed him in this situation in the first place.

There are only five levels to play in total. (source: David Scatliffe, forum thread)

Preview: Kamal (Dutch Game Garden)

July 21, 2009 5:34 PM | Michael Rose

Created in a week by a group of students at the Dutch Game Garden GameJam, Kamal is an Ancient Egyptian platformer in which players must move both the hero and the world to progress.

Kamal can only get so far past an obstacle before he needs help. Mid-jump, it is possible to pause the action, shift the entire world slightly, then press play again, allowing him to make death-defying jumps and wall-jump crazy paths. The video starts off a bit ropey, but it's worth holding on until near the end where the real genius begins.

Kamal will be available for download 'very soon'.

Retro/Grade Coming to PSN

July 21, 2009 6:27 AM | Michael Rose

Nominated for Excellence in Audio at this year's IGF awards, Retro/Grade is a rhythm-based shmup with a twist - the entire game is played in reverse.

Players must listen to the music tracks, set themselves up in the appropriate spots and fire in time with the beat so that each of the lasers which their ship fired comes back into their cannons. It's also essential not to touch any of the enemies bullets as this would create a paradox.

Crazy stuff, which definitely has potential to be something great. Let's hope 24 Caret Games pull it off. If you can't wait to see what the final version plays like, there's a demo version of an early build for the PC for download here.

Preview: Phenomenon 32 (Jonas Kyratzes)

July 20, 2009 10:38 PM | Michael Rose

According to Jonas, Phenomenon 32 is 'a 2D exploration/platforming game with some RPG elements'. After a 'Reality Bomb' destroys the Earth in an alternate 1950's, a small number of humans living on the Moon begin to run out of resources.

The solution involves going back to Earth to hunt for anything useful to take back, but by now the world as they knew it has completely changed. Reality has shifted and the hero must be on his guard as he searches the land.

I love the concept and I also love the Metroid-style look to this game. Promising 'Non-linear progression' and music 'that will that will chill you to your bones', this is definitely one to watch out for. More details over on Jonas' site.

Browser Game Pick: William and Sly (Lucas Paakh)

July 19, 2009 7:09 PM | Michael Rose


Tom Fulp of Newgrounds sends this beautiful mixture of exploration and collect-a-thon our way, and who are we to argue? William and Sly is the story of one fox's journey around a vast landscape and it's wonderfully charming and peaceful.

The playing field is absolutely huge and takes a good amount of time to just run across. There's also tons of hidden pathways under the ground too, so expect to run for quite a while. There are mushrooms to collect, runestones to activate, Darklings to destroy and treasure chests to open.

I'd suggest you make sure to activate the first runestone on your travels before you continue - that way you can pick up the map from William which makes the game much easier. Give it some of your time (possibly a good hour) over at Newgrounds.

Freeware Game Pick: Tanaka's Friendly Adventure

July 19, 2009 5:33 PM | Tim W.

Something of a mix between Passage and Polkadot, Tanaka's Friendly Adventure is a charming little exploration game that involves gathering a group of friends to attend the titular character's birthday party celebration. There's no time limit to rush you into doing anything, and the adventure can be replayed as many times as you want. You can also visit your friends in a special section accessible via the main menu.

Kung Fu 2 Released

July 18, 2009 5:32 PM | Tim W.

The final build for Gary Gasko's Retro Remakes 2008 Competition entry was released today, a remake loosely based on the arcade classic Spartan X (known as Kung-Fu Master in the States). This updated version of Kung Fu 2 comes with nine playable stages, unlockable secret characters, and an online high score submission feature. (source: Retro Remakes)

Review: Trine (Frozenbyte)

July 17, 2009 4:34 PM | Michael Rose


Note: Played through the entire game in single player mode for this review. The co-op mode was untested.

On paper, the concept behind Trine sounds like a real winner. Switching between characters with different abilities in order to defeat enemies and get the better of platforming-based puzzles sounds just like my cup of tea.

Yet while Trine is incredibly polished and play flows along smoothly, Frozenbyte also miss the mark in many areas, leaving a feeling of unbalance and wasted opportunity. It had the potential to be fantastic, but have no fear - it's still damn good fun.

The concept goes something like this: A wizard, a thief and a warrior are stuck together by forces unknown, and set out on a quest to find means of separating themselves. Oh, and there's an army of the undead on the loose too.

Max and the Magic Marker Trailer Released

July 17, 2009 3:00 PM | Michael Rose

We've previewed gameplay footage for Max and the Magic Marker at IndieGames before, but now Press Play have released the first official trailer for their upcoming Wiiware title and I couldn't resist posting it up here. It reminded me just how fantastic is looks.

Platforming + Crayon Physics = Sold. Check out the official site for more.

Round Up: Gamasutra Network Jobs, Week Of July 17

July 17, 2009 2:09 PM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from 2K Boston, Radical Entertainment and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

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