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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2009

Browser Game Pick: Dungeons and Dungeons (This is Pop)

July 10, 2009 2:55 PM | Michael Rose


A quick warning: Dungeons and Dungeons is rather NSFW. It is, however, quite amusing - or maybe I'm just incredibly immature.

Funded by Adult Swim, D&D is a Castlevania parody involving S&M. Yes, you read it right. Guide Sadie and her little... 'friend' Max through 6 dungeons filled with explicitly dressed enemies and extremely crude weapons. It's not just the naughty factor that makes this fun though - it's an enjoyable platformer in its own right that's actually pretty challenging in areas.

Play it over on Newgrounds.

Round Up: Gamasutra Network Jobs, Week Of July 10

July 10, 2009 12:57 PM | Simon Carless

In this round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Rockstar, Junction Point Studios, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in each market area this week include:

Freeware Game Pick: Octopounce (Anna Anthropy and Saelee Oh)

July 10, 2009 11:41 AM | Michael Rose


Octopounce was originally created for artxgame to be played by willing crowds at the Game Over/Continue? show at the Giant Robot gallery some time ago, but has only just become available for download now. It's a multiplayer experience for up to four players and it's recommended that you grab at least one friend before sitting down with it.

The object of Octopounce is to use your fellow octopodes to bounce high and grab as many fish as possible. There isn't really any scoring system however, and the game never ends, so it's more of a fun little mess-around which feels slightly Mario-like in its execution. The inclusion of a text ticker scrolling along the bottom handing out comments on your game is a nice touch too.

Don't worry if you don't have three friends to share the experience with you - the remaining squids will drift off to sleep and float around the level while you play. Download it from Auntie Pixelante's site.

Freeware Game Pick: sqr (Andy Wolff)

July 9, 2009 11:43 PM | Michael Rose


Honestly, I have no idea what is going on in sqr. Andy Wolff has created an incredibly erratic and confused shmup which is simple yet quite beautiful looking.

Made completely out of squares, your ship will automatically fire randomly around the screen at the incoming enemies. Hold Z and a concentrated laser will plow through the small blue square following your ship, destroying anyone in that direction. A huge explosion can also be charging using X. (Note that pressing R will restart the game after death)

Part of its charm is the way in which the enemies appear to approach in such an indecisive manner, yet now and again they'll form pathways for your ship to drive through, then suddenly turn nasty and surround your ship. It's a bit like watching one of those simple artificial life simulators.

Try it out on Andy's blog (Source: Mouse No!)

Browser Game Pick: KOI2 (Party-Tencho)

July 8, 2009 7:52 PM | Tim W.

KOI2 is a score-based arcade game created by the developers of Kissma, where players are required to tap the forehead of their partner as many times as they can before time runs out. A rather bland concept if not for the power-ups, of which there are plenty of it. By collecting a special item you are temporarily bestowed with a random ability to use and a costume change to match the theme as well.

The final score is displayed at the end of each round, which you can then submit to the high score table. Note that the same name cannot appear on the table twice, even when you have acquired a better score than the one already recorded.

2010 Independent Games Festival Opens Submissions

July 8, 2009 2:51 PM | Simon Carless

[Time to announce the Independent Games Festival again for 2010. Here's the major submission dates -- and if you click on the new IGF 'signature image' (Blueberry Garden creator Erik Svedang) in this post, you'll even get a 'variant version'.]

Think Services, organizer of the industry-leading Game Developers Conference (GDC) events, is pleased to announce that submissions are now open for the 2010 Independent Games Festival. Entries to the 12th annual festival are due in both Main and Student Showcase categories by November 2009, with Main Competition finalists to be announced January 4, 2010.

Games selected as finalists will be available in playable form on the GDC show floor and will compete for nearly $50,000 in prizes, including awards for Excellence in Design, Art, the Audience Award and the coveted $20,000 Seumas McNally Grand Prize. Winners will be announced on stage at the prestigious Independent Games Festival Awards on Thursday, March 11, 2010, at the Moscone Center in San Francisco.

The Independent Games Festival Awards are held alongside the Game Developers Choice Awards and both award shows are part of the 2010 Game Developers Conference. GDC 2010 also includes the 2010 Independent Games Summit, which is entering its fourth year and offers two days of inspiration and practical lectures and rants from the top minds in the independent games world.

Freeware Game Pick: Space Rot (Jacob Buczynski)

July 8, 2009 1:19 PM | Tim W.

Space Rot is an arcade shooter created by Jinxtengu (Pasta Master), featuring Tempest-like controls and the sort of fancy graphical tricks that would make Jeff Minter proud. There are power-up items to collect, but their effects are randomized and the chances of getting a destructive weapon or a gun with a low rate of fire are just about equal here.

The scoring process is also never explained anywhere, although in general a higher score is acquired by shooting down more enemies and dodging anything that looks dangerous for as long as you can. In spite of all its flaws the game is still pretty fun to play, even when the lack of a high score table will deter most from spending too much time on it.

The Experimental Gameplay Project is Back

July 7, 2009 7:59 PM | Tim W.

The Experimental Gameplay Project (a site that hosts short experimental games and monthly competitions) is up and running again. Though they've lost quite a few games during the downtime, the place now definitely looks a lot cleaner, leaner and ready for some serious game making business.

Kyle Gabler and Kyle Gray (founders of the site) will be adding more developers to their ranks in the coming weeks, but you can already download a few of their creations and expect to find Petri Purho and co. contributing with their own submissions soon. Maybe even a prototype for 2D Boy's next game?

Experimental Gameplay Project

Brainpipe Available on Steam at Discounted Price

July 7, 2009 5:44 PM | Michael Rose


Brainpipe, Winner of Excellence in Audio at this year's IGF awards, is now available on Steam with money off for a limited time.

The Steam blurb states:

"BRAINPIPE is a unique gaming experience. The ultimate objective is to transcend humanity. You do this by navigating the tunnels of your mind, exercising your hand-eye coordination while relishing in the funkadelic sights and sounds of your inner self. Collect the illuminated glyphs while avoiding the nasty obstacles. They may look all nice and shiny, even warm and inviting, but each brush with them brings you one step closer to eternal darkness!"

It's $11.99 (£8.79) for now and will eventually be $14.99 (£10.99). I've never given it a try if I'm honest, but Tim says he really liked it, although it's a rather 'acquired taste'. He talked about it back in December, where he also links to a demo for those who want to give it a chance.

Browser Game Pick: Fragger (Harold Brenes)

July 7, 2009 12:14 AM | Michael Rose


Fragger is like a simple, more mindless version of Crush the Castle but just as much fun. Players choose the power and trajectory of a grenade and aim to blow up all the gormless-looking fellows dotted around each level.

The number of grenades at your disposal is limited, however, so working efficiently is essential. Strangely, the levels stay pretty simple for the first half of the game. For the last 15 levels, different puzzles come into play with certain obstacles needing a bit of destruction before advancement is available.

Play Fragger and have a blast.

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