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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2009

The Behemoth's Game3 In Action

August 13, 2009 12:12 AM | Michael Rose

Here's a new development video for what The Behemoth are still calling 'Game3', showcasing what is for the time being known as 'Soul Mode'. Dan Paladin and Emil Ayoubkhan walk us through what exactly is going on here.

Dream Build Play '09 Showcase: Autumn Dynasty Trailer

August 12, 2009 10:20 PM | Tim W.

A part-time hobby project that has been in development for two months, Autumn Dynasty is a multiplayer strategy game designed with distribution on the Xbox 360, Games for Windows - Live and multi-touch table systems in mind. Troop commands are issued using simple brushstrokes, which means that players can rely less on traditional AI pathfinding methods and waypoints to move their units around a map.

There is a thread on the XNA forums about Autumn Dynasty, although little else is known about the game other than that it was created by a group of Singaporean students from NAFA.

Browser Game Pick: Silent Conversation (Gregory Weir)

August 12, 2009 7:37 PM | Michael Rose


Silent Conversation sees Gregory Weir building worlds around a variety of texts and poetry - and by that I mean quite literally constructing whole levels using the words themselves.

Making your way along sentence-platforms, the entire story builds itself around you. It's a little difficult to explain - you'd be better just experiencing it yourself. 'The Nameless City' works particularly well, gradually building the atmosphere - it's actually pretty surprising how well Greg manages to set the scene with mere letters as decoration.

There are also 'powerful' words which will attack you, and Greg's understanding of where emphasis should be placed is v.interesting. You can tell that he cares for these pieces of work and this whole experience is his way of sharing his passion.

Speed-run modes are also available for those who are less into reading and more into running. Go get immersed over at Armor Games.

Browser Game Pick: Bullfist (Terry Cavanagh, Alex May)

August 12, 2009 3:30 AM | Tim W.

A collaborative effort between Terry Cavanagh, Hayden Scott-Baron and Alex May, the aim of Bullfist is to acquire as many points as you can in under one minute. This means guiding a herd of bulls, gathering their wounded mates, and destroying everything in their path before time runs out.

Some objects can only be destroyed when the herd is of a certain size. The special bullrage mode is activated when you've gathered six bulls in your stampede party, and you can extend the sequence by gathering more bulls before it ends.

A Kongregate account is required to submit scores online.

Preview: Time F**k (Edmund McMillen, William Good and Justin Karpel)

August 11, 2009 2:11 PM | Michael Rose

Edmund McMillen has announced on his blog that upcoming twisted title Time F**k (or Time Kufc, or Time Fkuc, or... ah, take your pick) will be released on September 1st.

Oh, and he also released the above trailer for it. Isn't he nice.

Freeware Game Pick: GearToyGear (Kenta Cho)

August 11, 2009 2:04 AM | Tim W.

GearToyGear is a 3D tunnel shooter which plays like Kenta Cho's Torus Trooper, although in this mission you are only able to control the speed and flight direction of the ship that you pilot. Shots are fired automatically, and if your initial ship stock isn't enough you can also earn extra lives by scoring more points in the game.

The ship's current speed is indicated by the multiplier shown at the top right corner of the screen. The faster you go, the more points you score. Try not to crash into an obstacle or fly into the path of a laser beam while moving at breakneck speed.

For Windows users, the installation of XNA Framework 3.1 is required to get GearToyGear working. Playing the game with an Xbox 360 controller is recommended. (source: Retro Remakes, screenshots)

Browser Game Pick: Ninjufo (Tom Vencel)

August 10, 2009 7:00 PM | Tim W.

The objective in Ninjufo is to pilot a UFO craft around a maze and collect fifty crates with top secret information contained inside them. Shurikens can be used to destroy enemy ships, although this has to be done without them spotting you first as their shots are near impossible to dodge.

Some money is deducted from your haul whenever your ship is destroyed, but the penalty is hardly a concern unless you are planning to submit a good score online.

Play it on Newgrounds or Armorgames.

Freeware Game Pick: Jirosum (Logan Ames)

August 10, 2009 12:58 PM | Tim W.

Jirosum is a 2D horizontal shooter themed around the use of mathematics to inflict damage on enemies, created by Logan Ames as his entry for TIGSource's Adult/Educational Competition. How it works is that you can absorb enemies with different numeric values up to a set limit, then fire a projectile that deducts the health of every enemy it touches until the number depletes to zero. You might want to be careful not to accumulate too many points, as any leftover value will turn into negative energy and starts to chase after you.

The fox's ability to absorb numbers increments by five for every five hundred points acquired. The game ends roughly after you've improved your special move twice, and there are no boss fights in this competition release build to speak of. Instead of some reward or an animated cutscene, the game just unceremoniously dumps you back to the desktop without so much as a congratulatory message to indicate that you've mastered the ways of the calculus.

Freeware Game Pick: Back Door Man (Edmundo Ruiz and Francisco Gonzalez)

August 10, 2009 11:24 AM | Michael Rose


Back Door Man is the NSFW tale of a male escort recalling his crazy night of work. Working your way through each of his three 'jobs', there are multiple outcomes to find for each which determine what kind of ending you will eventually receive.

Created for the TIGSource Adult/Education Compo, the bulk of the game involves making conversation with people, with your answers affecting how they respond to you. It will only take you around 5-10 minutes to reach the conclusion, but you'll want to play through it multiple times in the hope of receiving the 'good' ending.

Be aware that there is swearing and nudity (as if you hadn't already guessed). Grab it off the TIGSource forums. (direct download link)

Freeware Game Pick: Why (Mike Inel)

August 10, 2009 2:20 AM | Tim W.

Why is a short arcade game created by Mike Inel, where the objective is to change the color of circles from black to white by moving the cursor over them. There are ten different endings to discover, and you can even use your mouse to interact with some of the cutscenes.

The game is available for Windows users only.

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