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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2009

Preview: Grapple Buggy (Mommy's Best Games)

August 26, 2009 5:23 PM | Michael Rose

The latest trailer for Grapple Buggy, an Xbox Live game from Mommy's Best Games due for release in 2010 (via XNPlay)

2009 IGF China Announces Judges, Reminds On Deadline

August 26, 2009 4:48 PM | Simon Carless

Since I (Simon) am helping to judge this Independent Games Festival add-on event, just a note for anyone in the Asia-Pacific region (including Japan, China, Asia in general and even Australia/New Zealand).

We've just posted new information, including judge specifics, on the first Independent Games Festival China event, taking place in Shanghai this October alongside the second GDC China event.

The deadline for IGF China is September 7th, and the smaller satellite event is free to enter, with winners being displayed at the October GDC China event. (There will also be a small Independent Games Summit with a mix of Western and Chinese speakers at the October 11th-13th event.)

Here's the English-language page and Chinese-language page on IGF China if you'd like to learn more.

Gamasutra Article: Building Buzz for Indie Games

August 26, 2009 4:32 PM | Michael Rose


Paul Taylor of Mode 7 Games has posted an epic 4 page article explaining the ins and outs of generating excitement for your indie gaming projects.

Beginning with the basics ("Obscurity is literally the worst thing that can possibly happen to you and your game") he plows his way through the art of getting your game out there in the public eye, in handy stage form. It's pretty much all covered here - writing the press release, getting mentions on gaming sites and blogs, release hype, pre-orders - the works. It's then all followed up with a great bunch of links to people and places where developers can find even more help.

Definitely worth a read through for any budding developer, and for anyone else it's a great insight into 'the inner workings' of creating games. Check it out on Gamasutra.

Time Gentlemen, Please! Hits Steam

August 25, 2009 11:21 PM | Michael Rose


The most excellent Time Gentlemen, Please!, Zombie Cow's hilarious adventure starring two friends powering their way through time in an attempt to stop Hitler and his army of Nazi dinosaurs, is now available to purchase via Steam.

It's bundled along with the prequel Ben There, Dan That for a tidy $4.99 (£2.99). I enjoyed it rather a lot (and so did many others) so if you haven't grabbed a copy yet, at least give the demo a gander.

Also on the Ben and Dan series front, due to the huge success of Time Gentlemen, Please!, the guys have decided to continue the adventures, opting for the latest craze in adventure gaming at the moment - episodic releases.

Dan Marshall of Zombie Cow Studios explained:

"We're looking at doing shorter, cheaper, standalone jabs of entertainment - possibly just an hour or so's gameplay to slot into that gap you've got on a weekday evening, the same sort of length as an episode of something on TV.

We've come up with an amazing opener - something that's a bit of a refreshing departure from the other games, but still slots in nicely with the idea of Dan and Ben being old-school adventurers, always getting themselves into scrapes. The really exciting thing for me about doing shorter games is that we can do much more interesting things in terms of puzzles, settings, complexity and mechanics."

Check out the TGP Steam Store page for more info on purchasing the series to date.

Browser Game Pick: Mine Tower (ha55ii)

August 25, 2009 1:51 PM | Michael Rose


Mine Tower is a vertically scrolling version of the classic Minesweeper. Created by ha55ii over on the Dan-Ball site, it makes for a fast-paced and urgent take on the original.

It's pretty much the exact same set-up we're all used to, except that all the tiles are constantly moving downward. There is one strange design choice however - when you hit a mine, rather than the game ending instantly, it waits until the detonated mine reaches the bottom of the screen before displaying GAME OVER. Other than that, it's pretty decent fun. Minesweeper used to be the only game my brick of a phone could handle, so maybe I enjoyed this more than others will.

Either way, check it out over on Dan-Ball. (Thanks to... 'Someone' for recommending!)

XBL Indie Game Pick: I MAED A GAM3 W1TH Z0MB1ES!!!1 (Jamezila)

August 24, 2009 9:19 AM | Michael Rose

If you own an Xbox 360, please do yourself a favour. Go switch it on, maneuver your way to the Indie Games section and use 80 of your Microsoft Points - that's a mere dollar - to grab a copy of Jamezila's I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 It's the Best Selling and Top Rated title in the entire XBLIG catalogue for a reason, you know.

OK, so it has a stupid name and that might be putting you off, but you seriously shouldn't let it. What's on offer here is a mindless, top-down shooter which is way too much fun for its own good. The premise is simple: Zombies are advancing - take them down. There are special weapon pickups to help knock em down faster and other performance enhancing grabbables, but all in all there is one key idea - just keep shooting.

Squid Yes, Not So Octopus 360 Coming to Xbox

August 23, 2009 8:34 PM | Michael Rose

Coming soon, according to Rob Fearon. Rejoice, ye Xbox gamers!

Droplitz 80% Off Steam Sale

August 23, 2009 7:56 PM | Michael Rose


I didn't check out Droplitz when it first appeared in June, hence I didn't post about it. Right now there's 80% off Blitz Games' casual puzzler until August 28th, so I couldn't resist.

Glad I didn't resist too, as it's seriously addictive fun. First impressions weren't great - it just looked like your standard 'create a path to the bottom' game (think Downfall) and it felt incredibly difficult to gather a decent score. However, after half an hour it all finally clicked - my head was around it and I was away, churning up the points. The frantic pacing keeps you on your toes and the gorgeous visuals explode at every path created and combo reached.

There are a few different modes and backdrops to play around with, but in general there's only really one style of gameplay so I predict it will get boring eventually. However, I've been playing for a good 3 hours now and I'll still loving it (maybe a little too much).

Definitely worth grabbing while it's on sale for such a ridiculous price. More info over on the Droplitz Steam Store page.

Freeware Game Pick: Tower of Heaven (Askiisoft)

August 23, 2009 6:20 PM | Michael Rose


Not sure how I managed to miss this when it was released a couple of weeks ago - Askiisoft's Tower of Heaven is a wonderful platformer which will have you tearing large chunks of hair - nay, SKIN - from your cranium.

Your task is to ascend said tower, but a mysterious power which resides at the top is doing everything it can to make sure you don't succeed. The introduction of the 'Book of Laws' early on ramps the difficulty up tenfold. Oh, and there's a time limit too.

Special mention should go to Flashy Goodness, whose provided soundtrack is simply amazing. It really gels well with the general feel of the entire experience.

Prepare to shout OH COME ON many, many times. Grab it from Askiisoft.

Round-Up: Gamasutra Network Jobs, Week Of August 21

August 23, 2009 6:13 PM | Simon Carless

In our latest employment-docious round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Telltale Games, LucasArts and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

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