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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2009

Jonathan Blow's Next Game: The Witness

August 4, 2009 1:51 PM | Tim W.

The teaser site for Jonathan Blow's new project went live today. Titled "The Witness", he describes it as "an exploration-puzzle game on an uninhabited island", and is planning to have it ready for release on multiple platforms sometime in 2011. (source)

Preview: Little Master Cricket on iPhone

August 4, 2009 1:51 AM | Tim W.

Ben Foddy's upcoming iPhone port of Little Master Cricket received the trailer treatment recently - new features such as improved controls and global high score support were shown briefly in the fifty-second video clip. Originally released as a Flash game on his site, the well-received time waster will soon be available for purchase from the AppStore in the coming weeks.

The good news is that with the release of Evacuation and Little Master Cricket for the iPhone and iPod Touch, the port of QWOP can't be too far behind...

Browser Game Pick: Knightfall 2 (Megadev)

August 4, 2009 12:18 AM | Tim W.

Knightfall 2 is a tile-matching puzzler with a nifty gimmick - instead of controlling the protagonist directly, you would have to rotate the board and remove the blocks underneath our hero to move him around. This applies to objects and enemies in the play area as well, as everything is affected by gravity and will move to fill any gaps created when you take away blocks from the board.

There is usually a door which you have to reach to complete a level, although you would have to unlock it first by collecting a key placed at a random location on the board. Enemies will try and prevent you from completing your objective, but your drill will make short work of them if you attack the bad guys from above. The other thing you should be worried about is your action points, as they drain quickly whenever you remove blocks from the play area.

The length of the story mode should satisfy most players, although it should be noted that there is no way to continue playing with your existing save after beating the final boss.

2Bee Games Announce Second Indie Game Competition

August 3, 2009 11:01 PM | Michael Rose


2Bee Games, owned by Zoo Games Inc, have announced that submissions for their second Indie Game Competition are now open. Prizes this time around include $10,000 for the winning title + a possible publishing deal, and $5,000 for the 'Community Favourite'.

It's pretty much the same as last time around, with submissions running from now until September 15th, finalists being announced in October, then knockout stages to find the eventual winner on November 3rd.

Those who recall the first contest may remember the hoo-hah involving the rules which put many people off - however they still had a good number of entries, with the wonderful Auditorium taking the top prize.

Freeware Game Pick: A Cold Heart (Joep Aben)

August 3, 2009 10:51 PM | Tim W.

A Cold Heart is a short underwater-themed shooter where you play a cold-hearted mermaid, out to take the lives of ten different sea creatures by singing for them with your beautiful voice. You start out with three hearts that represent your well-being, although you there are ample chances to replenish them after every boss fight.

The ending is very anti-climatic, so don't expect too much out of the game if you don't want to end up being extremely disappointed by it.

Indie Game Pick: Lunnye Devitsy (Boss Baddie!)

August 3, 2009 11:47 AM | Michael Rose


There were mixed reactions when I posted about Boss Baddie!'s latest release recently, so I decided to grab a copy and form an opinion on whether it's worth the $3.20 asking price. Lunnye Devitsy is a puzzle platformer concerning a small alien who has fallen off the moon and is now trying to make his way back up there.

What you get for your hard-earned cash is a reasonably-sized world to explore, a nice variation of puzzles to solve and a game crammed full of atmosphere. This is an experience all about exploration and if that's your kind of thing, Lunnye Devitsy is bound to please immensely.

The world is comprised of several different areas which all flow smoothly into one another. You know when you've just stumbled into a neighbouring domain, as the music changes to suit the mood and the lighting evolves to set the scene. The musical score is definitely worth a mention - most of the tracks fit the bill solidly, and there's some really soothing stuff here to find.

Freeware Game Pick: Tasty Static (Leo Alterman)

August 2, 2009 10:00 PM | Michael Rose


Tasty Static is a brilliant remake of Bluemoon Interactive's Skyroads. Players career along what start off as simple pathways, eventually taking on much more difficult obstacles and challenges.

The presentation is spot-on, and while it can be incredibly frustrating, there's a ton of fun to be had. Jumps must be timed perfectly, speed must be altered to land exactly where you need to be and the perfect path must be found. Each level is small in length, so you never get into that annoying situation where you can make it a good way through a long level but keep bailing on a tricky part right at the end.

Available for Windows, OS X and Linux. There's even a level editor for the Windows Edition too! Definitely worth a download, grab it from the official Tasty Static site.

Preview: 34t (messhof)

August 2, 2009 4:25 PM | Michael Rose

Messhof's latest project doesn't have a name yet, but the Youtube vid is entitled '34t', so let's go with that for now.

It's a racing/destruction game which appears to have very messhof-like qualities, including striking visuals and seisure-inducing screen-flashes. Yey!

Freeware Game Pick: FallOver (Arvi Teikari)

August 1, 2009 11:14 PM | Tim W.

FallOver is Hempuli's physics-based platformer that feels broken at first, but then becomes rather fun after spending a couple of minutes coming to gripes with an unbalanced protagonist and the floaty control scheme. You play as a gentleman who has to collect coins and reach the white flag safely, as he is prone to fall over with the slightest touch of any bump on the landscape. Players can stand up to three times if they happen to trip, and a quick restart button is included in case you use up all of your retries.

There are nine levels to beat in total. (screenshots)

Browser Game Pick: You Only Live Once (Raitendo)

August 1, 2009 11:15 AM | Michael Rose


Remember the recent Free Will - The Game? Raitendo just released what he says is the predecessor to that - and if you played Free Will, you'll be able to guess the general gist of what's going on here.

You Only Live Once is a literal title, so it's worth making sure you, well, don't die. Because there won't be another chance if you do. It's a very silly take on Mario (again, like Free Will) that will probably last you around 2 minutes. It's worth noting that you can jump on the heads of the baddies rather than dodge them - at first it appears that you can't due to the spiked helmets.

Once you are dead, though, clicking Continue several times will progress the story post-kicking-the-bucket. Some people will find this funny, others will find it pointless. See what you think.

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