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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2009

Browser Game Pick: Rationalization (Mike Treanor)

August 23, 2009 2:46 PM | Michael Rose


Throwing this quick one out there to compliment the wonderful Sunday I'm sure you're having. It's called Rationalization and in Mike Treanor's words:

"I created the game in response to recent events in my life and to help me think through some philosophical ideas of Ayn Rand"

I got a kick out of it and hopefully you will too. Play it here.

Browser Game Pick: Be My Bird (Pocketwatch Games)

August 22, 2009 1:53 PM | Michael Rose


Be My Bird is an experimental game which delves into the realms of neural networks via a flower-gathering bird. It is possible to teach the bird how to gather the flowers and bring them back to his nest, so that eventually he does it all on his own.

The plus and minus buttons below the action are the key. Clicking - will indicate to our feathery pal that what he is doing is wrong, while clicking + will tell him yes, that's right! Hence, when he is empty-handed, clicking the plus as he moves towards the flowers and the minus as he moves away from them is the general idea. Inversely, once he has collected a flower, giving him positive feedback as he moves towards the nest will help him understand what the goal is.

Eventually no clicking will be necessary and he'll flutter around grabbing the flowers by himself. It's best to begin with the 'Cakewalk' mode to get a general feel for how it all works. For those interested in how it all works, the neural networking paths are on display to the right of the action.

Note that the game doesn't seem to work too well with smaller resolutions (the plus and minus buttons can get cut off at the bottom) and you may need to put your browser into fullscreen mode (F11 for Firefox users) to be able to play properly. to give it a go!

Freeware Game Pick: Scrapp (Andrew Brophy)

August 22, 2009 1:19 PM | Michael Rose


Scrapp is Andrew Brophy's entry into the GameCOG Explosions competition and it's a rather colourful shmup to say the least. Destroy the constant stream of enemies with your rainbow lasers and rack up a high score.

The art style here is simply gorgeous, from the blurred surroundings whilst firing to the enternal scrolling words in the background. Easiest mode is by far the most fun, allowing you to unleash hell via brightly-coloured swirling patterns of death.

Definite eye candy and a nice little shooter to boot. Download it from Andrew's Overblog.

Freeware Game Pick: Broken Brothers (Michael Todd)

August 22, 2009 12:49 PM | Michael Rose


Broken Brothers is Michael Todd's entry for the latest Experimental Gameplay Project. It's an RTS title with the tagline 'Gather, Survive, Expand, Unlock'. Very challenging gameplay ahoy!

Beginning with 'Malakai', who is basically your Headquarters, the idea is to gather 'hope' via Harvester units, then use this hope to build attacking units like tanks and bombers. Once your army is prepared, it's time to explore the world, destroying the constant threat from evil bug creature thingies and finding your brothers.

Michael decided to go for the 'bare minimum' concerning the graphical style, as the game needed to be fully completed within 7 days, but he's managed to create a world which is sparse yet striking. The constant flow of enemies is incredibly difficult to hold back and it's definitely a good idea to venture out early and get a foot in the door before they begin to attack.

Get more info from the EGP site, then download it from Michael's Spyeart webby.

Indie Game Magazine Issue 6 Released

August 21, 2009 10:44 PM | Michael Rose

issue6.pngIssue #6 of Indie Game Magazine is out and available for purchase. The PDF version costs $5.74 and you can also get it mailed straight to your door on that 'paper' stuff for a little bit extra.

Games featuring in issue 6 include Faerie Solitaire (which I admitted to having a thing for a while back), Blueberry Garden and Light of Altair. There's also a feature in which the IGM guys have a crack at ranking the most recent indie games "purely by their demo".

Head on over to the IGM site for all the info.

Tanaka's Friendly Adventure on Kongregate, Pandora's Gearbox Ported to Mac OS X

August 21, 2009 6:13 AM | Tim W.

Some good news for Mac users - Tanaka's Friendly Adventure (an exploration game by Bento Smile) is now playable on Kongregate. There's no need to download anything, and your progress is automatically saved after each adventure.

Pandora's Gearbox (Indiebird's clever physics-based puzzler) can now be played on Intel-based Mac systems, so you might want to check that out as well. You can find gameplay videos for both games after the cut.

Freeware Game Pick: Boom (Jan Willem Nijman)

August 19, 2009 8:40 PM | Tim W.

Boom is a low-res remake of id Software's breakout FPS, rendered in 3D using the Game Boy's limited four colour palette for all in-game graphics. Everything is controlled using the keyboard, and you can switch between windowed and full screen mode by pressing the F4 function key.

The difficulty setting adjusts the damage you take for every hit and modifies the aggresiveness of the enemies as well. There are only two levels to play in total.

Browser Game Pick: Fig. 8 (Intuition Games)

August 18, 2009 11:23 PM | Tim W.

Fig. 8 is a short arcade game by Intuition Games in which you control a bike, scoring points and navigating around drawings of technical diagrams on white space. The front wheel of the bicycle draws a red line, while the back wheel creates a blue one. The score multiplier increases whenever you keep these two lines aligned. There are some other ways to score points as well (grazing a technical diagram, for example).

You can draw a circle around checkpoint markers to save, and if you crash your bike into a diagram you will automatically resume the game from the last checkpoint location circled.

Freeware Game Pick: Maya Kai (Reve Au Lait)

August 18, 2009 10:58 AM | Tim W.

Maya Kai is a freeware horizontal shooter that features two playable characters and four levels to beat. Both characters have their own set of special abilities, ranging from the usual clear screen spell to the special bullet deflection power. Using any of these skills will cost you purple gems, deducted from your gem count shown at the top left corner of the screen. Gems are collected automatically if you refrain from shooting for a fraction of a second.

The game offers unlimited continues and a configurable difficulty setting as well, in addition to a couple of other tweaks which you can find inside the options menu. (Vector download link)

Trailer: And Yet It Moves (WiiWare)

August 18, 2009 9:35 AM | Tim W.

A trailer for Broken Rules' upcoming WiiWare version of And Yet It Moves. (interview)

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