Top Posts

Features

Podcast

Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Archive For August, 2009

Round-Up: Gamasutra Network Jobs, Week Of August 14

August 14, 2009 5:23 PM | Simon Carless

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from ArenaNet, BioWare Austin and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted in our main market area this week include:

Nicemetal (Babarageo)

August 14, 2009 3:12 PM | Tim W.


Nicemetal is a tower defense game with an interesting gimmick, created by babarageo for distribution at Comiket 76. There are a number of unmanned defensive structures in each map, and you have to send out soldiers to operate them for a short amount of time before they'd return back to base.

Only one level is included in this online trial version of Nicemetal. You can start playing the map by selecting the second option shown at the main menu. (trailer)

Another Way to Quit Your Job In Style

August 14, 2009 1:31 PM | Michael Rose

leaving.JPG

Back in April, developer Farbs decided the best way to quit his job at 2K Australia was to do so through the medium of game. What he created for his employees was both awesome and epilepsy-inducing at the same time.

William David, a developer for Ubisoft, decided the best way for him to quit would be through the same medium, but in a rather different style. The combination of style, music and message make this an entertaining experience and by the time I had walked my way through it, I myself was willing William on to do great things. His plans are to continue work as an independent developer.

Walk through his short story at Newgrounds.

Browser App Pick: Q-Block (Okuyama Kazuya)

August 14, 2009 9:08 AM | Tim W.


Similar to Ramza3D's Cube Kingdom, Q-Block is a Flash-based application that can be used to create and share 3D models made out of coloured square blocks. Wallpapers and icons are easily generated at the press of a button, and models can be shared using permalinks or through your own Twitter account as well.

The drawing tool is extremely simple to use, yet offers enough diversity for pixel art veterans to quickly design something in just a couple of minutes. You can even draw a model layer by layer with the handy canvas feature, which comes with editing options like copy, paste, and an extrude button to automatically apply one layout to every other layer of the block.

Koumajou Densetsu - Scarlet Symphony (Frontier Aja)

August 14, 2009 7:53 AM | Tim W.


Frontier Aja's Koumajou Densetsu - Scarlet Symphony is a doujin game that is set to be released at Comiket 76, a fan work that features plenty of cameos from the Touhou universe mixed with map designs and enemies from various Castlevania releases. Most of Reimu's (the main character) weapons are talisman-based, and she can summon Marisa for a special attack as well.

A demo for the Comiket release is available, although only stage three is playable and it won't work on Windows operating systems that do not have the Japanese language pack already installed. (screenshots)

TGS' 'Sense Of Wonder Night' Indie Mini-Fest Deadline This Sunday

August 14, 2009 4:54 AM | Simon Carless

[Wanted to mention this event again, since it was so good last year - the deadline is this Sunday, and I've already heard from some unexpected/interesting indies who are going to submit to both SoWN and IGF this year, neatness.]

The organizers of the 2009 Tokyo Game Show are reminding that indie game submissions into the second Sense Of Wonder Night, an event showcasing innovative independent games, are due by this Sunday, August 16th.

The inaugural Sense Of Wonder Night, created by industry association CEDEC, TGS organizers Nikkei BP and the Kiyoshi Shin-headed IGDA Japan chapter, took place last October during Tokyo Game Show 2008.

IndieGames sister site GameSetWatch has a comprehensive write-up of the initial event, which was inspired by the GDC's Experimental Gameplay Workshop in format, and had each set of creators showing and explaining their games for 10 minutes, with Japanese-English and English-Japanese translation.

Browser Game Pick: Cube Colossus (Lucidrine)

August 13, 2009 11:27 PM | Michael Rose

cube.JPG

Cube Colossus is a lovingly polished shmup created by Fandrey and Azrael (who have recently formed a dev team together called Lucidrine). It tells the story of a girl's search for her twin sister, battling her way through hordes of killer Cubes.

Developed over the course of 8 months, it's a great piece of work. The ship is controlled via the mouse, with aiming automatically positioned (although small adjustments can be made using the WASD keys). It has all the makings of a classic space shooter - dozens of levels, tons of upgrades and a silly little story to go with it. If only the dialogue wasn't so broken, this would be a nigh on perfect shooter in my opinion.

Give it a go at Newgrounds, but just be aware - it could well eat a couple of hours of your life. I know it gobbled mine down.

Indie Games Summit @ GDC Austin Adds Lectures, Early Reg. Deadline Today

August 13, 2009 2:59 PM | Simon Carless

[Just wanted to remind that early reg for the Indie Games Summit @ GDC Austin ends today, August 13th, and we have almost the whole line-up now listed, including some neat new lectures.]

Organizers of this September's Independent Games Summit at GDC Austin have announced more speakers for the September 15th-16th Summit, a separate part of the wider, 'connected game'-focused Austin-based event, and for which information is available on the GDC Austin website.

Some of the newly announced lectures at the event, for which early registration ends today, August 13th, include:

- In 'And Yet It Moves: From Student Prototype To Published Indie Game', Felix Bohatsch of Broken Rules explains the creation of the former IGF Student Showcase finalist, currently available on PC download services like Steam and Greenhouse, and coming soon to WiiWare -- talking about the possibilities a small team has to reach a mass audience through digital distribution.

- Presenting a lecture called 'The Blurst of Times: How to Make a (Shader-Heavy, Physics-Based, 3D) Game in 8 Weeks', Matthew Wegner and Steve Swink of Flashbang Studio discuss how it's possible to make complex 3D web games like Minotaur China Shop and Off-Road Velociraptor Challenge in an 8-week production cycle - essentially "AAA game development in microcosm", with prototyping, betas, and a specific, rapidly executed schedule.

Browser Game Pick: Multitask (IcyLime)

August 13, 2009 11:50 AM | Michael Rose

multitask.JPG
Multitask is a test of just how well your brain can cope with multiple dilemmas dotted around the screen. Starting with a single task, more jobs are added one by one until you become completely overwhelmed.

It's a really simple idea and surprising fun to play. I personally could keep it together for the first three challenges, but the fourth is incredibly difficult to work with. All I could manage was a measly 89 points. Give your brain a jolt and see how far you can get.

Steam Deals: Trine and Playfirst

August 13, 2009 11:32 AM | Michael Rose

trine.jpg

A few indie and casual gaming deals available for your monetary consumption this week. First up we've got fantasy side-scroller Trine which has a meaty 25% off for the next week, making the price a bit easier on the eyes. If you haven't picked up a copy of this yet, now might be the right time - check out our review for some help deciding.

Also this week Playfirst have had a number of their casual titles added to Steam, all with 10% off for one week only. If you've been planning on delving into a casual gaming experience or two, now would be as good a time as any. I can vouch that Emerald City Confidential is a great amount of fun, but alas the other titles have escaped my attention.

Click Here for All Archives

twitter facebook RSS YouTube
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Our Sites

game career guide Gamasutra Game Set Watch
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
UBM Tech