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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2009

Round-Up: Gamasutra Network Jobs, Week Of September 11

September 11, 2009 11:03 AM | Simon Carless

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Rockstar North, Turbine and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Sniff: Public Interactive Dog Installation

September 11, 2009 9:42 AM | Tim W.


Here's an interesting application made with the Unity3D game engine: an interactive projection of a dog on a storefront window, complete with proper behavioral responses. (video has no sound)

If your gestures and body language are interpreted as friendly, the dog will respond to you the same way as well. Same goes with a show of aggresion towards the dog. The sidewalk is illuminated with infrared lights, and tracking is done with an infrared-sensitive camera.

You can see Sniff in action when it is hosted at The Change You Want to See gallery, during the Conflux Festival in New York this coming September 18th - 20th.

Trailer: Aaaaa! - A Reckless Disregard for Gravity

September 11, 2009 8:26 AM | Tim W.


The proper launch trailer for Dejobaan Games' Aaaaa! - A Reckless Disregard for Gravity. Spelt adrenaline wrongly, though...

As Mike says, Aaaaa!'s a great game, and I wouldn't be surprised at all if it won a couple of awards later this year or the next.

Braid on Sale for $5

September 11, 2009 5:27 AM | Tim W.


Probably the last good sale of this game you might find in a while, you can now purchase Braid on Steam for only $5. The offer expires at the end of this weekend, so if you haven't played it yet then this is a good time as any to find out why Number None Inc.'s debut release is the darling of critics everywhere.

Hope you're saving up for Direct2Drive's 5th anniversary sale for indie games as well, which starts this September 28th. (source)

GDC Austin, AMODA Present Indie Game, Pinball Docs At Alamo Drafthouse

September 11, 2009 1:39 AM | Simon Carless

[Since we're having GDC Austin next week and a bunch of interesting indies and other folks will be in town, the guys at AMODA have helped us cook up some special screenings at the seminal Alamo Drafthouse - and anyone can come, not just GDC Austin attendees.]

The organizers of GDC Austin 2009 have announced a partnership with the Austin Museum of Digital Art to show two notable video game-related documentaries at the Alamo Drafthouse Cinema during next week's Game Developers Conference in Austin -- one of them a U.S. cinema premiere.

To coincide with the first day of the Independent Games Summit at GDC Austin, the famous Alamo Drafthouse independent theater in downtown Austin will be showing 'Into The Night with Chris Crawford & Jason Rohrer' on Tuesday, September 15th, 2009 at 10.15pm.

This documentary, originally shot for a European TV series featuring meetings between notable creators, and being shown in cinemas in the U.S. for the first time, "follows an extended conversation between the indie game designer Jason Rohrer and legendary game designer Chris Crawford. Filmed over the course of a day during GDC 2009, Crawford and Rohrer play and discuss various indie titles at the conference, show their games to one another, and talk about the past and future of game design." Selected indie game-related short films will also be shown before the main feature presentation.

Also playing during GDC Austin at a special AMODA and Alamo Drafthouse one-off showing at is the pinball-related doc, 'TILT: the Battle to Save Pinball', on Thursday, September 17th at 10.20pm. This Greg Maletic-directed documentary "tells the story behind one of entertainment's most mysterious failures" - the Pinball 2000 series of Williams pinball machines which twinned video game and pinball technology.

Plenty of behind-the-scenes interviews and footage illustrate the battle over Pinball 2000 at Williams, as "soon after its successful and highly-profitable launch, Williams pulled the plug, leaving behind unanswered questions and abandoning one of the world's great design organizations." The documentary tries to answer some of these questions by speaking to many of the principals involved. Selected short films will also play before this special GDC Austin screening.

More information on the screenings, which are open to the public and GDC Austin attendees alike at a standard admission fee, are available on the Alamo Drafthouse cinema homepage. (AMODA, an Austin-based organization that "engages the public and artists in the creation, understanding, and appreciation of digital art", is the facilitator of both showings.)

Blurst Snack Pack Available for $20

September 10, 2009 11:28 PM | Michael Rose

blurst.jpgThe Flashbang Studios guys recently released four of their popular Unity games at $10 each a pop, but now you can grab all four for a marvellous $20. That's half price, don't you know!

Of course, you'd be forgiven for simply answering 'Erm, aren't they all free already?'. And yes, the browser versions are still free to play on the Blurst site. Grabbing the downloadable builds, however, means fullscreen Blurst gaming and, most importantly, getting rid of those damn time limits!

You'll obviously be supporting Flashbang too, so that they can make even more lovely, highly comical masterpieces. To the Blurst Store!

[UPDATE: A coupon code was just released to get 50% off the Bundle Pack, making it a ridiculous $10 - the code is limited to 50 uses though, so you'd better hurry! The code is FACEBOOK]

Interview: Greg Wohlwend and Mike Boxleiter (Intuition Games)

September 10, 2009 6:29 PM | Tim W.

Greg Wohlwend and Mike Boxleiter are independent game authors at Intuition Games. Authors of Dinowaurs and such laudable titles as Gray and the upcoming Liferaft. Recently they launched Fig. 8 over at YoArcade. Colin Northway speaks to them about how they design games and found out that sometimes fighting like cats and dogs is the best way to keep a studio together.


Hey Greg, hey Mike. Thanks for taking the time to answer a few questions. How did you guys end up making games?

G: Our story is kind of similar. We went to college together.

M: We almost worked on a project together in college but then Greg flaked out and I thought he was a douche bag.

G: We had this game class together and I was like "Mike has this game in progress, so maybe I'll see what I can do". So I went over there for a meeting and made some horrible alien drawings and then I quit.

M: (laughs) It was a bad project. Every project we worked on up until we graduated was bad.


Have you always worked together on the design?

G: Yeah. Whoever has the initial spark, they have to get things going and communicate the idea. But then eventually it becomes this thing that we share. And that's certainly how it happened with Fig. 8.

Freeware Game Pick: Gears of War - The Minesweeper (Rodain Joubert)

September 10, 2009 10:48 AM | Tim W.


Gears of War - The Minesweeper plays quite similarly to its namesake, but instead of avoiding mines you would have to actively engage locusts in battle and taking damage for points. You recover a little health for every turn you take, and the strength of a locust determines how much injury you are to receive in each random encounter.

Occasionally you will also come across special items that can restore your health or turn the tide of battle, but a soldier is only allowed to carry one of these at any time. Clearing out an entire area of locusts can be rather difficult, though players can choose to retire with their current score at any time with no penalty for quitting early. The only thing you will be missing out on is the chance to score more points by taking out other locusts.

Freeware Game Pick: Rock Warrior (Jetro Lauha)

September 10, 2009 8:03 AM | Tim W.


Rock Warrior is a short arcade game created by Jetro Lauha (of Dismount series fame) for the Ludum Dare 15 competition, in which you have to pilot a ship inside a cave and mine for every piece of gold that you can find embedded between the rocks.

Your ship automatically destroy rocks when it is moving around slowly. The game ends when you've collected all the gold there is to be found, or if you run out of cash to power the ship's mining equipment.

There is only one single level to play in this prototype build. Windows only.

Browser Game Pick: Station 38 (Pat Kemp)

September 10, 2009 6:16 AM | Tim W.


Station 38 is a mouse-based action game where you are in control of a robot that can only jump in short bursts. Players have to be very careful while navigating around tight corridors, as our robotic friend tends to lose hull integrity very quickly after falling from a great height or colliding with a wall at high speed.

To guide the robot, all you have to do is draw a line using the cursor and the little guy will thrust itself in that direction for a short while, before being pulled back to the ground by the ship's artificial gravity field. Plasma barriers that damages the robot on contact are introduced in subsequent levels, making the challenge of getting to the transporter location in each area slightly more difficult than it already is. (source)

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