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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2009

Trailer: Autumn Dynasty - Paper Generals

September 10, 2009 3:33 AM | Tim W.

Another look at the upcoming multiplayer strategy game, shown here running on a multi-touch table, the Xbox 360 platform (multiplayer splitscreen mode), a Windows mobile device, a tablet, and a Windows-based PC. The ambitious project seems to be shaping up nicely, even though development work on the game had only started barely three months ago. (previous mention)

Kokoromi Bringing Gamma Showcase To GDC 2010

September 9, 2009 3:06 PM | Simon Carless

[Something we have been working on for a bit and can now announce - the awesome Gamma themed indie game showcase is coming to Game Developers Conference next year, with show floor space and free GDC passes for the top submissions, and a Kokoromi-organized mega-indie party to show the games.]

Montreal experimental game collective Kokoromi announced that it is partnering with Think Services' Game Developers Conference to bring the fourth edition of their renowned Gamma game showcase to GDC 2010 next March.

The Gamma showcases, which are free for anyone to enter, present independent designers with constraint-based challenges and a public play environment that push the boundaries of game-making.

Comparable to a longer-form, targeted version of the 'indie game jam' concept, previous years’ themes have included Gamma 01: Audio Feed (games driven by live audio), gamma 256 (games with extremely small pixel dimensions), and GAMMA 3D (games using red-blue stereoscopic 3D).

From these unique events, ground-breaking experimental video games have emerged such as Passage, Paper Moon and Super HYPERCUBE (pictured). In past years, Gamma has played host to some of game making’s most talented individual creators, including Jason Rohrer, Petri Purho, Adam Saltsman, Shawn McGrath and Alec Holowka.

Kokoromi will open this year’s Gamma submissions -– and reveal its latest theme -- in November 2009, allowing game makers 6-8 weeks to build their games.

Chosen games will be showcased at a public party following the Independent Games Summit at the 2010 Game Developers Conference in San Francisco. In keeping with Gamma’s distinctive “new arcade” format, these games will be featured on large screen projections, and accompanied by the music of local and international DJs.

Following the debut event, the selected games will be playable in a special GDC-donated booth on the Game Developers Conference Expo floor from March 11th to 13th, 2010. Game developers, media, and industry luminaries from around the world will be able view and play the games and speak with their creators.

Gamma 4 offers unprecedented exposure for the selected game makers, who will be given two GDC 2010 All-Access passes for their outstanding creative effort. It also adds a notable new attraction to the GDC Expo, which also hosts the renowned Independent Games Festival Pavilion and a variety of exhibits from the game industry's leading companies.

Gamma is part of Kokoromi’s mandate to inspire and present diverse, experimental game content to a wide public audience. In doing so, they are part of a larger international movement that recognizes games as a unique artistic form.

More information on Gamma 4 theme and submission dates will be available in November 2009 at the official Kokoromi website.

Review: Aaaaa! - A Reckless Disregard for Gravity (Dejobaan Games)

September 9, 2009 9:27 AM | Michael Rose


Back in June, I went out on a limb and recommended, nay, urged every Indie Games reader to give Dejobaan Games' base-jumper Aaaaa! a pre-order based on an incomplete, pre-release version.

A couple of weeks with the finished product and many broken limbs (see what I did there!) later, I am happy to reiterate my original thoughts. What Dejobaan have created is a fantastic title which is perfect for jumping (quite literally, you could say) straight into for a quick game or, as the case may frequently be, staying up until a ridiculous time in the morning playing 'just one last level' over and over. Simply put, this is nothing but pure, unadulterated fun and never tries to be anything else.

Freeware Game Pick: Trapdoor Below (Telchar)

September 8, 2009 9:14 PM | Tim W.

Inspired by Linley's Dungeon Crawl, Telchar's Trapdoor Below is a roguelike game that features a much simplified ruleset, uncomplicated controls, and the usual random dungeon generator that ensures every new adventure plays differently from the last. There are still plenty of classes to choose from as your starting profession, and while items are in abundance throughout the dungeon you will still occasionally struggle to find food for consumption and self-preservation.

Note that the game doesn't include a progress save function, so you will have to beat all twenty levels in one sitting if you harbor any intentions of defeating the demigod and completing the quest.

Browser Game Pick: Refuge (noonat)

September 8, 2009 7:52 PM | Tim W.

noonat's Refuge is sort of a physics-based Missile Command game created for the recent Ludum Dare competition, where players have to defend their city from an alien invasion with the help of a turret that fires only one bullet at a time. Luckily for you, any alien that is incapacitated by your shots will also knock out all other invaders that it touches on the way down.

The game ends when there are no buildings left standing in the city, although you do get a chance to submit your score online as a consolation for the humiliating defeat.

Announcement: Canabalt Coming to iPhone in Sept 2009

September 8, 2009 5:58 AM | Tim W.

Sourced this tasty piece of info from Danny B., and I asked Adam about it just to be sure - iPhone owners can soon play Adam Atomic's excellent Canabalt while on the go, as the prolific developer is currently in the process of porting his latest work to Apple's popular mobile device. If you take a closer look at the official website for Canabalt, you'll notice that the port is being handled by Semi-Secret Software, who lists just two names on the about page for the company.

Adam mentions that the first version of the iPhone game will be a straight port with some art touch up work and local high scores, although he doesn't rule out other crazy new features in future updates. He is also planning to give away free promo codes (as many as he can get) to anyone who donates 10 dollars or more on the current Canabalt page. The iPhone port should be out sometime before the end of the month.

Two other trivial stuff that you guys have been asking about - to get the MP3 version of Danny B.'s Canabalt soundtrack (5 minutes long), all you have to do is donate something, and you'll get both the song and two Canabalt-themed desktop wallpapers. Canabalt also does not have an ending, so you can practically run in the same direction forever and not get to your destination at all (although Adam had initially planned to include a proper intro and ending in the early stages of development).

More information to be revealed on the iPhone Canabalt page soon.

Browser Game Pick: Alchemia (Springtail Studio)

September 8, 2009 12:18 AM | Michael Rose


Alchemia is the beautifully strange tale of a man on a quest to replace the robotic body of a rather odd being. It plays out as a point-and-click style affair in a gorgeously detailed world.

I was initially put off by the very first puzzle, but I'm glad I stuck at it, as there are some lovely sights on show here, and the rest of the puzzles aren't too shabby either. Lasting around half an hour, the fantasy locations are bound to be compared to Amanita Design's Samorost (as they were back in April). There will apparently be a second part, but this will not be free and Springtail hope those who liked this part will want to come back for more.

Definitely worth a playthrough - if you get stuck, there's a handy walkthrough too. Play it over at

Freeware Game Pick: Solar Plexus (Konjak)

September 7, 2009 9:00 AM | Tim W.

Solar Plexus is a puzzle platformer created by the developer of the Noitu Love series, where you are in control of a female protagonist sent to investigate the sudden communication silence from a certain space colony. Most of the challenges in the game require the player to manipulate blocks using the mouse and navigate around obstacles placed deliberately to hinder their progress forward.

Weapon ammo is limited to just fifty shells as well, but you can replenish this stock by left-clicking on ammunition blocks resting somewhere in most levels. Some doors will only open after you've placed purple blocks in specially marked areas, while other locations are only accessible by creating your own platforms with the blocks.

This is an unfinished version of the full game, containing nine levels to play in total. Joakim has no plans to continue developing it, and is considering the project an abandoned one.

Freeware Game Pick: Onslaught of the Electric Zombies (Rodain Joubert)

September 7, 2009 2:03 AM | Tim W.

Nandrew's Onslaught of the Electric Zombies shares a number of similarities with the classic Windows game, but also introduces a couple of new rules and items that encourages more strategic planning than a usual Minesweeper session. You start each game with a hundred energy points, which will be depleted very quickly by the zombies that you encounter while searching for an exit point. Once the exit has been found, you can use the next level button to progress or attempt to uncover all tiles in the area for a special level bonus. Any remaining energy points will carry over to the next round, and you will also gain at least ten bonus energy points for advancing a level.

Occasionally you will discover items that can be stored in your item slots. There are eight stages to beat, and you can choose to defeat the zombie king in the final level or just retire with a lower score after you've discovered the exit point. Note that the king will inflict a hundred points of damage just by clicking on him, and the only way to beat him is to survive his attack head-on first.

Windows only. (download link)

Freeware Game Pick: Paul Moose In Space World (thecatamites)

September 7, 2009 1:36 AM | Michael Rose


Paul Moose In Space World is an adventure game featuring a world made (and hand drawn) entirely out of paper and pens. It's an absolutely fantastic concept and well worthy of the second prize it received in the Game Jolt Axiom Contest.

The whole experience has a very 'Hitchhiker's Guide to the Galaxy' feel to it, from the situations Paul finds himself in to the dialogue. It's pretty short - there are literally around 6 or 7 actions needed to complete the game - but it's all about the mix of style and laughs over anything taxing. It's those little details too - for example, when Paul finally meets the aliens, they are made out of what appears to be Plasticine (or something along those lines), which in Paul's world is of course very alien to him indeed.

It's a little buggy in places (the inventory screen in particular - you'll want to aim slightly up and to the left to select items) but it's still highly enjoyable while it lasts. Grab it from Game Jolt.

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