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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2009

Trailer: Super Meat Boy (WiiWare)

September 16, 2009 10:46 AM | Tim W.


A bloody awesome trailer for Super Meat Boy (with some gameplay footage) was recently posted on IGN. Team Meat's upcoming WiiWare release should be out sometime in early 2010.

Note also that Edmund McMillen and William Good's Time Fcuk will be released on Newgrounds sometime later today. You can find a brand new trailer for the game in the extended.

[UPDATE: Time Fcuk is playable on Newgrounds now.]

WiiWare: WiiWare Summit - First Super Meat Boy Footage (GamerBytes)

Trine Coming to PS3 This Week

September 16, 2009 6:00 AM | Michael Rose

trine.jpg

Sony Europe have confirmed that Frozenbyte's Trine will be available later this week on the Playstation Network.

Delayed back at the start of August, the fantasy side-scroller was only released on the PC. It's now getting a PSN outing sometime this week. Note that it has only been confirmed for the European store and news is yet to be heard on whether it will be hitting the US store this week or not.

Until then, feel free to read our review and decide whether it's worth grabbing a copy.

Indie Games Summit @ GDC Austin Highlights, Day 1

September 16, 2009 12:46 AM | Simon Carless

As GDC Austin 2009, IndieGames' big sister site Gamasutra is writing up all of the highlights.

As well as other subconferences such as the iPhone, Writers and Audio Summit, there's a first-ever Indie Games Summit in Austin this year.

It's co-organized by Matthew and Steve from Flashbang/Blurst along with Adam Saltsman of Canabalt fame and BoingBoing Offworld's indie-friendly Brandon Boyer and myself (IGF Chairman Simon Carless.)

We're doing our best to write up the (well-attended!) conference sessions for posterity, and here's the Indie Games Summit-specific sessions from the first day of two:

GDC Austin: How Fantastic Contraption Became A Fantastic Hit
"Talking at the Independent Games Summit at GDC Austin, Fantastic Contraption creator Colin Northway explained how he created his Flash-based physics game with no pro game experience, and "made a boatload of money" along the way."

GDC Austin: NinjaBee's Fox Gets Practically Indie
"NinjaBee's Brent Fox discussed practical indie tips at GDC Austin, looking at the massive advantages of being in XBLA's Top 20, and why DLC for XBLA games isn't generally a moneymaker in itself."

GDC Austin: Wolfire On Making Indie Marketing Buzz
"In the final talk at GDC Austin's Indie Games Summit on Tuesday, Wolfire's John Graham discussed how to get the word out about your independent game, based around successful tactics for upcoming PC action game Overgrowth."

GDC Austin: Gaijin's Roush on Bit.Trip's Indie Construction
"Kicking off the Independent Games Summit at GDC Austin, Gaijin Games' Mike Roush talked about 'holistic indie console game design' in making the retro WiiWare series, explaining how project scope morphed its game design."

GDC Austin: Certain Affinity's Bullard On Bootstrapping Your Indie Business
"In an intensely practical Indie Games Summit talk at GDC Austin, Certain Affinity (Age Of Booty) production manager Jennifer Bullard talked about the realities of game business for a mid-sized independent developer, spanning business to relationships and beyond."

[EPILOGUE: Over at Offworld, Brandon Boyer has made a special post featuring the games from his 'New Indie Hotness' IGS talk, and don't forget, Austin-ites, that video game docs screening on Tuesday and Thursday night at the 6th Street downtown outpost of the Alamo Drafthouse.]

Xbox Live Indie Games Rating System Boosts Sales

September 15, 2009 8:03 PM | Michael Rose

indiegamesales.jpgSister site GameBytes is reporting that sales on Xbox Live Indie Games have had a considerable boost since the switch from Community Games. Prices have dropped and a new rating system has been implemented, which are both huge factors in the rise in sales.

Ryan Langley talked to a number of XBLIG developers who each told him the same thing - their sales have been greatly increased due to the new system. Barkers Crest Studios' Easy Golf is now selling 3 times as many copies as before the update, while Johnny Platform’s Biscuit Romp, created by Craig Forrester, has seen a spectacular rise of over 1000% in sales (from 113 purchases in July to 1,469 in August).

James Silva from Ska Studios, developer of the #1 highest rated game on XBLIG I MAED A GAM3 W1TH Z0MB1ES!!!1, also revealed that the rating system has helped his sales immensely, with the trial and full game versions having been downloaded a total of 122,063 times. At $1 a pop, and with an estimated trial vs full purchase conversion rate of 15%, that means he has earnt himself at least a tidy $15,000 sum from the month of August.

All this bodes very well for Xbox Live Indie Games! Read all the details at GamerBytes.

Platogo Launches

September 15, 2009 4:55 PM | Michael Rose

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Platogo, a new browser-based games site, has just opened its doors. The social gaming site has been in beta for the last few months, and is now available for developers to upload their ActionScript 3 and haXe-based games.

It comes with its own Platogo API so that devs can add achievements and high score boards to their games. Like most of the browser-gaming sites out there, it has an ad sharing revenue system, allowing users to earn cash from advertising in and around their games.

Of course, there are already plenty of sites like this churning out new releases all the time, so why bother with Platogo? The Platogo team hope to stand out from the crowd with games which have level-creation tools, allowing users to create levels for others to try out. Right now there are only 8 games on the site to play, but nearly 400 user-created levels already!

The wonderful Gregory Weir has already got in on the action with his game Exploit, and Platogo users have been creating tons of levels for it. Any flash devs out there might want to check it out!

Old Favourite: Inner Space (Software Dynamics)

September 15, 2009 10:59 AM | Michael Rose

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Inner Space ate up many hours (days, weeks) of my time back in 1994 and it's still great fun to play 15 years on. A virus has infected your computer, so it's time to dive right in, drag your programs to safety and destroy all trace of the deadly infection.

It's a shooter that uses your computer's hard drives as worlds. Flying around each directory, it's your job to find each of the icons for your files and grab them before the virus can infect. You have team-mates who are ready to help out, and there are also other teams who may or may not be friendly towards you. You can sway their feelings by either helping them out or giving them a good battering.

Each level has an ambulance for fixing yourself up and upgrading your ship (called by pressing H) and police ships which roam around upholding the law. There are also races and arena matches to be beaten.

Strangely enough, after all these years the game is still $24.95 from the Software Dynamics site. However, there is a 14-day trial available to download which includes every feature except the very last level, so it's worth grabbing that.

Freeware Game Pick: Wikirunner (Doches)

September 14, 2009 1:56 AM | Michael Rose

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Wikirunner is an a chase game inspired by Jeremy Bushnell's Wikipedian Tag. Created for Mini Ludum Dare #12 (the theme was 'Wikipedia'), two players are given a random Wikipedia page each, and then 'the chaser' must try to navigate his or her way to the same page as their opponent, while 'the runner' must try to stay off the same page as the chaser for as long as possible.

Both players can only move to another Wiki page if it has some relevance to the page they are currently on - so for example, you could move from 'London Olympics' to '2012', but not from 'Russia' to 'kangaroo'. The chaser also gets two goes for every one of the runner's goes, to give him a fair chance. The game can be played in a 2-player hotseat style, or 1 vs AI, or AI vs AI (if you want to watch how the program thinks).

By far the most fun mode is an AI chaser vs a player runner. It's interesting to see the choices the AI makes - at one point I changed to 'Canada', so the AI jumped over to a page on 'Dumbledore's Army'. Escaping to the Wiki page for 'Iraq', the program then tried to follow me by bringing up the page for 'The Manchester Evening News', which just so happens to be my local newspaper strangely enough.

Give it a go and see how far you can run. (For Windows and Linux)

Bob's Game Gets New Demo

September 12, 2009 1:15 PM | Michael Rose

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A new demo for Bob's Game, the homebrew Nintendo DS game by Robert 'I cannot leave this viridian room' Pelloni, has been released and is now available over on the Bob's Game site.

The story of the release's unfolding has gone on for a few days now. Originally Bob had penned in a 9/9/09 release of something, but no details were given on exactly what this release would be. Then a couple of days before said date, his website became rather colourful at the expense of one Mr. Reggie Fils-Aime (no points for guessing why). With many Bob's Game fans understandably excited, the 9/9/09 came... and went - with no release.

However, with fans revolting on the Bob's Game forums, a cryptic message appeared on the main page, simply reading 'ETA: 2 HOURS'. Confused fans spent the next 24 hours trying to work out exactly what was going on. Eventually, an admin on the forums explained that Bob had been working 'for about 70 hours without sleep' and had been advised to go to bed.

Which brings us to today, and the ETA 2 HOURS message has been replaced with the words 'test version available in forum'. And lo and behold, a new demo has appeared on the forums! The great news for all you PC gamers is that, while the original required a flash cartridge to play, this second demo is for desktop consumption. Grab it from here. Just try not to let Tetrid and Ping make you cry.

Trailer: VVVVVV (Terry Cavanagh)

September 11, 2009 9:05 PM | Tim W.


Don't be fooled by the lo-fi graphics - Terry Cavanagh's upcoming action/puzzle platformer VVVVVV will be spectacularly awesome. But what's up with the recent trend of naming indie games using only one alphabet? (high quality video)

Freeware Game Pick: Knight of the Living Dead (Pistachio Productions)

September 11, 2009 11:57 AM | Tim W.


Knight of the Living Dead tells the tale of brave Sir Galahad, who has been called upon to defend Camelot from the vilest of evil - zombie knights. Armed with only his trusty sword and a handful of regenerating spells, Galahad must survive ten waves of zombies and defeat the final boss in order to restore peace to the land.

Every time you advance a level, you are given a point to spend on one of your skills. The upgrades range from improving your strength in combat, increasing your ability to withstand injury, learn more powerful spells, and even accelerate the frequency of zombies that appear on the map.

The online high score table tracks just about everything you need to know in regards to your performance and the battle strategies of top players around the world.

Download it here.

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