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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2009

Trailer: Mole Control (Remode Studios)

September 4, 2009 10:37 PM | Michael Rose

Mole Control is a fresh new take on the classic Minesweeper coming out later this year. There are moles digging up the garden, and it's your job to find them and suck them up using the old mechanic we all know well.

If you're not a Minesweeper fan, this isn't going to do anything for you, but for anyone else it may just tickle your fancy. Until then, you could always check out Mine Tower.

Trailer: DeathSpank (Hothead Games)

September 4, 2009 9:47 PM | Michael Rose

It's being described as Monkey Island meets Diablo and has been created by Ron Gilbert, famous for his past work with Lucasarts Games. So the above trailer is a bit exciting, don't you think?

Ron is now the Creative Director at Hothead Games, and their next release DeathSpank promises 'a massive seamless world with no load screens', 'mind numbing - yet completely fair - adventure game puzzles' and 'a real story...not a crappy video game story'. All rather big claims which will hopefully be lived up to.

Check out the DeathSpank site for all the info.

Freeware Game Pick: Category 5 (Team AnyKey)

September 4, 2009 6:11 PM | Michael Rose


I've been meaning to check out the latest TOJam for a while now (a few months even!) but I'm glad I finally got round to it. Category 5 was created for said jam by Team AnyKey and it's wonderful, destructive fun.

It plays out a little like a tornado version of Katamari Damacy. Using the WASD keys, players guide their tiny gust around, picking up rocks to begin with. Spinning the mouse in an anti-clockwise direction speeds the gust up, allowing for bushes to be picked up. Then your gust gets larger, and men get swept up in your windy presence. For anyone who has played Katamari before, you'll know exactly what to expect next.

It's available to download over on the TOJam site. You'll need XNA Game Studio 3.0 to run it, which can be grabbed here.

Freeware Game Pick: Ozmoze (Richard Blocher)

September 4, 2009 7:55 AM | Tim W.

Ozmoze is a short arcade game where you have to guide a hollow circle to the exit in each stage without hitting any obstacles or getting stuck in walls. The circle can teleport a short distance at the press of a key, an ability which can be rather useful when trying to reach the other side of a wall or avoid traps in the blink of an eye.

There are fifteen levels to play in total. Windows only. (download page)

Trailer: The Three Musketeers (Dingo Games)

September 2, 2009 11:29 PM | Michael Rose

A 2D RPG based on The Three Musketeers by Alexander Dumas. Expect lots of looting, leveling up, banter and sword-fighting.

There's actually a free beta to download right now, but apparently Dingo Games are about to release the full version for $19.95, so if you want to give it a try, you'd better get in there quick! Download it from here.

Note: Gamasutra Network Adds Twitter Feeds For All Sites

September 2, 2009 10:24 PM | Simon Carless

Just a quick note that the Gamasutra Network of sites, which includes a number of weblogs on specific game industry areas -- including this very one -- has added Twitter feeds and formalized RSS feeds to make for easier reading.

The Gamasutra feeds page has a complete list of RSS feeds, but both Twitter and RSS information for our suite of sites are now available.

The full set of syndication info is as follows:

- Gamasutra (the art and business of games) - News RSS, Features RSS, Jobs RSS; Main Twitter, Jobs Twitter.
- GameCareerGuide (for student game developers) - News RSS, Features RSS; Twitter.
- WorldsInMotion (the business of online worlds) - RSS; Twitter.
- FingerGaming (gaming on the iPhone and iPod Touch) - RSS; Twitter.
- GameSetWatch (an game weblog) - RSS; Twitter.
- IndieGames (for independent game players and developers) - RSS; Twitter.
- GamerBytes (the latest console digital download game news) - RSS; Twitter.
- Serious Games Source (games for health, training, military and other users) - RSS, Twitter.
- GamesOnDeck (all about the mobile game industry) - RSS, Twitter.

Freeware Game Pick: Atomic Blast (qrleon)

September 2, 2009 1:53 PM | Tim W.

Atomic Blast is an action platformer that features twelve short levels, created by qrleon using an unregistered version of Game Maker. Similar to Chris Roper's Destructivator, you play a hero who can jump, climb, and shoot his way past just about every obstacle thrown at him. Our protagonist isn't exactly invincible though, as getting hit by a single bullet from any enemy's gun will kill him instantly.

Be prepared to face a boss at the end of the twelfth stage as well, although there isn't any special strategy required to beat him (other than shooting at him repeatedly and avoiding all of his attacks). You can grab the game directly from here, then use the free 7-Zip software to unzip files with 7z extensions. (source: dessgeega)

Experimental Gameplay Project Ends in Failure

September 2, 2009 9:01 AM | Tim W.

Since the month of August is now over, the Experimental Gameplay Project team had compiled twenty-nine of the best entries from previous month's theme ('Bare Minimum') for your perusal and enjoyment, so be sure to check them out (we've even written about two of them, Canabalt and Broken Brothers).

Other highlights include T. Time by Kyle Gray (designer of Henry Hatsworth), The Thing With 40 Eyes Girl by Ron Carmel (World of Goo), Ergon/Logos by Paolo Pedercini of molleindustria, and Alex Austin's No Quarter V-Sides.

'Failure' was also unveiled as the game theme for September, so if you've not participated in the last few then don't miss out on this chance to submit something. Failure is not an option!

Trailer: In Another Brothel (Andreas Jörgensen)

September 2, 2009 7:08 AM | Tim W.

A hot new trailer for Hideous' physics-based platformer, In Another Brothel (a collaboration with Miroslav Malesevic and Sereneworx). If you've played the original build Mike reviewed way back in March, then you won't need us to tell you that the game is about a man who carries a crate-firing gun, able to build his own platforms to stand on while trying desperately to rescue his girl.

If not, then you can look forward to the Flash version with glee when it is released in about two weeks' time. (Thanks to Hideous himself)

Announcement: Spelunky Coming to XBLA in 2010

September 2, 2009 4:43 AM | Tim W.

Some major news if you've been following the development of Derek Yu's Spelunky for a while now. The official site for Spelunky was revealed to the public today, and with it comes the release of version 1.0 of Spelunky for Windows.

Derek also announces that Spelunky will be coming out on the Xbox Live Arcade download service sometime in 2010. The XBLA version isn't just a straight port - fans can expect new graphics, audio, and even bonus features (additional items, monsters, special modes and achievements) not found in the Windows version.

Not to worry, long-time fans of the free PC version. The Windows build will still be available as a free download and continues to be supported by the author even after the release of Spelunky on the XBLA.

Get all the info you need from Spelunky World, and check out the forums while you are there.

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