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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For September, 2009

Browser Game Pick: MagnetiZR (Insane Angel Studio)

September 21, 2009 9:55 AM | Michael Rose

Distorting ink using magnets is what MagnetiZR is all about. Creating magnetic fields will push the ink in a new direction and hopefully guide it towards the goal.

It's a shameless rip of Auditorium (minus the music-based feel) but it's still good fun and extremely well polished. Initially the tutorial levels make it all seem a little cluttered, but keep at it and you'll find lots to render you busy. There are three challenges for each level for added replay value.

Over on Newgrounds.

Neverdaunt: 8Bit Open Beta

September 19, 2009 12:30 PM | Michael Rose

Neverdaunt: 8Bit is an online sandbox multiplayer game which looks very much in the same vein as recently covered Minecraft. The game has been in Beta since July, however creators Robot<3Kitty have decided it has now had enough functionality added to render it playable to the public.

It will use the 'free to play, costs to buy extra stuff' mechanic. There are apparently no goals except to simply 'be creative'.

Browser Game Pick: A Mazing Monk (DADIU)

September 19, 2009 9:44 AM | Michael Rose


A Mazing Monk is a rotating puzzle game created by a team of students at DADIU. A monk is on the path to becoming a Buddha and it's your job to help him collect all the karma he needs while dodging the evil soldiers.

The monk can move around the top of the cube as long as there are no obstacles in the way. Clicking on the edge of the cube will cause that section to rotate around, creating a new path for the monk. However, if a path is forged connecting a band of soldiers to our religious friend, they will destroy him without thinking twice.

It's a nice idea and really good fun, but is a little on the short side with only 3 levels to play. However, once you've completed those 3, there's a 'Hard Mode' down in the bottom left with contains another 3 levels dedicated to making sure you don't succeed.

Give it a try.

Freeware Game Pick: Journey to the Center of the Earth (Dot Zo Games)

September 18, 2009 6:35 PM | Tim W.

Journey to the Center of the Earth is an exploration platform game in which you play the role of a treasure hunter, out to retrieve forty pieces of relics from the ruins of an ancient civilization. You carry an unlimited number of bombs that can be used to hurt enemies or launch yourself higher into the air. A treasure map showing location hints and relics collected is accessible by pressing the A key at any time.

The game runs at a resolution of 1280 by 720 pixels, but you can also play it in full screen mode by pressing the F4 function key. There is no progress save feature, so you will have to spend about half an hour or more to complete the entire adventure in one go. (direct download link)

Round-Up: Gamasutra Network Jobs, Week Of September 18

September 18, 2009 1:40 PM | Simon Carless

In our latest employment-tastic round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from BlackRock Studio, NetDevil, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

BioWare Austin: Gameplay Programmer
"BioWare is hard at work on the epic fantasy RPG Dragon Age; and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. BioWare Austin is looking for Gameplay Programmers for our Austin team. Both full-time and contract positions are available."

LucasArts: Director of Technology
"LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company."

Eurogamer Indie Game Arcade Lineup Revealed

September 17, 2009 5:00 PM | Michael Rose


The Indie Game Arcade lineup for the Eurogamer Expo 2009 was revealed today and is set to feature a plethora of big indie names.

Running from 27th - 31th October in Leeds and London, the following developers will be there showing off their creations:

Edmund McMillen and William Good - Time Kufc
Introversion - DEFCON
Robert Fearon - Squid Yes! Not So Octopus 2: Squid Harder
Rudolf Kremers and Alex May - Dyson
Beatnik Games - Plain Sight
Tunatech - Cletus Clay
Hayden Scott-Baron - Tumbledrop
Michael Boxleiter - Fig. 8
Paolo Pedercini - Ergon Logos
Terry Cavanagh - VVVVVV
Hello Games - TBC
Steven Lavelle - TBC
Anna Anthropy - TBC

I'll be heading to the Leeds leg of the show (27th - 28th) and will of course attempt to report on all the sights and sounds (in between playing games, obviously). Tickets for the Expo are still on sale at £6 a day for anyone considering it.

Indie Games Summit @ GDC Austin Highlights - Day 2

September 17, 2009 6:22 AM | Simon Carless

As GDC Austin 2009 continues, IndieGames' big sister site Gamasutra is writing up all of the highlights.

As well as other subconferences such as the iPhone, Writers and Audio Summit, there's a first-ever Indie Games Summit in Austin this year, and after the first day's round-up, here's another four stand-out lectures from Day 2 of the Indie Games Summit:

GDC Austin: 2D Boy's Carmel On 'Beyond The Finish Line'
"In an intriguing GDC Austin lecture, World Of Goo co-creator Ron Carmel examined the world 'beyond the finish line', discussing what happens after your indie game is released and how to deal with it."

GDC Austin: Twisted Pixel Talks 'Splosion Man Postmortem
"Mike Henry and Sean Riley from Austin-based indie Twisted Pixel used their Independent Games Summit talk to postmortem the six-month XBLA project and 'Summer Of Arcade' title 'Splosion Man.."

GDC Austin: Swink, Wegner On Blurst's Rapid Prototyping Madness
"At the Independent Games Summit on Austin in Wednesday, Flashbang's Matthew Wegner and Steve Swink explained how their rapid prototyping of web games like Off-Road Velociraptor Safari gave them larger life lessons."

GDC Austin: Lost Garden's Cook On Why Premium Flash Games Rock
"Talking at the Indie Games Summit at GDC Austin on Wednesday, Bunni co-creator and Lost Garden blogger Daniel Cook explained why he believes charging users for more complex Flash games is the wave of the future."

Trailer: Marian (Infinite Ammo)

September 17, 2009 6:10 AM | Tim W.

Here's a teaser trailer for Infinite Ammo's upcoming exploration adventure game called Marian, named after the main character who is a puppet-girl trying to escape from her master's grasps.

What do you guys think of it?

Browser Game Pick: Time Fcuk (Edmund McMillen, William Good)

September 17, 2009 3:08 AM | Tim W.

Time Fcuk is a platformer that warns about the dangers of time travel, featuring puzzles centered around your character's ability to switch between layers in a level. Your future selves tend to contact you constantly and provide hints, chide you, or even babble incohesively while you attempt to figure out how to get to the portal that teleports you to the next area.

Some stages contain blocks for you to move around and use as platforms to reach higher ground, while other rooms may have moving arrows that reverses gravity when touched. The game comes with a comprehensive level editor that allows users to design and share their own obstacle courses with other players.

Trailer: The Misadventures of P.B. Winterbottom

September 16, 2009 6:15 PM | Tim W.

We didn't get a trailer for their announcement of the release on XBLA, but now there's a video up on GameSpot previewing some of the gameplay elements that can be found in The Misadventures of P.B. Winterbottom. Similar to Super Meat Boy, The Odd Gentlemen's upcoming puzzle platformer will be released sometime in early 2010. (source)

The Misadventures of P.B. Winterbottom Official Trailer (GameSpot)

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