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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2009

Trailer: Magicka (Arrowhead Game Studios)

October 14, 2009 12:49 AM | Michael Rose

While my love for indie games blossoms by the day, engulfing every inch of my mind worth engulfing, I must admit I pine for more multiplayer releases. I'm not sure yet if Magicka is what I pine, but it definitely appears to fit the category.

Winner of 'Game of the Year' at the Swedish Game Awards 2008 and coming sometime next year, the only downside is that it may only see the light of day on Xbox Live according to the press release.

Pay Whatever You Want For World of Goo

October 13, 2009 11:20 PM | Michael Rose

wog.jpg

To celebrate the 1 year anniversary of the wonderful World of Goo, 2D Boy are letting you pick your price for the game - for one week only.

Until October 19th, you can visit the World of Goo site and pay any amount of cash you want for the gooey puzzler. If you're yet to give it a go, there has never been a better time to grab a piece of the action.

Head over to the WOG site and check it out (Note: at time of posting, the site appears to be getting hammered, hence it's not loading. Be patient!)

Remake Game Pick: Miner 2049er Again (Danny Boyd)

October 12, 2009 5:42 PM | Tim W.


Miner 2049er Again is a remake of an old classic, where you play as a miner who has to clean up all the spilled chemicals on the floors of a mining area by simply walking over them. Falls from high heights can hurt, and critters should be avoided as well.

You start out with only a handful of lives, and only earn one back for every five levels completed. Since the game doesn't allow players to continue from where they last perished, it can be rather difficult to beat all twenty levels from start to end. (source: Retro Remakes)

Unity Takes IGF Gold Sponsorship, To Give Unity Pro To Finalists/Winners

October 12, 2009 5:27 PM | Simon Carless

Unity Technologies, the provider of the Unity development platform for PC, Mac, Wii and iPhone is proud to announce it is the Gold Sponsor of the Independent Games Festival (IGF) at the annual Game Developers Conference (GDC), to be held in San Francisco in March 2010.

As part of its Gold sponsorship, Unity is supporting all of the finalists by giving them a copy of the Unity Pro package (worth $1,500) to every winning team member - in addition to one copy for each finalist team.

Nicholas Francis, Chief Creative Officer and co-founder of Unity said, "We're honored to be sponsoring the IGF - Unity started out as an indie game studio, so in a way this feels like coming home. We can't wait to have some of these talented developers see what we do, so we'd like to give away a lot of Unity Pro copies. In short, we're proud to sign on as sponsors and show our support for Indie gaming."

Freeware Game Pick: Angry Gorilla Machine Monsters (Andrew Brophy)

October 12, 2009 4:19 PM | Michael Rose

angry.JPG

Angry Gorilla Machine Monsters may be a simple shmup where gameplay is concerned, but the work Andrew has put into the presentation makes it well worth a go. His signature blurring effect is there in full force, complimented by some brilliant design choices. After my fifth go, I was still coming up against enemies I hadn't seen before - the baddie deployment is random.

Short but sweet, give it a shot.

Browser Game Pick: Atomic Super Boss (Jan Willem Nijman)

October 12, 2009 1:44 PM | Tim W.


Originally developed with the Game Maker engine, JW's Atomic Super Boss is a score-based vertical shooter that features only one enemy to shoot at for points. The fragile part of your ship is marked by a small white-coloured square, and you earn more points by sticking close to the boss while shooting at it. The ship also moves faster when no shots are fired.

There are three difficulty levels to choose from, and you can even submit your best scores online at the end of each game as well.

Trailer: Merry Gear Solid 2 (The Podunkian)

October 12, 2009 12:22 PM | Michael Rose

After the success of the original, Mr. Podunkian has recently been hard at work creating the sequel to one of our 'Best Freeware Arcade Games 2007' and has released the above development video.

Entitled 'Merry Gear Solid 2: Ghosts of Christmas Past', expect to play December 2009, giving you enough time to go back and play through the first one.

First IGF China Awards Topped By Captain Forever

October 12, 2009 8:20 AM | Simon Carless

[We had a ceremony for the first-ever IGF China in Shanghai last night, held alongside GDC China, and here's the results -- it's nice to be shining a light on independent titles in this area of the world.]

Organizers of the inaugural Independent Games Festival China have announced this year’s IGF China winners during a packed riverside IGF Awards Ceremony, held on the first evening of the 2nd Game Developers Conference China in Shanghai, on October 11th 2009.

The ceremony, presented by IGF China judge and Chinese game industry veteran Kevin Li, awarded the best independent game developers and student creators from the Asia-Pacific area.

The first ever IGF China Best Game award, including a RMB 20,000 ($2,900 U.S.) cash prize and two all-access GDC 2010 passes, went to Australian creator Farbs and his unique modular 2D space adventure game, Captain Forever (pictured).

Some of the other top awards went to notable Chinese game creators, with You Yun Tech's XNA-based kung fu combat title HurricaneX2 picking up the Technical Excellence award, and Magic Day Studio's lush fantasy strategy game Donovo winning the Excellence In Art Direction award.

In addition, Best Student Game went to National University Of Singapore's Autumn Dynasty, which uses a brush and touch screen to have the player direct fantasy Far-Eastern armies with virtual brushstrokes.

The full set of IGF China 2009 winners are as follows:

Trailer: Naumachia - Space Warfare (AureaSection)

October 12, 2009 1:05 AM | Tim W.


Seen above, a new HD teaser trailer for AureaSection's upcoming online multiplayer space battle simulation game. If the FAQ is to be believed, Naumachia: Space Warfare should be released sometime later this year.

Preview: Naumachia - Space Warfare (IndieGames)

Weekend Watch: 2009 Digital Distribution Summit

October 11, 2009 7:39 AM | Tim W.


A couple of very informational videos recorded at the Digital Distribution Summit in Melbourne, Australia on September 29th were recently posted up for viewing online. In the first clip, David Edery (former Worldwide Portfolio Manager for XBLA) discusses about getting your game into the console downloadable market, how to do well with a digitally-distributed game, and tips on designing a great pitch for XBLA and PSN. His keynote presentation starts at the 7th minute mark.

In the second video, Simon Carless talks about the eight 'rules' for digital game distribution success, which is a great set of guidelines that developers can follow when considering marketing methods for their digitally-distributed games. More recordings can be found at the official site for the 2009 Digital Distribution Summit event.

Related:
The World of Indie Games (Gamasutra)
Nicalis' Rodriguez Talks Indie Realities (Gamasutra)


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