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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2009

Trailer: Machinarium (Amanita Design)

October 7, 2009 9:32 PM | Tim W.


Here's an extended trailer for the upcoming boxed version of Machinarium, to be published by Daedalic Entertainment.

Freeware Game Pick: Addicsjon (Arvi Teikari)

October 7, 2009 8:34 PM | Tim W.


Addicsjon is another experimental project by the developer of G-E-N-E-R-I-C and FallOver, where you are in control of a drug addict who automatically tries to collect any pills he sees. Your objective is basically to guide him towards the white flag in each of the five levels included, although that can prove to be difficult as the protagonist doesn't really feel like cooperating with the player at all.

Trailer: Arkedo Series 01 - JUMP (Arkedo Studios)

October 7, 2009 6:45 PM | Tim W.


According to Ryan, Arkedo Series 01 - JUMP is an Xbox Live Indie Games release from a French development studio previously involved with producing DS titles. The game doesn't look particularly difficult compared to the stuff we've been regularly exposed to in the indie games scene, yet surprisingly many of those who played it have been requesting for a save system.

Arkedo Studios had also commented that they will be releasing another XBLIG game sometime next week.

Freeware Game Pick: SLOTBAHN (Kobe Institute)

October 7, 2009 6:06 PM | Tim W.


SLOTBAHN is a 3D simulation of slot car racing that features four tracks to race on. Players only need to hold down the Z key to accelerate their car, or release it so that their vehicle slows down before negotiating a sharp corner on the road. This is because if you go too fast, the momentum will push the car off the track and you'd lose valuable seconds waiting for it to be placed back on the road. (download page)

Browser Game Pick: In Another Château (Andreas Jörgensen, Miroslav Malešević)

October 7, 2009 5:41 PM | Tim W.


In Another Château is a physics-based platformer in which you play a hero with a crate-shooting gun, out to recover his beloved biplane that was stolen while he was taking an afternoon stroll. You win a level by reaching the red telephone booth found in every area, though most times they are placed just out of your reach. To solve this problem, all you have to do is stack crates continuously until a platform or staircase is created for you to walk on.

First-Ever IGF China Event Announces Finalists

October 7, 2009 7:48 AM | Simon Carless

[Though the main Independent Games Festival doesn't close entries for a few weeks, we've just announced the finalists for IGF China. I'll be in Shanghai at GDC China in a few days to give out prizes, and we're really pleased to be honoring indie titles across Asia and Australasia.]

Organizers of the inaugural Independent Games Festival China have revealed that over 100 entries were received for the first-ever showcase of Asia-Pacific indie games, and finalists have now been decided for both the Main and Student competitions. Winners will be revealed next week at GDC China in Shanghai.

Chinese submissions for the first-ever independent games event targeting this area -- a newly formed sister event to the main yearly IGF in San Francisco -- were received from Shanghai, Beijing, Chongqing, Hong Kong, Taiwan, Jiang Su Province, Guang Dong Province, Sichuan Province, and Zhejiang.

In addition, overseas submissions from Asian, Asia-Pacific and Australasian nations including the Philippines, Israel, Japan, Singapore, Pakistan, Australia, Iran, South Korea and India were considered.

Finalists were chosen by a panel of distinguished local judges, including representatives from IGDA Shanghai, FZD School of Design, Activision and many more. IGF China winners will be showcased at the GDC China event, and are eligible to win up to RMB20,000 ($3,000) in cash prizes, awards, and All Access Passes to GDC San Francisco 2010.

"The quality of work by the finalists represented at the Inaugural Independent Games Festival China is a great indicator of the developing indie movement in that region," says GDC China event director Meggan Scavio. "We are excited to announce the finalists and celebrate the creativity and innovation in the Asia-Pacific independent game industry."

The Main Competition finalists for the 2009 Independent Games Festival China are:

IndieCade: The Award Winners, From SoCal To You

October 7, 2009 12:50 AM | Simon Carless

[The just-concluded IndieCade seems to have been an adorably disheveled, community-oriented success in Culver City this year, and we asked Flower composer Vincent Diamante to cover it. As well as pieces on odd keynotes and iPhone artgame projects, here's his round-up of the games in attendance.]

This weekend, game designer Eric Zimmerman was overheard discussing how this year’s IndieCade, even more than in previous years, felt like a film festival. Indeed, Culver City felt just a bit like a reduction of Park City, Utah, as groups of game developers and fans made beelines between art galleries and theaters to see and hear everything that these independent games and their creators had to say.

Of course, one big difference in presenting games compared to screening movies is that you don’t need to schedule the games. There’s no predetermined start time, no immutable running time, no non-trivial changing of reels or emptying of theaters.

Instead, each of IndieCade’s twenty-nine (29!) games simply lived in their places, whether they be in the lobby of the Culver Hotel next to a factoid about the 1939 film The Wizard of Oz, or in the Wonderful World Art Gallery, sitting underneath an animation cel from Disney’s Snow White.

Each game in its place, they ran from sunup to sundown -- sometimes with their creators there to explain the game and sometimes not, but always with the unfailing ability to draw someone in, even if only for a few minutes. Maybe that person grew up playing video games, or maybe that person couldn’t tell Pac-Man from Pikmin; regardless, the games would send that person off with a new understanding of what the game world was capable of.

Freeware Game Pick: Star Guard (Sparky)

October 6, 2009 11:08 AM | Tim W.


Star Guard is a 2D platformer (for Mac and Windows) in which you play as a spaceman on a mission to defeat an evil wizard, armed with only a gun that fires in the direction that you are facing. A quick trigger finger helps, because enemies have a tendency to spring out of nowhere and take you by surprise. Slow to react, and you'd end up back at the last checkpoint location or the beginning of the level you are on.

The game isn't particularly difficult to beat, considering that players have infinite lives to waste on getting shot at or springing traps. There are nine levels to play in total, and instructions on how to unlock an extra mode are given after completing the entire quest.

[UPDATE: Version 0.97 released.]

Win a Copy of Speed Run Games' Grappling Hook

October 6, 2009 9:28 AM | Michael Rose

ghook.jpg

Over the weekend I posted about the brilliant Grappling Hook - a first-person puzzler all about navigating your way back to Earth via a handy lazer grappling hook thingy. Now is your chance to win a copy of the game for free! Hurrah!

To have your chance of winning, just answer the following question:

At various points during the demo (available to download from the GH site) there are 3 wall tags in black letters. What do these 3 tags say?

Give the demo a playthrough if you haven't already, find the 3 tags, and then email your answer to walltags@speedrungames.com. The competition will run until Thursday evening (8/10/09). Happy hunting!

Tale of Tales Release Fatale

October 6, 2009 12:23 AM | Michael Rose

fatale.jpg

Fatale, developed by Tale of Tales (The Path, The Graveyard), is an interactive first person representation of the story of Salome. Released on the 78th anniversary of the first performance in England of Oscar Wilde's theatrical "Salome", you'll most likely be unsurprised to read that 'it may appear somewhat unconventional to the seasoned gamer' according to the Tale of Tales site.

The official description is as follows:

'Salome is a first century Judean princess mentioned in the Christian Bible by Matthew and by Mark. But it is Oscar Wilde's 19th century play "Salome" that really inspired Fatale. In the Bible, Salome is a child who dances for King Herod and asks the head of John the Baptist as a reward. In Wilde's version, Salome falls in love with the prophet. He rejects her and she has him executed. The play ends with her kissing the lips of his decapitated head.

Most of Fatale takes place in the aftermath of this event, when all has turned quiet and the moon brings comfort to troubled hearts.'

I've not personally given it a playthrough yet, but it sounds like it follows the ToT formula of 'experimental play experience that stimulates the imagination'. Fatale is available to purchase from the ToT site for $7 and is available for both Windows and Mac.

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