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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2009

Freeware Game Pick: Excavatorrr (Arvi Teikari)

October 23, 2009 9:30 PM | Tim W.

In Excavatorrr you play as an adventurer who is searching for rare treasures in an unexplored network of caves, equipped with only a pickaxe and some starting items strewn on the floor. Maps are procedurally generated every time you start a new game, and you can only replenish items or offload treasures for cash back at the shop (press up at the entrance) on the surface.

An online high score submission feature is included, although you would need to add the game executable to your firewall exception list before your best scores can be submitted online.

TIGSource forum thread
Excavatorrr Ludum Dare page
direct download link
online high score table

IGF 2010 Reminds On Deadline, Reveals Nuovo Award Specifics

October 23, 2009 6:17 PM | Simon Carless

The organizers of the 2010 Independent Games Festival are reminding entrants that there's one week left before the Nov. 1st main deadline, revealing over 100 entries and new specifics on the Nuovo prize.

Entries to the 12th Annual IGF's Main Competition are due by 11.59pm PST on November 1st, with submissions accepted for easy digital submission from game creators worldwide, in multiple PC, computer and console formats.

Games selected as finalists for the world's leading independent games competition will be available in playable form on the GDC 2010 show floor and will compete for nearly $50,000 in prizes, including awards for Excellence in Design, Art, the Audience Award and the coveted $20,000 Seumas McNally Grand Prize. Winners will be announced on stage at the prestigious Independent Games Festival Awards on Thursday, March 11, 2010.

As well as the Main Competition entry deadline on the 1st, organizers are reminding that games are due for submission in the free to enter Student Showcase category by November 15th, 2009, and entries to the IGF Mobile competition -- encompassing iPhone, mobile phone, PSP, DS, Android and other handheld games -- are due by December 1st, 2009.

Freeware Game Pick: Wavives (Age Zero)

October 23, 2009 1:46 PM | Tim W.

Wavives is a 2D arena shooter consisting of only three levels, each separated by an end level boss which you have to defeat to progress to the next stage. The creature that you control will lose a life when it is overwhelmed by the random objects that populate the area, but you can regain lives by collecting items that resemble red cherries seen from the top.

Your primary weapon shoots out alphabets that explode after a few seconds, so it is wise to stay clear of their proximity after letting a couple loose in the wild. The secondary attack are letters that suck in just about anything in a small perimeter, and there is a greater chance of causing more damage to your enemies if you alternate between both shots instead of just depending on your explosives to blow stuff up. There is also a limit to how many alphabets you can have on the screen at any time, and it is recommended that you avoid holding down either shot button for too long or you'd be left with no ammunition to use for a couple of seconds.

You might want to watch the trailer video first before downloading the game, since each stage takes less than five minutes to beat and the download size for the file is close to 200 MB.

Trailer: Deflectorpool (DrPetter)

October 23, 2009 12:42 PM | Tim W.

A preview video for DrPetter's upcoming Flash game, due out sometime next month. Here's what the game is about, according to Tomas himself:

"Deflectorpool is essentially an arcade game where you must collect and deflect balls to gather sequences (combos) of like-colored balls, without dropping too many of them. It's possible to switch color by holding the mouse button and touching a differently-colored ball. You can then proceed to string up a new combo of those balls. Water constantly pours in at a higher rate, but is partially drained each time you end a combo (no matter how small)."

Round-Up: Gamasutra Network Jobs, Week Of October 23

October 23, 2009 7:12 AM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Bungie, Harmonix and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Harmonix Music Systems: Senior Technical Artist
"Harmonix is seeking a Senior Technical Artist to research and develop techniques that will increase the efficiency of our artists and allow us to continually advance the bold artistic style of our games. Located in Cambridge, MA, Harmonix is the developer of award-winning and widely-acclaimed music and rhythm games like the recently-released The Beatles: Rock Band."

Bungie: Senior Network Engineer
"Bungie requires the skills and services of a ruthlessly competent Senior Network Engineer to help us build on our already-dizzying heights of netcode excellence. Do you obsess over the number of bits required to replicate a unit vector?... Have you ever estimated the upstream and downstream bandwidth requirements for a socket into the Matrix? Bring us your brilliance, bring us your fire! Together we will conquer the speed of light and distill order from chaos."


October 22, 2009 5:46 PM | Tim W.

Links to some of the interviews with prolific or high-profile indie game developers of today:

Captain Forever Creator Farbs Talks to DIY (DIYgamer)
Man of the hour Jarrad Woods interviewed about his recent IGF China win and the upcoming sequel to CF, Captain Successor.

Tale of Tales Interview (DoFuss)
This interview about the duo's past and present works was conducted shortly before the release of Fatale.

The Odd Gentlemen On Winterbottom Inspiration (Gamasutra)
Paul Bellezza and Matt Korba talks to Gamasutra about their upcoming XBLA release, The Misadventures of P.B. Winterbottom.

An Interview with Dave Gilbert (The Trappings)
Good old Dave discusses about everything that Wadjet Eye Games currently have in production.

Klei Founder Cheng Discusses Shank (Gamasutra)
"A discussion of the conception and design ethic of Shank, and how traditional animation has influenced Klei's current creative direction."

Hazard: The Journey of Life (Uncommon Assembly)
Alexander Bruce talks about the process of developing his Unreal Tournament 3 mod.

The Indie Game Composer Scene, Explored (Gamasutra)
A group chat with the music composers for Flower, Pixeljunk Eden, Nicalis' NightSky, and Jonathan Mak's upcoming I Am Robot and Proud.

Interview with Steven Peeler (Examiner)
An interview with the developer of Kivi's Underworld and Depths of Peril.

3 Year old vs Super Meat Boy (Super Meat Boy)
Not exactly an interview, but Edmund asked me to post about this so go watch it. Good to know he's back on his feet again. (there's even a picture of him in his hospital gown at the end of this page)

Freeware Game Pick: GunFu Deadlands (Christiaan Janssen)

October 22, 2009 11:58 AM | Tim W.

GunFu Deadlands is a 2D arcade shooter in which you play a cowboy out to prove that he is the quickest sharpshooter in the West. Similar to Max Payne and the recent Call of Juarez series, our hero has the uncanny ability to react faster than everyone else, although he can only use bullet time in short bursts. The outlaws are no slouches as well, and if you're not behind cover the moment everything returns to normal, you will be shot down like a deck of stacked playing cards blown away by the wind.

The game also features a hard mode, where players are only allowed the use of one life to beat all ten stages included in the game. GunFu Deadlands also works on a Mac, but you will have to download both the LÖVE 2D engine and the game executable to run it. (source: cactus)

Browser Game Pick: Gretel and Hansel (Makopudding)

October 22, 2009 12:12 AM | Michael Rose


Gretel and Hansel is a short point and click adventure loosely based in the world of Hansel and Gretel. Gretel overhears their parents discussing some 'money-saving ideas', and decides to embark on a pebble-collecting mission as per the story.

There's some pretty dark humour to be found here (I sincerely hope I'm not the only one who accidently found the 'Kain' achievement) and unlike most point-and-clicker, you can actually die. Finding the 10 pebbles over the 4 different areas isn't too taxing, but it's definitely worth playing for the watercolour art - every little bit from the backgrounds to the character models was hand painted and scanned in. Lovely stuff.

Play it over on Newgrounds.

World of Goo Pay-What-You-Want Results + Extended Offer

October 21, 2009 11:31 AM | Michael Rose


2D Boy have posted up the results of last week's 'Pay Whatever You Want For World of Goo' experiment and what they've found is pretty interesting, if not really that surprising.

Of the 57,000 sales of the game last week, the average price paid was $2.03, with the most popular choice of price being $0.01, would you believe (answer: yes you would). The harsh part of it all is that for every sale under 30cents, the cash went to Paypal and the 2D Boys didn't receive a penny - in fact, for all the 1cent sales, even Paypal lost out financially.

There's a ton of other detailed information over on their site regarding the likes of why purchasers chose the amount they did and what the effects of the sale were on Steam sales. The guys have also decided to extend the sale until October 25th, so if you STILL haven't grabbed a copy (but let's be honest, if you haven't yet, you're most likely a bit gaga) you've still got a few days.

MDickie Releases Old Games for Free

October 20, 2009 4:13 PM | Paul Eres

After his recent retirement / migration to Flash, MDickie gradually has been releasing a lot of his old shareware games for free. Today he made four more of his old games freeware. To quote from his newsletter:

"The great game giveaway continues into the year of 2004, which saw a radical departure from wrestling projects. Popscene and Popcorn brought the managerial gameplay to two other entertainment industries, and were largely successful in doing so (although the original Popscene has now been rendered redundant by its polished remake). Meanwhile, Wrecked was my first stab at a sprawling adventure and sewed the seeds for Hard Time and The You Testament. It's crude by comparison but there are some interesting ideas at its heart. The quartet is completed by Sure Shot 3D, which I still stand by as one of my most innovative creations. Now that all of the above are free to play, they can be enjoyed by an even wider audience! Grab them now from the Downloads section..."

I haven't played all of those, but Wrecked (seen in the video above) has always been one of my favorites of his, even with that notorious "everyone just chaotically starts fighting with everyone for no reason" motif. Now you can download those four games and his older games for free, here.

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