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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2009

Indie Game Pick: Fatale (Tale of Tales)

October 20, 2009 12:03 PM | Michael Rose

fatale.jpg

Fatale was released a couple of weeks ago but I've only just got around to trying it out. For those clueless as to what Fatale is about, we're talking a first person representation of Oscar Wilde's theatrical "Salome".

Having not watched the theatrical in question, I assumed I would have no idea what was going on in Tale of Tales interpretation, and I was pretty much on the money. Yet while it's pretty clear that there is a lot more enjoyment to be had from this release if you understand the story and the scenes on show, it's still quite a beautiful piece of work.

The whole experience is split up into three parts. The intro section is set in a cistern, where you are imprisoned. The only light in the room comes from a grating on the ceiling, through which you hope to catch a glimpse of Salome dancing above. It doesn't end well.

Part two features the main bulk of Fatale. The beheading of John of Baptist has already occured and Salome is leaning over the balcony. As a floating entity, you glide around finding lights and extinguishing them until darkness engulfs. Once this is done, the moon sets in and the program ends. Upon booting it up again, the epilogue starts, in which Salome dances for you. Clicking and holding will allow zooming for a better view, but now and again your view will snap back as if you are being punished for staring too hard.

All in all it's classic Tale of Tales, yet while I didn't really get much of a kick out of The Graveyard or The Path, Fatale was definitely an interesting experience - perhaps because Tale of Tales state that this is not a game and so I went into it expecting to witness rather than play. I gave the general story a quick skim before indulging and it did make the experience that little easier to comprehend, although as I said at the beginning, not that much easier. If you're going to give it a go, I'd suggest you do the same.

Browser Game Pick: Small Worlds (David Shute)

October 20, 2009 11:57 AM | Tim W.


Small Worlds is an exploration game created by David Shute for JayisGames' latest Casual Gameplay Design Competition, where the controls for your character can be a bit frustrating at times but everything else about the effort shines through. Even if you take all the wrong paths, this adventure is still a rather short one that will only take roughly about fifteen minutes of your time to complete.

Preview Trailer for Lylian

October 19, 2009 11:51 PM | Paul Eres

The first bit of the video may make you think it's an adventure game, but it actually appears to be more of a platformer. Either way, it looks nice.

More info at: http://www.lyliangame.com/ and http://pixelpickle.com/games.html.

Freeware Game Pick: Bullets of a Revolver (DieFox)

October 19, 2009 8:13 PM | Michael Rose


Bullets of a Revolver is a fighting game for the most part, but also has dodging, dueling and dancing minigames thrown in from time to time. It tells the story of two bandits on their quest to discover the location of the fabled Golden Cave.

This isn't a complex fighter by any means - the controls are incredibly simple and it's easy to pick up quickly. The story mode pits you against a variety of troublemakers, with minigames along the way. There's also an arcade mode if you simply want to get into a fight, or Versus mode for those want to play against a friend on the same keyboard.

With music from the Chamber Café Orchestra, Mr. Jay Henrique isn't charging anything for his creation, but there's a big old Donate button on the BOAR site if you feel you'd like to show your appreciation.

Trailer: Eufloria (Rudolf Kremers & Alex May)

October 19, 2009 3:59 AM | Michael Rose


Eufloria, previously Dyson, is released tomorrow and will be available via a variety of different digital distribution methods, including Steam. Rudolf and Alex just released the above trailer to coinside with the release. You can still pre-order it with 25% off for another day!

IndieGames Crossword # 1 Solution

October 18, 2009 8:19 PM | Michael Rose

Scratching-Head.jpgSo... how did you do? If you've not given the first IndieGames crossword a go yet, I'd recommend doing so - it's rather good fun! For those of you who did attempt it and cannot now live another day in peace until you've got all the answers, the entire grid is filled in just below the cut.

As a good number of readers enjoyed it, I'll be keeping to my word and sticking one up here every fortnight for your indie-puzzling pleasure! Now... click 'continue reading' to see the solution!

Browser Game Pick: Mamono Slayer (Skipmore)

October 18, 2009 6:07 PM | Tim W.


Though the hero in Skipmore's Mamono Slayer may wield a sword, the game is essentially a collection of lock and key puzzles designed to prevent the player from finding the legendary blade that will save the kingdom. The act of attacking enemies involve pointing your weapon at them as they walk towards the knight, and you can access your inventory by pressing the space key at any time. The castle also acts as a place of healing, since returning to it will restore any hearts lost while you are exploring the deeper dungeons.

Mamono Slayer is a short game that shouldn't take longer than ten or fifteen minutes to play from start to end.

Trailer: Ripple Dot Zero (Pixeltruss Games)

October 17, 2009 6:22 PM | Michael Rose

According to the Pixeltruss team, inspiration for Ripple Dot Zero includes the likes of Sonic The Hedgehog, Strider, Alien Soldier, Ristar and Gunstar Heroes, and this is "what you've been missing since the end credits of Sonic & Knuckles". Big words! Let's hope they can make with the goods.

IndieGames Crossword # 1

October 17, 2009 1:48 PM | Michael Rose

Good afternoon, Indie Games readers! I hope you are all having a pleasant weekend thus far. I've been toying with the idea of introducing a fortnightly crossword puzzle for your enjoyment, but have only just got around to giving it a go. Hopefully you can see it below! (although I'm pretty hopeless at html coding, so if you can't, please let me know)

I've tried to throw a range of cryptic and easy clues in, but every single one should make sense in some form. What I really need now is feedback from you guys. Is it too easy? Too hard? Just plain stupid? Should I not bother in the future? Any comments are welcome, just try not to hurt my feelings too much please :)

Fill the grid by clicking a line, reading the clue and entering it in the text box provided. Answers range from recently covered games to popular titles to anything else indie. Enjoy!

This interactive crossword puzzle requires JavaScript and a reasonably recent web browser, such as Internet Explorer 5.5 or later, Netscape 7, Mozilla, Firefox, or Safari. If you have disabled web page scripting, please re-enable it and refresh the page. If this web page is saved to your computer, you may need to click the yellow Information Bar at the top of the page to allow the puzzle to load.

Review: Machinarium (Amanita Design)

October 17, 2009 11:58 AM | Michael Rose

mac1.jpg

The setting: a world full of robots - some wise, some musical, some addicted to oil. Our hero: The underdog, kicked out of his home town by bullies, his girlfriend kidnapped. The plan: Save the town, rescue the girlfriend, have fun doing so.

Machinarium is an adventure puzzle outing which, as I'm sure you're very much aware, is insanely beautiful. There's also plenty of humour abound, clever puzzles to decipher and situations to solve. This is a world you're going to want to visit.

Everything about the animation and the atmosphere is just astounding. It hits you when you first start playing and by the end, that feeling of awe still won't have left. That an indie team can create something so gorgeous, something that can easily rival so many of the AAA releases of recent times is such a credit to them. Amanita Design have clearly pumped their artistic heart and soul into this wonderful little world of metal.

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