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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For October, 2009

Freeware Game Pick: RedRive (Amusement Makers)

October 5, 2009 10:34 AM | Tim W.


In RedRive you destroy enemies by drawing a rectangle around them, with the size of the shape that can be drawn determined by a gauge shown at the bottom of the screen. The smaller the rectangle used to take out enemy ships, the higher the score multiplier will be. (instructions)

Freeware Game Pick: Strange Adventures in Infinite Space

October 5, 2009 9:17 AM | Tim W.


Digital Eel's Strange Adventures in Infinite Space is a space exploration game in which you play an unemployed space pilot, hired by a smuggler to embark on a dangerous ten-year mission in the Sector Prime system. Your employer is willing to part with handsome rewards for any discoveries that you find during this dangerous journey, but return to him late and you will be charged extra in ship rental costs.

The map is randomized every time you play, and interplanetary travel is initiated by left-clicking on a nearby star and pressing the engage button. Your ship can only travel in a straight line, and flying through the Purple Void nebula will only slow you down even further.

Combat is conducted in real-time, with information about the current ship selected shown on the left side of the screen during a space battle. The green bar indicates your shield status, which recharges automatically during combat. The orange bar shows your ship's condition, and when this gauge runs out the ship is pretty much reduced to space debris.

Both the Windows and Mac versions of SAIS are now available as free downloads, and there are a bunch of mods that can be applied to change your ship's appearance, the types of aliens populating the system, and even the effects of new artifacts that you can find during your adventure in space. Some mods like Red Planet and Even Stranger Adventures in Infinite Space act as full-fledged conversions as well, offering a new storyline, GUI and alternate objectives for the players to achieve. (encyclopedia)

Gregory Weir Releases The Mold Fairy and Paladin 0

October 5, 2009 8:18 AM | Tim W.


The Mold Fairy and Paladin 0 are two new games released by Gregory Weir. The Mold Fairy is a game about achievements, where you are in control of a fairy tasked by Queen Titania to spread mold across the land and teach humans a lesson about the beneficial and destructive nature of spores.

Paladin 0 is a vertical scrolling shooter created in under three days with the help of Adam Saltsman's Flixel framework, and seems to be the better game of the two although there is only one short level to play. You cannot activate both shields and fire a laser beam at the same time, hence a balance has to be struck between the two when absorbing bullets and destroying enemy ships.

Previews From Andrew Brophy

October 4, 2009 4:05 PM | Michael Rose

It's no secret that both myself and Tim are rather big fans of Andrew's stuff - it's to his credit that he is merely 16 years old and has already developed such fantastic stuff. The above video shows off some of his upcoming projects.

Past coverage:
Scrapp
Takishawa is Dead
Spectre
Polkadot
Social Experiment
Sworrd Buster

Trailer: Tobe's Vertical Adventure (Rayteoactive)

October 4, 2009 2:47 PM | Michael Rose

Tobe's Vertical Adventure is a retro-style platformer coming later this month to Xbox Live Indie Games. I think I might be in love. Hopefully a great addition to the XBLIG catalogue.

Round-Up: Gamasutra Network Jobs, Week Of October 2

October 3, 2009 10:55 PM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Propaganda, Insomniac, Rockstar, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Indie Game Pick: Grappling Hook (Speed Run Games)

October 3, 2009 5:12 PM | Michael Rose

Grappling Hook is a fantastic first-person puzzler which is very much in the same light as Valve's Portal. Armed with a lazer grappling hook which can only attach itself to green surfaces, players navigate metal chambers in the hope of getting back to Earth.

Like with Portal, the use of momentum and timing is crucial to success. Many puzzles involve letting go of the grappling hook at just the right time to propel yourself to safety, while others require firing in mid-air and latching onto surfaces that may not have been visible when firmly on the ground.

It's wonderful stuff. Starting off at a slow pace, you're giving the opportunity to get used to the grapple gun before the more taxing situations come into play. Just check the video above for examples of just how difficult it can get - perfect, precision play is essential for making sure you land on the required platform and not across the other side of the room instead, and later levels love asking you to jump into the unknown, seemingly destined for death but then a glimmer of green emerges and, with a skillful aim, you're back on track.

Indie Game Pick: Bullet Candy Perfect

October 3, 2009 1:39 AM | Paul Eres

Bullet Candy Perfect by Charlie's Games is an updated version of the older indie game Bullet Candy, which I remember playing back when it was on Manifesto. I don't remember it well enough to be sure about what has changed (his blog says the graphics and engine have been updated), but one thing I'm sure has changed is the price: you can now choose your price, with only a $1 minimum. I went with 3$, since Charlie had recently bought my game for the same price too.

Overall it's pretty fun, my only complaint is that the bullets sometimes are very similar in color to the power-ups you need to collect, making them harder to distinguish by eye. Other than that, a nice abstract shooter.

Dyson Becomes Eufloria

October 2, 2009 11:15 PM | Michael Rose

Eufloria.jpg

It was but a mere week ago that the Dyson devs began hunting for a new name for their upcoming indie title, and after receiving over 400 names from enthusiastic gamers, Alex and Rudolf have made their decision:

'There were some very interesting, entertaining, baffling, horrifying, charming, and “almost right” entries out there… However, we feel there is one that stands out for a number of reasons and that is the delightful: “Eufloria”.

We love the name as it nicely sums up the general mood of the game, and ties it in with the “flora” theme that sets our game apart from many other titles. It is also easy to remember, nice to say and hear, and nicely compact. In short: an excellent name!'

I personally quite like the new name - it's on the verge of being a little corny, and may make a few people let out a disappointed groan, but it's also kinda clever and, as Rudolf rightly points out, fits with the general theme of the game.

October 20th is the date to watch out for!

Interview: Nigoro (La-Mulana)

October 2, 2009 11:00 AM | Tim W.


A short interview with the developers responsible for Nicalis' upcoming WiiWare release, La-Mulana. Naramura and Samejima discusses about getting the difficulty right for the game, and how music will be remixed for the new version.

The second video (after the cut) was also recorded at the same TGS event that the Nigoro team attended, where Q Games' Dylan Cuthbert talks about their upcoming PSN release Pixeljunk Shooter and Pixeljunk Monsters Deluxe for the PSP. (source: Jeriaska, GameSetWatch)

In the extended is also a presentation by Phil Fish about Power Pill, a collaborative iPhone project between Polytron and Infinite Ammo. This one was recorded at the Pecha Kucha event in Montreal recently.

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