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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2009

Browser Game Pick: Merubiiusu (H. Inada)

November 10, 2009 5:05 PM | Tim W.

Merubyiusu is a 2D horizontal shooter that features four different weapons to use, three distinct stages and an obligatory boss encounter waiting at the end of each area. The game isn't too difficult to beat, and players can also resume playing from the last level attempted by using the continue option.

You might need to turn the volume down a bit though, as the sound effects and music are rather loud and still needs tweaking in this prototype build.

Direct2Drive Sale: The Best of Indie Bundle Volume 2

November 9, 2009 10:04 PM | Tim W.

Here's a new indie games bundle from Direct2Drive, featuring seven games in total (two previous IGF Grand Prize winners) being offered for just $25. The pack contains Aquaria, Crayon Physics Deluxe, And Yet It Moves, Aaaaa!, I-Fluid, Project Aftermath and Acceleration of Suguri, which will normally cost $95 before the discount.

The offer ends in one week, so if there's an indie game in the bundle that's missing from your collection then this is a good time to get them cheap (even Aquaria costs $20 at the usual price).

Links: Making Games Accessible

November 9, 2009 1:43 PM | Tim W.

Pic on the left is taken from a new poster by Gary J Lucken (Army of Trolls), depicting Salford University and its surroundings. Here's another one with animation.

On with the links:

Why can't they play? Barrie Ellis
Developers really should consider making their games a lot more accessible. Simple things like an option to remap controls, subtitles, and a difficulty setting can only benefit more gamers.

Aztez Project - Call To Arms
Ben Ruiz of Flashbang Studios is seeking for a programmer familiar with Unity to help him develop a beat-em-up project.

3 Ways to Minimize Commercial Indie Game Piracy
Some suggestions on how to reduce the piracy rate of indie games.

Free Indie of the Week Master List
Links to every single game featured on Bytejacker's Free Indie of the Week. I love this show.

Is Modding Useful?
Rodain Joubert and co. do a great job of updating the South African development community about indie games on the Dev.Mag front page.

The origins of Minecraft
An interesting behind-the-scenes look at the events that lead to the birth of Minecraft.

36 of the best iPhone Games
I don't own an iPhone, but if I did I would probably get half the games on this list for my library.

In Defense of Price
An article about iPhone App pricing.

EG Expo 2009: Indie Games Arcade
Another write-up about the recent Indie Games Arcade showcase on the Eurogamer site.

Big Fish - Little Pond
Russell Carroll probably knows about the casual game market better than anyone else, being the Game Director of Reflexive Entertainment.

Transdimensional Hellspider
I'm a big fan of Linley's works, so it shouldn't come as a surprise that I'm eagerly anticipating his latest.

Official Zero Gear Trailer and Beta Signups
Nimblebit's offering beta keys for their upcoming 3D multiplayer racing game, so do grab one for yourself before they're all gone.

Freeware Game Pick: The Marionette (Team Effigy)

November 9, 2009 5:07 AM | Tim W.

The Marionette is a full-length 2D adventure game viewed from a first-person perspective, where you play as a sculptor named Martin who is in the middle of completing his latest work when a mysterious package arrives in his mailbox. He loses consciousness just moments after opening the plain-looking envelope, and wakes up much later only to find himself standing outside an unfamiliar house.

Unperturbed by the strange turn of events, he heads into the house to seek for answers that will explain how and why he was brought to the spooky estate in the first place. (download page)

Trailer: Proun (Joost van Dongen)

November 9, 2009 4:24 AM | Tim W.

Proun is a 3D racing game from Joost, one of the co-founders of Ronimo Games (The Blob, Swords & Soldiers). Currently in production and scheduled to be released as freeware sometime before early 2010.

Freeware Game Pick: In a Dungeon (Alexitrón)

November 8, 2009 9:22 PM | Tim W.

Created by the developer of The Power, In a Dungeon is a short overhead platformer where every room contains a challenge that you have to beat in order to escape from the maze. The map on the floor of your starting location indicates areas with uncollected yellow crystals, and the only way out of your current predicament is to collect all twenty-one crystals from the individual rooms in the labyrinth. (GMC forum thread)

Trailer: Bezier (Philip Bak)

November 7, 2009 11:34 AM | Michael Rose

Philip Bak is looking to take the 2D blaster and inject some story and 'a lot of heart' into it - enter Bezier. Set in a giant super computer, Philip's been working hard to give the game that special something. States his website:

"Powered by the BezierSynth, a bespoke 2D graphics engine which utilizes genetic algorithms to create a look based on evolving curves. This allows the visual look to change based on the character's actions, story parameters and spectral analysis of the 45 minute score."

The trailer looks rather ace! Bezier is coming soon to a PC near you.

Freeware Game Pick: Umbrella Adventure - The Castle of Cake (HiVE)

November 7, 2009 3:08 AM | Tim W.

Umbrella Adventure - The Castle of Cake is a monotone-coloured platformer created by the developer of the popular Game Maker RPG, Ark 22. The story is about a gopher who was rudely awakened by the smell of sulphur to find his stash of a hundred cakes stolen in the middle of a rainy night. Curious about the disappearance, he sets out on a quest to find his cakes, even if it means travelling all over the land to retrieve every single one of them.

There's an umbrella outside the house that you can use for a number of purposes, although you're restricted to utilizing it mainly for whacking enemies and blocking their attacks until new tricks are discovered. The game does take a while to beat, but a helpful save system is included so that players can keep track of their progress and resume the adventure later on.

Browser Game Pick: Super Sloth Bomber (Megadev)

November 6, 2009 9:42 PM | Tim W.

In Super Sloth Bomber, you are a sloth piloting an airship that can drop bombs at enemies on the ground to knock them out. Bombolia is under attack, and the king has sent you on a quest to drive back the invaders with your ship's ordnances. To progress you would have to clear an area of all enemies before time runs out, or defeat a boss if you are in the final area of a major location.

Players have a small supply of explosives to use per bombing run, although you can increase this limit and purchase other useful upgrades from the shop with the coins you've collected during your adventures.

Eurogamer Indie Game Arcade: Joe Danger (Hello Games)

November 6, 2009 12:51 PM | Michael Rose

Ask anyone who visited the Indie Game Arcade at the Eurogamer Expo last week which games caught their eye the most, and more likely than not they'll mention Hello Games' Joe Danger. The game has been receiving a lot of attention on both indie gaming blogs and mainstream news sites alike, and with good reason.

At first glance, Joe Danger appears to be a more casual take on RedLynx's Trials series. Motorbiking along a single plane in a fixed straight line, players launch themselves off jumps, duck under obstacles and pull off outrageous stunts along the way. The controls are incredibly simple - you've got an accelerate trigger, brake, boost, duck and tricks button. Each level is no more than a minute or two long, but it's what you do during the run that counts.

After getting the basics down, realisation begins to sink in that there is a lot more to it if you're going to grab those high scores and bonuses. Where Trials is all about trying to get to the end of the course with bones still intact, Hello Games have taken a less frustrating approach to the idea, basing gameplay on bonuses and combo-scoring rather than tricky obstacles. It's easy as anything to reach the end of a track, but getting that gold trophy is going to take some Dangerous skills.

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