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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2009

Interviews: Semi Secret, Hello Games, PixelJunk and More

November 13, 2009 10:48 PM | Tim W.

Let's take a look at the latest interviews with indie game developers on the web. Highlights include: Adam Saltsman revealing inside information about Canabalt, Hello Games' Sean Murray chatting about Joe Danger, Floex talks Machinarium, and Q Games' creators discussing the future direction of the PixelJunk series. (fanart source)

Interview with Adam Saltsman of Semi Secret Software (Touch! Tap! Slide!)
Get the scoop on Adam Atomic's best Canabalt run here.

Interview: EA, Criterion Vet Murray Forms Indie Hello Games, Talks Joe Danger (Gamasutra)
Sean Murray talks about their upcoming highly-anticipated bike racing game, something we've previewed quite a number of times on the site already.

Interview: Floex And The Music Of Machinarium (Gamasutra)
A fun interview with the music composer for Machinarium. The latter half of the article should be read while listening to the soundtrack.

Golgoth Studio Revamps Toki with Torque (GarageGames)
Introducing Golgoth Studios and their gorgeous Toki remake to the world.

Interview: Golgoth On Resurrecting Toki For Digital Download (GameSetWatch)
Similar set of questions posed, but you do get to learn more about the production of the remake.

Profile of a Game Developer: Conor O'Kane (GarageGames)
The developer of Harpooned speaks his mind on a variety of topics relating to game development.

An Interview With PixelJunk's Dylan Cuthbert (Gamasutra)
A rather dated interview about the PixelJunk series, recently reposted on Chris Bateman's blog.

Playstation Chat Special Interview: PixelJunk (Game Game POW)
A podcast chat with Duncan Flett of Q-Games, the other creator of the PixelJunk series. Find out how the company name was chosen, among other things. Audio format only.

Interview: Prometheus designer chats about latest UDK-based game (BigDownload)
Interesting read about the process of converting a UT3 mod into a stand alone game. (The Ball, Psyonix, Epic Games interview)

Chatting with Steven Peeler (Iron Tower Studio)
Vince D. Weller (Age of Decadence) interviewing a fellow developer Steven Peeler (Depths of Peril) about Soldak Entertainment's releases.

Borut Pfeifer: The Plush Apocalypse (A Hardy Developer's Journal)
Who is Borut Pfeifer? Perhaps this GameSetWatch article will shed some light on the matter...

Inteview: Meet Team Meat (Edge Magazine)
Had to post this last because even at full resolution the words are still difficult to make out. (part 2, part 3)

Weekend Watch: Ninja Rabbit Combat

November 13, 2009 10:42 PM | Tim W.


On this week's edition we've got a trailer for the airship battle game Guns of Icarus (GSW write-up), a video for Wolfire Games' Overgrowth, a preview of Frictional Games' Amnesia, and more...

Torontron Indie Game Arcade Machine

November 13, 2009 5:31 PM | Simon Carless

Debuted last week at Canadian Zine fair Canzine, the Torontron is an arcade cabinet that was retrofitted to play six games created by independent developers from Toronto. Local indie games advocacy group The Hand Eye Society constructed the master work and showed it off at the event's Artcade portion, hosting a Q&A on how to go make your own similar machine.

The Torontron's six installed games includes Miguel Sternberg's Night of the Cephalopods, Jph Wacheski's lockOn 2, Rosemary Moscoe's Albacross, Jim McGinley's Mondrian Provoked, BananasInPajammers' Monster Puncher, and Team Entelechynt's Heavy Weather.

As Mathew Kumar noted in his round-up of the indie titles, all of the games have simple, accessible controls, as the arcade cabinet only has a joystick and two buttons. The easy controls also helped portray Toronto's indie development scene as accessible to those who tried out the machine.

The Hand Society plans to bring the Torontron to game developer/enthusiast event Gamercamp on November 21st. The group is also taking suggestions for possible places to setup the arcade cabinet and make the indie titles available to play for free.

Freeware Game Pick: Shining Blood (Teasoft)

November 11, 2009 7:12 PM | Tim W.


Shining Blood is a mech combat game with five stages to play in the main campaign and a versus mode that is limited to duels with the computer AI only. There are up to six robots and tanks that you can choose from, either as your main vehicle or as support to help you out in the heat of a battle. The objective of the game is basically to clear the entire area of enemies before proceeding to the exit area that will appear somewhere on the map. New weapons can also be unlocked by trading in the red ores you've collected during your skirmish.

You will need to have the XNA Framework and .NET Framework 2.0 installed to play Shining Blood. A trial version is also available from the Xbox LIVE marketplace. The game shouldn't be too hard to beat if you choose your frames and weapons wisely for the challenges ahead. (Windows, 82.2MB)

Trailer: Pixel Boarder (PixelFriends)

November 11, 2009 3:02 PM | Michael Rose

A very promising stunt snowboarder is coming to the Xbox Live Indie Games service soon in the form of Pixel Boarder. It's a dual-stick affair, with the left analog stick controlling the boarder's right hand side and the right stick extending and contracting his left.

Features you can expect include a full replay system with the ability to speed up and slow down every pixelated, bone-crunching wipeout; Graphics which can be set to 32, 16, 8 or 4 bit mode; And a 'huge selection of heads and bodies' for creating your very own snowboarding maniac. Throw in a selection of chiptune tracks from a variety of musicians at 8-Bit Collective and you're onto a winner!

Browser Game Pick: Fairune (Skipmore)

November 11, 2009 5:17 AM | Tim W.


In Fairune you play as a warrior princess who is on a quest to rescue the four elemental fairies and defeat the Dark Lord that threatens her peaceful kingdom. To recover health, just stand still for a couple of seconds and your life gauge will refill automatically. Pressing the space key displays your inventory.

Expect to finish the quest in roughly half an hour or so, although the time taken to search for false walls might bump that figure up a bit.

Links: Break Out, Indie Games

November 11, 2009 4:47 AM | Tim W.

Today's pic is the poster for Locomalito's upcoming horizontal shooter, Hydorah. Here's hoping it lives up to all expectations.

On with the links:

Top 10 Break Out Indie Games of 2010
"Indie Games don't get a lot of media attention." Yep. Great site too.

2Bee Games Second Indie Game Competition Finalists
Here are your finalists from the 2Bee Games' latest indie game competition. Unfortunately to download any of the games you will have to sign up. (GamerBytes write-up)

And the winner is...
JayisGames' Casual Gameplay Design Competition winner announced. No prize for guessing which entry was selected as the big winner.

The Making of the Dance of the Seven Veils
A look at the production process for the dance scene in Tale of Tales' Fatale. (Emily Short's analysis)

It's a fact, the next theme is: ART GAME
The much-maligned subject was chosen as the theme for this month's experimental gameplay friendly competition. Made anything noteworthy yet?

Indiecade 2009
Daniel Benmergui's write-up of the Indiecade event in LA. And photos.

Eurogamer Expo: A brief summary
I'm still envious of Michael for being the only editor able to attend this shindig.

Walker & Silhouette
Pacian's new IF game is headed your way soon.

Armalyte PC - Later levels revealed
A couple of new Giger-ish screenshots from the officially-sanctioned remake of Armalyte.

Screwball
Connotations aside, X-0ut (Prototype, Gravitron series) has indicated that his new marble game will be out sometime next month.

Flipt: coming soon
Dev.Mag with a preview video of a new iPhone game from InstantAction, out in two weeks.

Muse Games: Guns Of Icarus
An amazing airship battle game set around a steampunk theme. Made with Unity, and playable in any browser of your choice. You really should give this a try.

Freeware Game Pick: Fetus (Ted Lauterbach)

November 10, 2009 9:15 PM | Tim W.


Fetus is a puzzle platformer in which you play as a blue character lost in a strange world, seeking to exact revenge on the party responsible for trapping him there in the first place. There is no screen scrolling and your character cannot jump, but Ted still manages to construct one or two surprises to catch the player off-guard.

The game is rather short in length and can be completed in under half an hour or less, assuming that none of the puzzles are giving you any trouble. Made for GameJolt's Minimal Competition. (GMC forum thread)

Browser Game Pick: 20 Heroes (H. Inada)

November 10, 2009 5:31 PM | Tim W.


20 Heroes is a puzzle platformer with a unique twist, where players are assigned twenty characters to control separately, in a group, or all at the same time. Puzzles in every area are designed around this theme, and the creativity of the designer really shows after the fifth stage or so.

You can press the down arrow key to activate a character, who will then follow your orders until they succumb to a trap or a fatal injury caused by an enemy. The space key is used to select a menu option, and you can move heroes around the map or make them jump by using the cursor keys. Pressing G allows players to restart the game. Some enemies can be stomped on, while others can only be defeated in numbers or by using a certain strategy.

Note that the game isn't really designed to be played by audiences outside of Japan, as the quiz section in stage twelve is delivered in Japanese and near impossible to beat unless you are fluent in the language. (quiz cheat sheet)

GDC 2010 Reminds On Summit Submissions, IGF Student, Mobile Deadline

November 10, 2009 5:24 PM | Simon Carless

[Just a quick reminder from our GDC colleagues about the call for submissions for the 2010 Summits, including indie, social/online, iPhone Summits - with a bonus Independent Games Festival heads-up in there also for students/mobile developers.]

Game Developers Conference 2010 organizers are reminding potential Summit speakers that they have until Friday, Nov. 13th to submit lectures, with IGF Student and Mobile deadlines also impending.

Held on the first two days of GDC 2010 at the Moscone Center in San Francisco -- next March 9th and 10th -- this year’s GDC Summit line-up includes two new events in the form of the Social & Online Games Summit and iPhone Games Summit.

These summits, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are all accepting submissions through the end of Friday, November 13th.

(Other summits also held at GDC 2010 but not currently calling for submissions include one or two-day events on Artificial Intelligence (AI) and the IGDA Education Summit, although the Game Localization Summit has an informal call for lectures ending on November 15th.)

In addition, Independent Games Festival 2010 organizers are reminding that, following record IGF Main Competition entries, games are due for submission in the free to enter Student Showcase category by Sunday November 15th, 2009. Separately of this, entries to the IGF Mobile competition -- encompassing iPhone, mobile phone, PSP, DS, Android and other handheld games -- are due by Tuesday, December 1st, 2009.

More information and registration specifics on the 2010 Game Developers Conference can be found at the official GDC 2010 website.

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