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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For November, 2009

Weekend Watch: The Late Edition

November 22, 2009 8:46 PM | Tim W.


I've been using Nicovideo Redirector to watch interesting indie and other gameplay videos on the Japanese Nicovideo site for a while now, but here's a method that works even better.

Just copy the id of a video you would like to watch (e.g. sm8849393 from the URL http://www.nicovideo.jp/watch/sm8849393), then add it to the end of this url: http://www.nicozon.net/player.html?video_id= (e.g. http://www.nicozon.net/player.html?video_id=sm8849393) - in this case a Japanese speedrun of the game Dungeon.

You can then watch the Nicovideo clip in full screen mode without having the need to register or login. Another (non-indie) Ridge Racer Vs. GTA IV game-related example here (thanks to Kenta Cho for this one): http://www.nicozon.net/player.html?video_id=sm8727625

Trailers for upcoming indie games in the extended.

Free Machinarium Bonus EP

November 22, 2009 8:15 PM | Tim W.


The Amanita Design team had posted up five tracks that were excluded from the official soundtrack for Machinarium, originally available to buy separately or as a free download if you purchase the full game. This new set of songs also include The Robot Band Tune, a short musical interlude played by the group of musically-inclined robots huddled just outside the bar. Get the EP here.

Freeware Game Pick: Pylo Noveau (Grif and Omnilith)

November 22, 2009 10:30 AM | Tim W.


Pylo Noveau is a solid platformer made with the Game Maker engine, featuring four lengthy levels to play in the first demo build released. The developer has promised four times the content in the final version, but don't let the incomplete tag discourage you from giving this game a try.

You play as Pylo, a dragon with fire-breathing ability that can be further upgraded whenever you collect a red gem. Any jewels you collect also allows you to use special powers that can either reveal secrets in a stage, heal Pylo, or even hurt enemies in a myriad of ways.

The biggest letdown of this project is the use of sound effects from other commercial releases, although if you can let that slide then there's some fun to be had here by fans of platform games.

Browser Game Pick: Deflectorpool (DrPetter)

November 22, 2009 12:18 AM | Tim W.


In Deflectorpool you control a paddle used to bounce balls coming from the top of the screen. Scoring is done by collecting balls of the same color with the round attachment connected to the bat. You can switch colors by holding down the left mouse button and touching any ball of a different color to convert.

The more balls you string up before changing colors, the more points you gain from a higher combo count. Some water will be drained whenever you complete a combo, which is something players have to be good at if they want to prevent the green liquid from overflowing and ending the game.

Archibald's Adventures Free For Today Only

November 21, 2009 11:06 AM | Tim W.


Game Giveaway of the Day is offering Archibald's Adventures as a free download for the next twenty hours or so. This puzzle platformer by Rake in Grass (of Jets'n'Guns fame) is probably the closest thing we have to a new Professor Fizzwizzle game. An 8MB download, 80% rating, and boasting over 160 levels to play, I cannot recommend this game enough so go get it before the giveaway expires.

There is no uninstaller since it basically unzips all game files into a folder, so if you want to remove the game just delete the entire folder instead. You need to install Archibald's Adventures today to activate the full version on your computer.

Browser Game Pick: Captain Forever (Farbs)

November 20, 2009 6:46 PM | Tim W.


In Captain Forever, you're the captain of a ship named Nemesis, stranded in space without a single clue about your current whereabouts. Fortunately an info buoy is around to help, providing you with some information about the sector you are in and supplying repair modules to rebuild your ship.

By destroying enemy ships with your default laser weapon, you can cause them to drop ship parts that can be attached to your own ship. Additional ship plating, extra weapons and increased thruster power are just some of the benefits to be gained from salvaging intact modules.

Captain Forever is a series of episodes to be launched by Farbs in the coming months, with the first game now available to play for free. Supporters who donate $20 for the project not only get to play the sequel Captain Successor right away, but will also have access to all future episodes in the series.

Round-Up: Gamasutra Network Jobs, Week Of November 20

November 20, 2009 11:00 AM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Relic Entertainment, Zoe Mode and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Relic Entertainment: Senior Director Of Development
"The Senior Director of Development executes the developmental strategy of the studio in accordance with the GM and THQ’s strategic and tactical objectives. Responsible for ensuring project development achieves operating objectives and financial goals; ensuring development efficiency and product timeliness, and otherwise ensuring consistency and process improvements across projects."

2K Games: Channel Marketing Manager
"2K Games develops and publishes top-line PC, console, and handheld entertainment software, with a strong concentration in three distinct categories: sports, high profile licenses and specialty product. Some of the hit titles in 2K's lineup include the critically-praised Bioshock, Sid Meier’s Civilization IV, and The Darkness. 2K Games is a wholly-owned subsidiary of Take-Two Interactive Software, Inc."

Experimental Gameplay 2010 Open For Submissions

November 20, 2009 3:01 AM | Tim W.

The annual Experimental Gameplay Workshop is now open for submissions. Selected developers will be invited to give a short presentation on their respective games, prototypes and ideas to an audience during GDC this coming March 2010.

To submit for the workshop, just fill up a short submission form as per guidelines on the EGW site, then send it to workshop2010 [a] number-none.com before January 26, 2010. (source)

The Experimental Gameplay web site
Experimental Gameplay Workshop 2009

Spike TV's VGA 2009 Best Indie Game Nominees Revealed

November 19, 2009 9:07 PM | Tim W.


The four titles selected for the best independent game category in Spike TV's Video Game Awards were announced yesterday, with the winner set to be revealed live on Spike TV this December 12th, 2009.

Twisted Pixel Games 'Splosion Man, thatgamecompany's Flower, Hemisphere Games' Osmos and RedLynx's Trials HD make up the honoured quartet this year. Voting is already open, and fans can cast their votes anytime between now until December 11th. Games nominated in this category last year were World of Goo, PixelJunk Eden, Braid and Audiosurf, with 2D Boy eventually taking home the award.

Hecker: Indies Can't Do All The Heavy Creative Lifting

November 19, 2009 6:02 PM | Simon Carless

[Thought this was worth reprinting from big sister site Gamasutra, since it talks to what indies are doing well that bigger games sometimes cannot. Go read Hecker's original speech first, if you haven't.]

If the video game medium is to reach higher levels of cultural relevance and reach, the mainstream industry must not abdicate responsibility to the indies, warns Chris Hecker, himself an independent developer.

Responding to a question following his Montreal International Game Summit keynote address, which largely mirrored his keynote delivered last week at the IGDA Leadership Forum in San Francisco, the Spore veteran and current SpyParty indie developer Hecker acknowledged that some of today's most interesting and meaningful game work is being done in the indie sphere.

But he noted that the notion of indie gaming inherently limits the broader impact such games can have. Rather, if games are to become a medium that is more widely accepted as capable of artistry and meaning, progress must come across the entire spectrum of games, from large-scale projects down to one-man endeavors.

Of course, the larger the team, the more risk-averse those funding the team are likely to be, which makes the job for those developers all the harder.

"I don't think it can all come from indies," he said. "It has to happen in the mainstream game industry as well. It's harder there, and it'll be smaller incremental baby steps."

But the rewards for such projects in games that sell millions upon millions of units could be monumental: "A couple different decisions in [developing] the No Russian level could have had more impact on humanity than Braid will ever have in its lifetime," Hecker said, referring to a much-discussed (and oft-spoiled) mission from Infinity Ward's Call of Duty: Modern Warfare 2.

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