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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For December, 2009

Preview: Boss Rush (Paper Dino Software)

December 7, 2009 3:00 PM | Michael Rose

What's this, another bullet-ridden shmup? Look more closely, my friends, and you'll notice that those abilities up the right-hand side aren't for use by the lone hero ship - you're looking at the boss' weapons.

You've guessed it - Boss Rush puts you in control of a variety of killing machines as they attempt to stop the 'good guy' in its tracks. There are 'a respectable number of levels to play through', although what intrigues me is the Versus mode in which you can grab a friend and deal out the punishment to them, big boss style.

Coming very soon, so I'm told! Check out the Boss Rush site for more details.

ACMI: Best of the Independent Games Festival Exhibition

December 7, 2009 7:00 AM | Tim W.

There will be a 2009 IGF exhibition at the Australian Centre for the Moving Image (ACMI) in Melbourne starting this Tuesday, 8th December 2009, featuring a selection of finalists from the most recent Independent Games Festival competition. The games that can be played for free at the exhibition include:

Blueberry Garden (Erik Svedäng)
Machinarium (Amanita Design)
Brainpipe (Digital Eel)
Musaic Box (KranX Productions)
Cortex Command (Data Realms)
Osmos (Hemisphere Games)
Pixeljunk Eden (Q-Games)
The Graveyard (Tale of Tales)
Night Sky (Nicalis)
Eufloria (Alex May and Rudolf Kremers)

A fantastic line-up, with a playable build of Nicalis' Night Sky being a surprise inclusion somewhat (since the game hasn't been released yet). The exhibition is open from 10am to 6pm, admission is free, and will run until the 14th of February 2010. Watch the exhibition trailer here.

Best of the Independent Games Festival 2009 (ACMI)

Indie Game Pick: Irukandji (Charlie's Games)

December 6, 2009 11:00 PM | Tim W.

Irukandji is a score-based vertical shooter that currently contains only one level to play, although by beating the game for the first time you do get another ship that can be used for your subsequent attempts at unlocking more achievements. There are multipliers and power-up items to collect, and you can also destroy enemies with your special missile weapon by holding down the C key.

Players can only unlock two ships in the demo. The full version features six different ships, a full set of achievements, online high score tables, and will cost a dollar to purchase. (Mac/Windows, 11.7MB)

Weekend Video Watch: Made of Meat and Clay

December 6, 2009 3:00 PM | Tim W.

I'm sure we've not mentioned Super Meat Boy in the last 48 hours, so here's another look (courtesy of IGN) at Team Meat's upcoming action platformer for the WiiWare and Windows. Nintendo World Report has an article about the PC version of Super Meat Boy up on their site, although it doesn't really reveal anything that's not already mentioned in the video shown above.

Also, click through for videos spanning Cletus Clay to Infinite Ammo profile through the new episode of Bytejacker:

Trailer: EON (Intuition Games)

December 4, 2009 4:00 PM | Michael Rose

EON looks to be in the vein of Cypher Prime's Auditorium, but in space. Manipulating particles to move away from their source and fill other empty sources (planets?) using a lot of force bending and redirection. Apparently the game is complete, and now Intuition are looking for sponsorship, so you can assume it will be available soon. Should be fun!

Round-Up: Gamasutra Network Jobs, Week Of December 4

December 4, 2009 3:24 PM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Crystal Dynamics, Firaxis Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Crystal Dynamics: Lead Designer
"Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for Xbox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments."

THQ/Kaos Studios: Environment Art Supervisor
"We are seeking an experienced Environment Art Supervisor with the skills and passion to drive the designing, organization, modeling, texturing, dressing and lighting of realistically-grounded game worlds. Candidates should have a very strong sense of visual design and an amazing attention to detail. Candidates should be able to build and light environments from scratch by relying on a combination of photo-reference and concept art."

Freeware Game Pick: Igneous (Going Down in Flames)

December 4, 2009 1:44 PM | Michael Rose

Picked this one up from TIGSource and it's ruddy brilliant. Created by a team from DigiPen and entered into both the main IGF competition and the student contest, Igneous is the story of one tiki totem's frantic rush through an erupting volcano and it's quite literally a face-melter.

Be warned before you try this - if you don't have at least a fairly decent computer, you're not coming in. The game requirements specify 'High end NVidia Graphics Card (9600) or high end ATI Graphics Card and Intel Core 2 Duo Processor'. If you've got the goods, however, you should definitely give this a go. Each of the 3 levels consists of rolling at high speeds away from the deadly lava flow, which is constantly throwing balls of molten death and destruction in your direction, destroying platforms and pathways. Think fast or you'll end up in the drink.

It's a pretty short experience with around 15 minutes of play, but there is also Impossible mode which does what it says on the tin. Honestly, you won't have felt a rush like this is a good long while and that final level is incredibly epic. Make sure you give this a download.

Browser Game Pick: Endless Frog Kids (James Andrews)

December 4, 2009 11:00 AM | Tim W.

Endless Frog Kids is a puzzle game centered around the mating habits of our green amphibian friends, mixed together with a cautionary tale that is told using charts and graphs. You need to have a Java-enabled browser and also an open mind to play, as the game might possibly offend some players with its innuendos and sexual undertones.

The current build features ten levels to solve in total.

Browser Game Pick: Mountain Maniac (Pixeljam Games)

December 4, 2009 10:00 AM | Tim W.

In Mountain Maniac you control a man with a hammer whose single aim is to destroy the town at the foot of a mountain for points. He does this by smashing boulders with his instrument of doom, sending them down the mountain Pachinko-style while crushing everything that stands in its way. Occasionally the police force or a yeti might try and stop him, but you can use the mallet to protect yourself by swinging it at them as well.

There is a certain percentage of town destruction that you must achieve to pass each level, and failure to do so equates to a loss of a precious life. An online high score submission feature is included as well, although players must first register for an Adult Swim account before they can post their best achievements up on the site.

Trailer: GAMMA IV (cactus)

December 3, 2009 11:00 PM | Michael Rose

While the next Gamma showcase was only announced a couple of days ago, cactus has already got his entry in. It's like some kind of one-buttoned acid beat trip - maybe the key is to hit your button in time with the beat? Unfortunately he can't share it for now... well, unless you feel like donating to him - then you'll receive it straight away.

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