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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For January, 2010

Round-Up: Gamasutra Network Jobs, Week Of January 15

January 15, 2010 3:33 AM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Relic Entertainment, Vicarious Visions and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Relic Entertainment: Senior Level Designer
"Relic Entertainment, award winning developers of Homeworld, Dawn of War and Company of Heroes, is looking for a Senior Level Designer with AAA console shooter experience for our highly anticipated action RPG for Xbox 360 and PS3... Space Marine."

Edge of Reality: Game Engineer
"Edge of Reality is a veteran cross platform console studio based in Austin, Texas. Most recently, we worked closely with BioWare to release Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles. As a result of this success, the studio has a stable future. Edge of Reality is completely independent. As such, we are free to work with any publisher, on any platform."

Freeware Game Pick: The McCarthy Chronicles: Episode 1 (Steven Poulton)

January 15, 2010 12:38 AM | Michael Rose


Mr Igor 'hardydev' Hardy pointed me in the direction of this chilling AGS-developed adventure story, and if you're into your point-and-click games you'd be wise to check it out too. Episode 1 of The McCarthy Chronicles follows down-and-out detective Nick McCarthy (ancestor of a certain indie guitarist, perhaps?) as he becomes entangled in a dark tale involving death, demon creatures and all those other things that make for a scary setting.

Your job is to unravel the mystery behind the manor house and its occupants. The whole game feels wonderfully atmospheric, with a film-noir setting throughout, full voice-acting and some pretty chilling scenes and sounds. It's quite a thing that the simple tick-tocking of the grandfather clock in the main hall can put a person on edge.

Definitely worth a playthrough. Grab it over on The Thought Radar.

Feature: Top Browser Arcade Games 2009

January 14, 2010 8:00 PM | Tim W.

[From now until mid-January, The Weblog will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Shoot 'em Ups, Top 10 Puzzle Games, Top 10 Browser Platformers, Top 20 Freeware Platformers]

The fifth of our in-depth 2009 Best Of Features here on the blog (after the overall Top 10 we did for Gamasutra and the 10 Indie Games for '10 article), we're proud to present ten of the best Flash-based arcade games released in 2009.

A quick coffee break game to while away your lunch hour? Something addictive and fun to play for that slow Sunday afternoon? Play as a man who can't stop running, a pig that can fly, or a maniac on a mountain.. here's our pick for the top browser arcade games released in the last twelve months.

(You can also access the full 2009 Top Browser Arcade Games chart -- with extra screenshots and information -- as part of the Features section, which includes indie game charts from 2006 to 2008.)

Here are the top freeware browser arcade games of the year:

Interview: Strange Loop Games' John Krajewski on Vessel

January 14, 2010 3:00 PM | Tim W.

Vessel is the first project from Strange Loop Games, a Seattle-based studio founded by two Pandemic Studios Brisbane veterans, John Krajewski and Martin Farren. We recently had a chat with John to find out more about the IGF 2010 Technical Excellence award nominee, and he accomodated us with some very revealing answers on why this game should be on everyone's radars in the coming months.

Hi John, can you provide a little background on Strange Loop Games and your upcoming release, Vessel?

Strange Loop Games is what we're calling the new studio that I'm starting with my partner Martin Farren. The idea behind our studio is a game company that puts the power of modern hardware towards gameplay, not just graphics, and Vessel is our first game with that idea in mind. It's a 2d action/puzzle game set in a physically simulated universe, meaning everything is maximally interactive. One of the unique things we're doing is our fluid simulation, and the way we form characters out of this simulated fluid.

What is the story in Vessel about?

The game will be about a lot of things, but at the most surface level it's about an inventor named Arkwright who has created this new device, the mechanized-fluid automaton (known as Fluros for short) that has revolutionized the world by providing free labor. Those are the fluid creatures you see in the trailer. That's where the game starts, and through the course of the game two major things are happening - the Fluros are beginning to grow minds of their own, evolving and turning on their owners, and Arkwright is developing his next great invention, The Device. These plotlines intertwine and merge, as Arkwright uses the evolutions of the Fluros in development of his invention, leading up what will hopefully be a grand conclusion.

Max and the Magic Marker Coming January 22nd

January 14, 2010 8:00 AM | Michael Rose

Along with the above trailer showing the game in its final state, developers Press Play have announced that their WiiWare title Max and the Magic Marker, tipped as a Crayon Physics take on the platforming genre, will be released via WiiWare on January 22nd.

In what appears to be a twist on the norm, however, the game will be released in Europe, Australia and New Zealand, with no word on a US release date as of yet. There will, however, be an online demo to try via the Max official site sometime tomorrow - we'll let you know when that appears so you can try it out yourself.

The game will set you back 1000 Wii Points.

Freeware Game Pick: Mr. Kitty's Quest (pgil)

January 13, 2010 11:59 PM | Michael Rose

Behold, another awesome entry into the TIGSource Assemblee competition! Mr. Kitty's Quest is the story of one cat's journey to the milk store to secure his owner a gallon of the good stuff. Along the way you shoot crabs, get attacked by strange wizardy people and visit exotic locations such as 'Dog City'.

This is a wonderful, if slightly short, exploration affair with a fair bit of RPG-mockery going on (e.g. just check out how much of that inventory space is actually used, or whether the inventory screen is even useful at all) and it's got a lovely charm to it, with Kitty bouncing along gunning down mushrooms and collecting coins whilst nearby characters spout silly dialogue. There are even a couple of boss battles to tend to.

Short but sweet. Give it a shot at Gamejolt.

Trailer: Hide from the Sea (cactus)

January 13, 2010 10:00 PM | Tim W.

Chances are that none of us will ever get to play this game, I think. Best to watch it here.

Upcoming Gamma IV Entries

January 13, 2010 5:00 PM | Tim W.

Shown above, a video trailer for Jph Wacheski's Gamma IV entry Impulse. There are also a couple of clips from other Gamma IV entries in the extended. Most of these games will be made available for download shortly after the event itself.

Freeware Game Pick: Dungeons of Fayte (Brent Ellison)

January 13, 2010 1:36 PM | Michael Rose


Dungeons of Fayte is yet another wonderful entry into the TIGSource Assemblee Competition, which Brent describes as 'a non-linear, replayable RPG/Sim' which is 'a mash-up between Zelda: Four Swords and Princess Maker'.

A 1-4 player monster-battler, there is an insane amount of content here, and with it a lot of replay value. Players spend time building up their stats by doing farm work/guard duty/visiting the pub, then set out on a quest at the end of each month to beat up green blobs and undead skeletons. I've not tried out the multiplayer element (players sharing a keyboard/controllers on a single computer) but as far as the single-player is concerned, definitely give it a go.

Credits for the sound/graphics can be found in the TIGforum thread, while the game can be downloaded from YoYo Games. If you don't want to install the YoYo Games plugin, just select 'Download this game now!' from the right sidebar.

Trailer: Mina of the Pirates (konjak)

January 13, 2010 11:39 AM | Michael Rose

The above trailer is in fact 'several years old' and features a game which has long since been abandoned. However, konjak has explained on his blog that he is considering releasing the unfinished Mina of the Pirates, apparently the longest game he has ever developed.

So you know what to do - go hit up his blog post and let him know that you would indeed like to see it released. It's amusing that he says of this trailer: 'It sure looks terrible these days'. Clearly his definition of 'terrible' is far from my own.

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