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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For January, 2010

Browser Game Pick: Paper Cakes (HUSCK)

January 18, 2010 8:00 PM | Tim W.


Paper Cakes is a clever puzzle platformer in which you play as a character who has a craving for cakes. The gimmick here is that each level is drawn on both sides of a paper, and to reach the cake you would have to fold the paper and form new platforms to walk on or make the geometrical-shaped creatures disappear.

To play this game you would need to download and install both Adobe AIR and the Bamboo Dock software. These apps can be uninstalled at any time with no hassle at all. Paper Cakes was developed by a team of students from the University of Southern California and the Utrecht School of the Arts in the Netherlands (more info here). There are forty levels to solve in total, split into four different worlds with a slightly different theme and a new gameplay mechanic introduced in each.

Feature: Top Freeware Experimental Games 2009

January 18, 2010 12:00 PM | Tim W.

[From now until mid-January, IndieGames.com: The Weblog will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Shoot 'em Ups, Top 10 Puzzle Games, Top 10 Browser Platformers, Top 20 Freeware Platformers, Top 10 Browser Arcade Games, Top Freeware Arcade Games 2009]

The last of our in-depth 2009 Best Of Features here on the IndieGames.com blog (after the overall Top 10 we did for Gamasutra and the 10 Indie Games for '10 article), we're proud to present twenty of the best freeware experimental games released in 2009.

Call it art. Call it experimental. Call it meta, even. Love them or hate them, art games are here to stay. A word of warning though: some of these developers do take the idea of permanency to the extreme. The cost of defeat in any of these games might end up to be more than what you're willing to lose.

(You can also access the full 2009 Top Freeware Experimental Games chart -- with extra screenshots and information -- as part of the IndieGames.com Features section, which includes indie game charts from 2006 to 2008.)

Here are the top freeware experimental games of the year:

2010 IGF Reveals Student Showcase Winners

January 18, 2010 3:45 AM | Simon Carless

The Independent Games Festival, the popular industry event highlighting and awarding the talents of independent game developers, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world.

This year's set of ten Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game Paper Cakes, DePaul University's first-person 'sound visualization' title Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game Continuity.

These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at Game Developers Conference 2010.

The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.

The full list of this year's winners is as follows:

Announcement: P.B. Winterbottom on XBLA This Feb 17

January 18, 2010 3:00 AM | Tim W.


Multiple sites including GamePro are noting the official release date for The Misadventures of P.B. Winterbottom, which is set to be available for download from the Xbox Live Arcade service starting this February 17th, 2010. Published by 2K Play (a division of 2K Games), the former 2008 IGF Student Showcase winner is yours to have for only 800 MS Points come next month. No plans to release on other consoles or platforms though. (previous mention)

Freeware Game Pick: Carnage Street (Leonardo Cavaletti)

January 17, 2010 7:00 PM | Tim W.


Carnage Street is a simple 2D shooter in which you play as a hero who has to protect his city from a zombie invasion. There are only two status indicators that you have to worry about, those being your life and the state of the city itself. The game ends if you are too injured to continue, or a hundred zombies or more made it through the city's one-man defense line.

The red gauge at the bottom of the screen shows your current level, which can be increased by dispatching more zombies. The higher the level, the more zombies will appear but you will score more as well, and more destructive weapons will appear for you to collect. (Windows, 4.05MB)

Freeware Game Pick: Time Still (Zack Banack)

January 17, 2010 11:21 AM | Michael Rose

timestill.PNG

At first glance Time Still appears to have taken inspiration from cactus' upcoming Tuning - graphically, at least. Yet the ability to freeze time makes this a different kettle of fish altogether.

Over 24 levels the task is to collect these floating shiny things without getting squashed/shot/electrocuted etc. However, while there are a number of obstacles to dodge, these hinderances can also be used to your advantage via the Z key, freezing them all on the spot and possibly creating yourself an extra platform or two. It's pretty clever stuff, although it never really gets difficult and you should be able to blast through the whole game is a relatively short time.

Apparently some people are having graphical problems with the game - in this case, pressing 1 to disable some of the effects may help. Download or Quick Play from your browser at Gamejolt.

Trailer: Closure (Tyler Glaiel, Jon Schubbe)

January 17, 2010 7:20 AM | Tim W.


The first official trailer for Tyler Glaiel and Jon Schubbe's Closure is out, a puzzle platformer that is scheduled to be released for both Windows and Mac platforms sometime in 2011. An IndieCade Gameplay Innovation award winner and a PAX 10 showcase selection, Closure is also an IGF finalist in the Excellence in Audio, Technical and Nuovo Award categories this year.

Feature: Top Freeware Arcade Games 2009

January 16, 2010 5:00 PM | Tim W.

[From now until mid-January, IndieGames.com: The Weblog will be counting down the best independent and freeware games of 2009, with descriptions, screenshots, and links of the best games in each major category. Previously: Top 10 Shoot 'em Ups, Top 10 Puzzle Games, Top 10 Browser Platformers, Top 20 Freeware Platformers, Top 10 Browser Arcade Games]

The sixth of our in-depth 2009 Best Of Features here on the IndieGames.com blog (after the overall Top 10 we did for Gamasutra and the 10 Indie Games for '10 article), we're proud to present twenty of the best freeware arcade games released in 2009.

A bear behind a wheel, a tiki totem on speed, and a planet-devouring worm. These are just some of the stranger protagonists that you'll find in our selection of the best downloadable arcade games from last year.

(You can also access the full 2009 Top Freeware Arcade Games chart -- with extra screenshots and information -- as part of the IndieGames.com Features section, which includes indie game charts from 2006 to 2008.)

Here are the top freeware downloadable arcade games of the year:

Interviews: Justin Smith, Ratloop Asia, Cliffski and More

January 15, 2010 10:00 PM | Tim W.

Erin RobinsonLet's take a look at the latest interviews with indie game developers on the web. Highlights include: a podcast chat with Jeff Vogel of Spiderweb Software, an interview with the creator of Enviro-Bear 2000, and Dock replying to questions about his collaboration with Notch on Minecraft.

Gamasutra: Road To The IGF - Justin Smith's Enviro-Bear 2000
"Gamasutra is kicking of this year's Road to the IGF interview series by talking with Justin Smith, creator of the absurd and hilarious Enviro-Bear 2000, which is up for the Independent Games Festival 2010's alternative-focused Nuovo Award."

Gamasutra: Road To The IGF - Ratloop Asia's Rocketbirds: Revolution!
"Sian Yue Tan explains the origins of Rocketbirds: Revolution! and why his team chose the Flash format, as Teck Lee Tan offers comments on the state of the indie scene today."

A Hardy Developer's Journal: Interview with Erin Robinson
"Everyone knows robots are the coolest thing. In our latest interview we talk about them with Erin Robinson - the inventor of various types of Puzzle Bots and Nanobots."

Destructoid: Max & the Magic Marker's Mikkel Thorsted
"Mikkel Thorsted (game director and lead programmer of Max & the Magic Marker) spoke about the design process, how the team views the integral mechanics of the game, and revealed other little bits of insight about the game."

CraftHub: Interview with Dock, Minecraft Artist
"CraftHub.net interviews Dock about his artistic life, Minecraft, and what's ahead for 2010."

AGameAWeek.com: Jayenkai Interview
"Our hero this month is James Gamble (or Jayenkai to his many followers) who runs AGameAWeek.com - it won't come as a shock to anyone considering that URL, but his aim is to produce a game every week, but what does come as a surprise however is that he can still find time to eat, sleep and talk to people who are bugging him for an interview."

Joystiq: Two Brothers' on Climb to the Top of the Castle
"Tim, 23, and Orion Araya, 20, are the two brothers behind TwO Bros. Games, recent winners of the 2BeeGames Indie Game Competition for their submission Climb to the Top of the Castle. Like Auditorium and Storm before it, the siblings' game has earned a digital distribution publishing deal through Zoo Games."

Active Time Babble: Interview with Jeff Vogel (audio)
"Jeremy Parish talks to Spiderweb Software's Jeff Vogel about the finale of the long-running Avernum series."

Eurogamer: Narbacular Drop Interview
"Kim Swift sprang to fame as the project lead on Valve's wonderful first-person puzzler, Portal. We look back over the path that took her here, beginning with the game that inspired Portal, Narbacular Drop."

Max and the Magic Marker Demo

January 15, 2010 11:07 AM | Michael Rose

max.JPG

As mentioned yesterday, there is now a Unity browser-based demo of Press Play's Max and the Magic Marker over on the official site. It gives a brief idea of what you can expect. Make sure you have Unity installed first!

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