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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For January, 2010

Update: Skipmore's Synopsis Quest Completed

January 27, 2010 8:00 PM | Tim W.


A new version for Skipmore's Synopsis Quest was posted today, featuring a total of twenty-five side quests and puzzles to solve. The game now has a proper (if short) ending, and you can play the missions in any order you like. (earlier mention)

Freeware Game Pick: Sheep (Ben Pettengill)

January 27, 2010 11:00 AM | Tim W.


Sheep is an animal herding game that has been done many times before, but Ben's version is slightly better than most because it introduces just enough variety to keep the player going, then dumps them back to the main menu before things start to drag on. You play as a sheep dog who has to help his master with getting all of the sheeps to stay inside the green pen. As the game progresses, rams, wolves and rivers are introduced to further complicate the situation you are in.

There are twelve levels to play in total. Download it here. (Windows, 1.37MB)

Browser Game Pick: Bullseye (Zero Point Software)

January 26, 2010 11:00 PM | Tim W.


Bullseye is a Unity-based 3D game created by Zero Point Software as a showcase piece for their upcoming first-person shooter release, Interstellar Marines. You play as a rookie marine who has to undergo a series of training modules, all designed to test his steady aim and gun handling skills. Points are given out based on how many targets you've managed to hit, and players are awarded anywhere between one to five badges depending on how well they do in every module.

This shooting gallery doesn't offer anything new that modern day shooters don't already have, but for demonstration purposes it couldn't have done the job any better.

TIGJam UK Games Now Available for Download

January 26, 2010 8:00 PM | Tim W.

Games from the recent TIGJam event held two weeks ago in Cambridge, UK are now available for download from this forum thread. A total of thirty-eight games were made just prior or during the game development meet, and veterans like Terry Cavanagh (VVVVVV), Markus Persson (Minecraft) and Stephen Lavelle (increpare) contributed with quick prototypes of their own.

I'm Not a Bad Person Really, I Just Have Low Self-Esteem (pictured) and This is How Bees Work are the highlights, but do give the rest of the games a go as well.

Announcement: Murigee Event at Asagaya Loft, Tokyo

January 26, 2010 5:00 PM | Tim W.


The Murigee competition is a 48 hour Flash game coding challenge organized by Babarageo, Ken'ichi Hoshino, and Shunsuke Miyahara (formerly the producer of Shockwave.co.jp), with the games usually hosted on Mogera after completion. A 'Chou Murigee' (Super Murigee) event will be held at the Asagaya Loft in Tokyo this 7th of February 2010, with notable attendees such as Yoshio Ishii (creator of Cursor*10 and Hoshi Saga series), dice (Kagi Nochi Tobira series), Polygon Gmen (Transmover) and Jinsei Owata (The Big Adventure of Owata's Life) already confirmed to be participating. There is no charge for game developers who are attending this open event, but the entrance fee is only 1500 yen (USD $17) for everyone else and you do get a free drink coupon with it.

Everything you need to know from the schedule to the guest list is here (non-Flash version). Marcus has kindly provided a map for the location, and you can also contact babara via email (babara [at] babarageo.com) for more information if needed. He speaks English as well, but try to keep your emails short and simple for him to reply to. (source: babara)

Darwinia+ Coming to XBLA Feb 10th

January 26, 2010 3:00 PM | Michael Rose

darwinia.jpg

In addition to the recently released trailer, the Introversion guys have now announced that Darwinia+, the Xbox mash-up of classic Darwinia and its multiplayer companion Multiwinia, will be landing on the Xbox Live Arcade on February 10th priced at 1200 MS Points.

"It’s been a long battle with Microsoft and their particularly high standards; in the end we are really thankful for their advice and help in completing this long and challenging game project. We have come to think of Darwinia+ as the Director's Cut as it has surpassed our expectations of what we were originally looking to create and now looks and feels smoother than ever. As Darwinia+ is our first adventure onto a games console this also marks an extra special celebration for Introversion."

We'll let you know in due course if it's worth forking out for, especially if you already own the PC versions.

Indie Game Links: Meatboyvanias

January 26, 2010 12:00 PM | Tim W.

Today's collection of independent game links include more articles about Xbox Live Indie Games, a couple of post sale analyses, a playable build of Terry Cavanagh's first VVVVVV prototype, and results for Ascii Dreams' Roguelike of the Year polls. (image source)

GamerBytes: Xbox Live Indie Games Sales For 2009
"GamerBytes' editor Ryan Langley looks at sales for Xbox Live Indie Games in 2009, with real data on how the top games are performing."

xnPlay: The Best Xbox Indie Games Releases 2009
"To counter some of the negativity (towards the Xbox Live Indie Games service), it's time to run through XNPlay's Best Indie Game releases of 2009."

Destructoid: The best indie games of '09 (that I forgot to mention)
"With Indie Nation now all but defunct, I have to apologize: I haven't been pimping out great indie games as frequently as I used to. I'd like to take some time to point out a few indie games that I personally failed to call attention to during 2009."

distractionware: The first VVVVVV prototype
"Now that the game's out, I thought it might be fun to share the first prototype publicly."

Jamie Woodhouse: Post Sale Analysis for Qwak
"Wanna find out how many copies of Qwak were sold in just seven days? Check it out here."

Wolfire Games Blog: Organic Indie Preorder Pack Postmortem
"We promised that we would write a postmortem report on our recent 'Organic Indie Preorder Pack' promotion. Here it is!"

Temple of the Roguelike: Ascii Dreams Roguelike of the Year 2009 Winners
"The poll for the best roguelike of 2009 has finished at Ascii Dreams, and the undoubted winner is..."

Gesundheit!: New Screenshots
"I've been working hard on Gesundheit! lately, so I thought I'd better update. The first two screens are new."

Trailer: Soul (Kydos Studio)

January 26, 2010 11:00 AM | Tim W.


Here's a nifty little trailer for Soul, Kydos Studio's latest Xbox Live Indie Games release. According to GamerBytes' Ryan Langley, the game is about bringing the soul of a dead man to heaven through a variety of mazes.

Soul is available to purchase for only 80 Microsoft Points, and there is a demo that you can try as well. Additional info about the game can be found here. (source: GamerBytes)

In-Depth: The AGS Awards 2009

January 26, 2010 10:00 AM | Michael Rose

downfall.jpg[Adventure Game Studio, a freeware game creation tool for bringing adventure games to life, plays host to a variety of brilliant graphical adventures each year, and the AGS Awards celebrates all the best releases. In this round-up piece, Igor Hardy of A Hardy Developer's Journal looks through some of the AGS gems of 2009 and shares some of his personal favourites.]

2009 was a year of great achievements for Adventure Game Studio. Two AGS-made titles appeared among IGF 2010 finalists (Boryokudan Rue and Ulitsa Dimitrova), several others were released commercially by both established and starting up indie studios (Blackwell Convergence, Time Gentlemen Please!, Dante's Divine Comedy, Downfall) and are considered to be among the most interesting adventure games of recent times.

And yet there is much more to 2009 than this short list of titles. As in previous years the most important AGS-centered events remain: all 12 MAGS monthly competitions and the yearly AGS Awards, for which the first round of voting has just ended. Nominated for the Best AGS Game of The Year are:

! - Ben Chandler
Shifters's Box - Outside In - Ben Chandler
The Marionette - Team Effigy
The McCarthy Chronicles: Episode 1 - Steven Poulton
Time Gentlemen, Please! - Zombie Cow Studios

You can check out the nominees for all other categories in the freshly established list at AmericanGirlScouts.org.

Concurrently, I've tried to select a small number of games that would the best representation of what excited the AGS community during the course of the year. I think I’ve managed to choose a group of titles that are particularly striking and creative. However, I want to be clear that the way the picks were taken was highly subjective - these are all games I can recommend based on my own experiences and I left out some promising titles I haven’t properly played yet.

2010 Independent Games Festival Mobile Reveals Finalists

January 26, 2010 8:13 AM | Simon Carless

The 2010 Independent Games Festival Mobile, an event that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the finalists for its third annual competition, with a host of outstanding portable titles showcased this year.

This year's IGF Mobile marks a record number of entries with 170 titles submitted for the competition, up nearly 65 percent from last year's total, which itself was double over the previous year. The finalists for IGF Mobile will compete for $5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game award.

Some of the notable titles nominated for this year's IGF Mobile Awards include iPhone games such as double nominee, Tiger Style's Spider: The Secret Of Bryce Manor, downloadable games for Nintendo's DSi including Powerhead Games' Glow Artisan, and promising titles from a host of worldwide indie developers, from England's Studio FungFung through Finland's Secret Exit and beyond.

This year, overall winners in each category will be announced on Feb. 8, 2010, with the category winners receiving $500 in prizes, a place as an overall IGF Mobile Best Game finalist, and the opportunity to showcase their mobile game at the IGF Pavilion during Game Developers Conference 2010 in San Francisco this March.

In addition, all finalists for 2010's IGF Mobile competition -- whether category winners or not -- will receive one All-Access pass to attend GDC 2010 and attend the multiple mobile-specific Summits there, including the GDC Mobile/Handheld Summit and the iPhone Games Summit. (The IGF Mobile judges have also named three games in each category as 'honorable mentions' which - while not quite making it to become a finalist this year - are commended as some of the most intriguing and high quality independent mobile games of the year.)

The full list of finalists and honorable mentions for the 2010 IGF Mobile competition are:

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