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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Joe Danger Headed to PSN

February 22, 2010 11:45 PM | Michael Rose

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With one console announcement out of the way today, a second is almost announced... that is, Hello Games' Joe Danger looks like it will be landing in the Playstation Store, or so a recent blog post would suggest.

While the blog post itself merely states that "awfully exciting things" are on the horizon, the accompanying image (picture above, click to expand) pretty much confirms at least one of those "things" - the addition of the Playstation X button screaming a PSN release is on the cards.

If the upcoming announcement isn't to say that Joe Danger is coming to PSN, I will eat something unpleasant for your viewing pleasure.

Trailer: A Slow Year (Ian Bogost)

February 22, 2010 11:00 PM | Michael Rose

Nominated for this year's IGF Nuovo Award, here's a trailer for Ian Bogost's 'A Slow Year'. It's a collection of 4 games, one for each season of the year, to be released for the Atari Video Computer System.

OK, so it will also be released for PC and Mac "in a custom Atari emulator", but it will indeed be available via a limited edition cartridge for the Atari 2600, along with a special poetry set! Lots of lovely information regarding the release over on Bogost's blog.

Super Meat Boy Headed to XBLA

February 22, 2010 8:46 PM | Michael Rose

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Here's a strange turn of events - Super Meat Boy, a two-time IGF finalist and originally penned as a WiiWare console exclusive (along with a PC release), is now headed to the Xbox Live Arcade. Not only that, but it will actually be released through the Xbox Live Marketplace before the PC and WiiWare releases.

Aimed for a summer outing, Team Meat announced the news in a rather similar fashion to a certain other XBLA-bound indie title. There's no word on exactly what changed and why this isn't a WiiWare exclusive anymore, but IGN point out that "[Team Meat] would like each version of the game to have some exclusive content, such as exclusive characters", so it should be interesting to see what each version gets.

Freeware Game Pick: Vatn Squid (Ted Lauterbach)

February 22, 2010 4:00 PM | Tim W.


Vatn Squid is a vertical shooter that features only boss battles, created by Ted Lauterbach during Game Jolt's Weekend Jam event. Players take control of a ship that can shield itself at the press of a button, and if you collect enemy bullets during this short period of invincibility your super weapon is charged up as well.

There are only ten bosses to beat, which means that arcade veterans should be able to complete the entire mission in one sitting. Others might need a couple more tries, although the game isn't as difficult as the bullet patterns would suggest at first. Vatn Squid can be downloaded here. (Windows, 7.60MB)

Indie Game Spotlight: You Cannot Die (Matt Leffler)

February 22, 2010 11:00 AM | Tim W.


You Cannot Die is a Western-themed action game that Matt Leffler is currently working on, with a demo of first area already available to download and try out. Here you play as a colonist who had just regained consciousness in a deserted area on the planet Mars, with no recollection of the events that led to his current predicament. The only way to survive in this barren wasteland is to scavenge for items that can be used as weapons or as means of protecting yourself, since the knife in your possession isn't particularly useful during frenetic gunfights.

There is one small quest that you can complete in this test build. You'll need to have the XNA Framework already installed on your machine to get the game to run.

Interview: Hampa on Toribash WiiWare (Nabi Studios)

February 22, 2010 7:00 AM | Tim W.


During my visit to Singapore last month to meet IGF finalists Ratloop Asia (creators of Rocketbirds: Revolution!), I had a chance to speak to Hampa from Nabi Studios about their upcoming WiiWare version of Toribash. We talked about a couple of things, mainly on the subject of Toribash WiiWare and upcoming features for the Windows, Linux, and Mac versions as well.

Indie Game Links: Needs More Quarters

February 22, 2010 1:00 AM | Tim W.

Glorkian WarriorToday's collection of independent game links include the announcement of an upcoming Pixeljam project, the story of how The Indie Love Bundle came about, and the launch of new web sites for Frictional Games' Amnesia: The Dark Descent and Pixelpickle's Lylian.

Pixeljam Games: Glorkian Warrior
"We are raising funds to help the development of Glorkian Warrior, a new project with comic book artist James Kochalka (American Elf). Anyone who helps back the project will get a free copy of the game when it is released."

Broken Rules: The Story Behind The Indie Love Bundle
"This is more than just a great one-time deal, this is also an experiment. If it's successful, we plan on involving many more great indies over time to make these bundles a regular event."

Amnesia: The Dark Descent - Teaser, Web Site and Pre-order
"The first real gameplay video released gives a first look at what sort of experience we are aiming for when playing Amnesia. With an estimated release date of August 2010, you can pre-order the game now and save 20% on the release price of USD20."

Critical-Gaming Network: RO9 5 of 101
"RO9 really achieves a whole new level of strategy and depth by forcing the player to control nine independent RPG adventures at once. The final product of RO9 is so refined and to the point that it's amazing the creator didn't go overboard."

Lylian Game: official Lylian site
"The official Lylian game website is finally ready. A new comic page has been added on it, and the media page is up with big chunky media goods."

sinisterdesign.net: The Top 6 Reasons to Support Indie RPGs
"Let's say that you have some disposable income, and that you're trying to decide whether to spend it on big studio games or indie RPGs. Here are the top six best reasons why you should spend at least some of it on indie RPGs."

Raitendo: Passage in 10 seconds
"The essence of Jason Rohrer's critically-acclaimed art game 'Passage' distilled into a 10 second long game."

Browser Game Pick: Wavespark (Nathan McCoy)

February 21, 2010 10:00 PM | Tim W.


Wavespark is a simple one-button action game created by Nathan as part of his weekly game release initiative, where your objective can be anything from reaching checkpoints to scoring bonuses depending on which game mode was chosen by the player. Pressing any button adds extra weight to the circular object, and if you're in the air this causes the ball to hit the ground a lot harder than it usually does. By increasing the gravity pull while travelling down a steep slope, you will gain speed much faster than if you let it occur naturally.

A browser capable of running Java applets is required to play this game.

Browser Game Pick: Dinosaurs Didn't Have Keyboards (Sophie Houlden)

February 21, 2010 9:00 PM | Tim W.


Dinosaurs Didn't Have Keyboards, But If They Did, They Would Break (Like Yours is About to) is a short arcade game created by Sophie Houlden in under forty-eight hours for a mini-Ludum Dare competition. In it, you have to tap the number keys as fast as you can to help the dinosaur leap over lava pits and reach the finish line in the quickest time possible.

There's only one level included in this competition build, which could be a blessing in disguise as your keyboard might not be able to take an afternoon's worth of abuse if the game from your fingers. To play you'll need a browser with the Unity plug-in already installed.

Road To The IGF: Coverage Of Independent Games Festival 2010 Finalists

February 21, 2010 4:38 AM | Simon Carless

[Only a couple of weeks until GDC 2010 and the 2010 Independent Games Festival now, so we compiled some of the neat coverage of the finalists over at the official site, and have crossposted here.]

As the 12th Annual Independent Games Festival at Game Developers Conference 2010 rapidly approaches, we're delighted to note that a lot of prominent video game outlets are covering this year's finalists.

In fact, the coverage is coming thick and fast, even before journalists get to chat to creators in-person at the IGF Pavilion, attend the Independent Games Summit, and see who wins at the IGF Awards on March 11th.

In particular, we wanted to highlight the following articles and series from third-party sites, and thank them for their coverage of IGF-honored indie games:

- UK-based PC game site Rock Paper Shotgun is also interviewing and speaking to a plethora of IGF finalists, with a dedicated landing page for each of the games discussed so far, including Shank, A Slow Year, and many more.

- Kotaku, the world's biggest video game weblog, is doing a daily 'Road To The IGF' feature, profiling each of the Main and Student Competition finalists, with ten articles looking at games from Owlboy through Monaco already posted.

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