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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Reminder: Last Day For GDC 2010 Early Registration

February 4, 2010 10:53 AM | Simon Carless

Organizers of GDC 2010 are reminding that today is the last day to register for up to 35% off pass prices for the March 9th-13th event, with the free Android phone offer also expiring today.

The Moscone Center, San Francisco-based event has just announced a raft of new lectures, including highlighted talks from Pixar notables, Lionhead's Peter Molyneux, Double Fine's Tim Schafer, and Final Fantasy XIII's director Motomu Toriyama, and a surprise lecture from Metroid co-creator Yoshio Sakamoto.

However, Thursday, February 4th is the final day that GDC is accepting registrations at the early rate, which includes up to 35% discount from final pass prices. The early reg rate will be open until 11.50pm ET this evening.

In addition, today is the final day to register for free Nexus One and Verizon Droid by Motorola phones with GDC 2010 attendance, as part of a promotion between Google and Game Developers Conference. Select All-Access Pass and Summits & Tutorials Pass attendees will receive the phone, and more information is available on a GDC website page.

As well as the nine major Summits, from iPhone to indie and social games -- and notable tutorials on the first two days of the show, there are six main Tracks - programming, art, production, business, audio, and design - for GDC 2010. These include lectures from the creators of Assassin's Creed II, Splinter Cell: Conviction, Uncharted 2, Braid, God Of War III, Dante's Inferno, APB, and a host of other acclaimed games.

Game Developers Conference 2010 -- part of Think Services, as is this website -- will also play host to the GDC Expo Floor, including a host of notable tool companies, the recruitment-specific GDC Career Pavilion, the 12th Annual Independent Games Festival plus Awards and the 10th Annual Game Developers Choice Awards, open to all pass holders.

More information on many of the highlighted areas of GDC 2010 is available on the official Game Developers Conference weblog, and the GDC 2010 website has a full list of lectures, passes, and opportunities at this year's event, as well as specific on registration pricing and options.

Attendees are also reminded that they can email GDC 2010's registration staff -- or call them at 866-535-8997 or +1 (415) 947-6926 from 9am to 4pm PT each weekday -- if they have any issues registering. (All GDC 2010 registrations commenced before the 11.50pm ET deadline will be honored, even if any technical issues occur.)

Trailer: glorg (grapefrukt)

February 4, 2010 9:00 AM | Tim W.


A Gamma 4 showcase submission, glorg is an action RPG in which all the actions of the main character can be executed by just using one button. According to Martin Jonasson, this procedural generation Flash game currently has more than sixty unique items to find, with one already previewed in the video shown above.

Interviews: Daniel Benmergui, The Odd Gentlemen, Ben Chandler and More

February 4, 2010 1:00 AM | Tim W.

Let's take a look at the latest interviews with indie game developers on the web. Highlights include: an interview with The Odd Gentlemen about P.B. Winterbottom, DIYGamer's article on one of the IGF Student Showcase finalists, Gamasutra's continuation of their Road to the IGF features, and a chat with the ridiculously prolific adventure game developer Ben Chandler.

DIYgamer: IGF Student Winner Interviews - Ulitsa Dimitrova
"We almost finished our new game Ute. It's about a woman who has to have sex as much as she can before getting married. I hope we will have it finished by March."

Gamasutra: Road To The IGF - Daniel Benmergui's Today I Die
"Benmergui explains how impacting a player emotionally is more important than having his work 'classified as game or even a good game,' and other aspects of Today I Die."

Gamasutra: Road To The IGF - Sidhe's Shatter
"Mario Wynands (managing director for Sidhe) offers some background behind the making of Shatter's audio, describes his excitement for the evolution of the indie game development scene, and why nostalgia isn't necessarily the 'driving force' behind the popularity of retro-inspired games."

Gamasutra: Slick Entertainment's Waanders on Scrap Metal Engine
"In this interview, conducted after Scrap Metal had gone to alpha, Nick Waanders discusses about the game's network code, damage arbitration, physics system, and even the implementation of 3D using red and blue glasses."

Gamasutra: Behind High Frequency Bandwidth's PixelJunk Shooter Tracks
"We catch up with The Orb's Alex Paterson and collaborator Dom Beken, the folks behind the soundtrack to PixelJunk Shooter as High Frequency Bandwidth."

Examiner: Q & A with The Odd Gentlemen on P.B. Winterbottom
"We asked Matt and Odd Gentlemen CEO, Producer and Janitor Paul Belleza to share their thoughts on Winterbottom, indie game development, and the creative process."

Gnome's Lair: Ben Chandler
"Ben Chandler (or Ben 304) is the creative mind behind such freeware indie gems as !, Annie Android, Featherweight, Heed and Awakener. He's been nice enough to let me pick his mind and present you with this enlightening interview that sports some pretty mouth-watering exclusive info."

Browser Game Pick: Where We Remain (Twofold Secret)

February 3, 2010 1:00 PM | Michael Rose

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Where We Remain appears to be a simple 'save the girl' Zelda-style adventure at first glance. Yet look a little closer, and you'll find that there is so much more to it. Trapped on an island by a mysterious being, our hero must find his sweetheart and rescue her. But is there a way to escape the island?

The land looks safe enough, but stand around outside for too long and you may regret it - hiding in the caves is a good way to counter this, but the caves aren't exactly safe either. There are a bunch of pick-ups to grab, although most of them aren't pretty confusing - fortunately there is a handy guide to help us through and explain what the hell is going on.

There are three endings to find in total. Check out the video below the cut for Ortoslon finding the normal ending.

Browser Game Pick: Duck and Hover (Nevcalian)

February 3, 2010 10:45 AM | Michael Rose

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Like Rotatspin before it, Duck and Hover made me cry. I think it was round about level 25, and that was only halfway through the game. There is fire to dodge, bouncing faces to weave around and Goomba-like stalkers to jump on. There's a princess at the end of it all, though, so it's totally worth it.

This is about persistence, timing and just a little bit of luck now and again. As you jump and hover around enemies, your deaths will rack up, but you'll carry on playing anyway because, let's face it, you can't let a simple Flash game beat you, right?

Freeware Game Pick: Super Space Rogues (Ted Lauterbach)

February 3, 2010 8:30 AM | Tim W.


In Super Space Rogues you play as a trader who owes a big sum of money to an alien overlord, and must find means to repay him back or suffer the consequences. This basically involves mining asteroids for precious minerals to be traded at a friendly spaceport, or destroying pirate ships and making off with the loot that they drop.

Throughout the adventure you will have plenty of chances to upgrade your ship on other planets, but don't forget to fix the ship's armor plating and refuel regularly before embarking on a long trip in space. The competition build submitted to Game Jolt's Rogue Contest does not have a progress save function, so be sure to put aside half an hour or so to play the game if you intend to finish it in one sitting. Download it here. (Windows, 12.2MB)

Browser Game Pick: Record Tripping (Bell Brothers)

February 3, 2010 8:00 AM | Tim W.


Record Tripping is a collection of five mini games that players have to complete in a specific order, and there is a time limit to adhere to although you aren't exactly punished if you couldn't finish a chapter before the seconds run out.

A mouse wheel is required to play this game, but playing it on a laptop might be possible if you can somehow emulate the scroll function or substitute touchpad controls with a USB mouse. It takes roughly five to ten minutes to beat all challenges included.

Trailer: Level 2 (Last Chance to Reason, Tom Vine)

February 3, 2010 7:00 AM | Tim W.


Caution: loud music.

Here's a rather interesting collaboration between the metal band Last Chance to Reason and game developer Tom Vine. Level 2 is both the name of an upcoming album and videogame due out in 2010, and in the game players get to 'blast through' tribute sections loosely inspired by classic arcade releases such as R-Type, Contra, and Super Metroid while the music is blaring in the background.

Tom Vine's last two releases, Paroxysm (a Prince of Persia-type platformer) and Plasma Warrior (shades of Metroid) have been decent efforts, so there is a bit of expectation for the Level 2 game to do rather well when it is released later this year. (source)

Browser Game Pick: Press Tilda (Press Tilda Team)

February 3, 2010 3:00 AM | Tim W.


Press Tilda is a Unity-based puzzle platformer in which you can bring up a console to type in commands and change the layout of a level directly. By typing in certain keywords, players can swap the position of their character with another item in a stage, send an attack order to one of the robot guards, push objects or even set them on fire.

There is a version of the same game that can be downloaded and played offline as well. This Global Game Jam 2010 submission has about seven individual room challenges to beat. (Mac/Windows, 27.4MB)

Indie Game Links: The Aztez Civilization

February 2, 2010 11:00 PM | Tim W.

Today's collection of independent game links include the announcement of a new Experimental Gameplay Project theme, a look at the IGF 2010 Student Showcase finalists, the introduction of a new Boing Boing section for indie games, and Mod DB's feature on the best mods and indie games of 2009. (image source)

Experimental Gameplay: Theme - Rejection
"Another month, another theme. With everyone focused on love this month, what better theme than Rejection?"

Mod DB: 2009 Mod of the Year Awards
"From now until Feb 20th, we shall be sharing a year in review and showcasing the editors' picks of 2009, culminating in the announcement of this year's best mod and game as voted by you."

Guardian: How to become an indie developer in eight steps
"These days, anyone can make a game. Here's how to get started..."

Opposable Thumbs: Student-developed games show bright future for industry
"One of the more interesting aspects of the annual Game Developers Conference is the Independent Games Festival, a showcase for some of the best and brightest people and ideas in the industry. Hidden among the next big indie games is the Student Showcase."

GameSetWatch: IGF Finalist Cogs Rotates Into iPhone
"Lazy 8 Studios's Cogs -- recently shortlisted for the 2010 Independent Games Festival's Excellence in Design category -- is now available on iPhone for $0.99." Cogs is also 50% off on Direct2Drive right now - just $4.95.

Boing Boing: Introducing our 'Games To Get' Page
"A compiled list of 2009's top games across all platforms, with quick descriptions and links to each game's original mention."

Indie Game Magazine: The Pay-What-You-Want We Heart IGM Sale
"Starting today through Valentine's Day, you can purchase a non-renewing digital subscription for the Indie Game Mag at any price you want. You can pay as low as $1, the usual $25, or more. You'll get a year of the bi-monthly magazine, six downloadable issues in total."

IndieGameMusic.com: The Music Resource For The Indie Game Developer
"This site was created to make it easier for indie game-developers who's on a tight budget to find music for their games. Prices should be rather low compared to other music libraries, because it's an indie to indie concept. Regardless of you're a game-developer or a musician, this site is a free service."

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