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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Clover: A Curious Tale Coming March 3rd

February 20, 2010 11:54 AM | Michael Rose

Binary Tweed's Clover: A Curious Tale will be released March 3rd. Described as 'a watercolour side-scrolling platform puzzle game with a political agenda', the game will be available for PC via 'multiple distribution channels', although which channels isn't clear yet.

For now, you can check out more details at

Round-Up: Gamasutra Network Jobs, Week Of February 19

February 20, 2010 10:54 AM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Tencent, Epic Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

BlackRock Studio: Lead Animator
"When a company the size of Disney steps into European development, it's pretty big news. Disney employs over 100,000 staff. It's one of the biggest Entertainment companies in the world and it's getting serious about original games. We're a strong studio of just over a hundred people, based at the heart of beautiful and cosmopolitan Brighton, UK. Just a quick train ride away from London in an office where pretty much everyone gets a sea view. The atmosphere is relaxed and friendly but focused and our role is to create original racing game franchises."

Tencent Boston: Composer/Sound Designer
"Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. For more than 400 million people Tencent is the internet encompassing portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and fast growing game markets in the world and we are looking for outstanding individuals with passion, talent and a team focused mindset."

Announcement: Indie Game Challenge Winners Revealed

February 20, 2010 9:19 AM | Tim W.

The two $100,000 grand prize champions for the 2010 Indie Game Challenge were unveiled at the D.I.C.E. Summit in Vegas today, during an awards presentation ceremony that was hosted by G4's Adam Sessler. Bagging the professional category award is Lazy 8 Studios with their clever steampunk-ish puzzler Cogs. The non-professional category was won by Team 3's Gear, a puzzle platformer created by a group of students from the Digipen Institute of Technology in Redmond, Washington.

Nimbly Games also netted the Technical Achievement and Gamer's Choice Awards with their multiplayer aircraft combat game Altitude, while Rob Jagnow and the Lazy 8 Studios team takes home both Achievement in Gameplay and in Art Direction awards.

There is a chance that a video of the awards presentation ceremony will go up on soon, and we'll be posting a link to it here the moment it becomes available to watch. The second annual Indie Game Challenge was announced during the event as well, with the entry period set to start this coming summer.

Indie Game Challenge Winners Announced (Indie Game Challenge)

Announcement: 2010 Activision Independent Game Competition

February 19, 2010 11:00 AM | Tim W.

Activision Blizzard CEO Bobby Kotick had announced a new Independent Game Competition at DICE yesterday, where participants stand a chance to win the grand prize of $100,000 and make their game development ideas a reality.

Only a PDF file with preliminary guidelines had been posted so far, with Activision stating that additional registration details for the competition will be revealed sometime in March. Entrants are required to submit a two-page proposal, including defining features, and a short video (up to five minutes in length) depicting development materials like concept art, animatics, previsualization, or the game itself.

More information about the announcement can be gathered from this breaking Gamasutra article, and we will keep you posted as details about the competition start trickling in.

Gamasutra: Kotick Talks Passion For Industry, Debuts Indie Contest DICE 2010 Activision CEO Bobby Kotick Presentation (video)

Freeware Game Pick: Pax Britannica (No Fun Games)

February 19, 2010 10:00 AM | Tim W.

Pax Britannica is a hotseat multiplayer RTS game created for the Gamma IV competition, in which up to four players can command their own factory ships and send out fighters, bombers and frigates to attack their opponents' armadas. Every ship is colour-coded, and the A, F, H and L keys can be used if you don't own an Xbox controller to play the game. The type of craft manufactured and shipped out is dependent on how long you hold down the assigned button before letting it go.

You can only play against one solitary AI in this competition build, but the developers have promised to release an updated version with improvements and new features once it is ready in the coming weeks. (Windows, 9.01MB)

Interviews: Hello Games, Brendon Chung, Dejobaan Games and More

February 18, 2010 11:00 PM | Tim W.

FlotillaLet's take a look at the latest interviews with indie game developers on the web. Highlights include: Gamasutra speaks to Hello Games about Joe Danger, a chat with the developer of Solium Infernum, two more IGF finalists featured on Rock, Paper, Shotgun, and Brendon Chung confirming that Flotilla should be out sometime in March.

Gamasutra: Road To The IGF - Hello Games Talks Joe Danger
"Gamasutra speaks with Hello Games about capturing the joy of motorcycle toys in Joe Danger, their Seumas McNally Grand Prize-nominated contender."

Gamasutra: Going to Hell with Vic Davis' Solium Infernum
"Vic Davis talks to Gamasutra about his hellish PC strategy game Solium Infernum, and why he wants to make games that drive away ninety percent of the player base out there."

GamerBytes: Developer Reflections - Mommy's Best Games
"Nathan Fouts made the journey to full time indie development back in 2008, and his first title Weapon Of Choice was a critical success but had troubles on the Xbox Live Indie Games space. We ask Nathan what he's learned over the past year, and what his plans are in 2010."

GameSetWatch: Morsel Team on Bringing Indie Colors to Kaleidoscope
"This interview with the trio of game creators at Morsel provides a look at Kaleidoscope's premise, execution and the often elusive goal of calling attention to the finished product."

Rock, Paper, Shotgun: IGF Factor 2010 - Aaaaa!
"If you put your heart, soul, and a heaping heap of your own character into a game, people will respond well."

Rock, Paper, Shotgun: IGF Factor 2010 - Rocketbirds: Revolution!
"Rocketbirds: Revolution! has been nominated for three IGF awards - Excellence in Audio, Visual Art and the Seumas McNally Grand Prize. As the big night approaches it's time to sidle up to Ratloop Asia and desperately resist any chicken-based gags."

TheGamersHub: PixelJunk Interview
"We got a chance to talk to Dylan Cuthbert and ask him a few questions regarding Q-Games, their ideas and how they came up with such innovative games such as PixelJunk Eden."

TheGamersHub: Developer Interview - Charlie's Games
"Charlie's Games is a small indie PC development company with its' sole developer, Charlie Knight, bent on delivering the most addicting fast-paced amazing gaming experience that's available this side of a controller."

TheGamersHub: Blendo Games Interview
"Blendo Games is a one man development studio developing the XBL Indie exclusive Flotilla, an ambitious action real-time strategy game from Brendon Chung. We also talk about his future works Atom Zombie Smasher and about the possibility of bringing the game to the PSN service."

Freeware Game Pick: The American Dream (Nick Rudzicz)

February 18, 2010 12:00 PM | Tim W.

The American Dream: Are We Not Drawn Onward to New Era? is a collection of mini-games held together by a common theme called Life, a subject that all of us are very familiar with. Players are presented with a circular menu at the start of the game, in which they can either select the first option to play the entire adventure in a randomized sequence or practice any of the smaller arcade sequences at their own choosing.

There are plenty of ways to score or lose points in Life mode, but only one mini-game allows you to spend it on a particular action. Time also passes rather quickly in the game, and once your five minutes is over a final inavoidable sequence will be shown regardless of how well you did up to that point. (Windows/Linux, 0.96MB)

Freeware Game Pick: Girlfriend vs Boyfriend (Shaun Pauley)

February 18, 2010 11:00 AM | Tim W.

In Girlfriend vs Boyfriend you play as the guilty partner who had just been caught ogling at another woman, and as a result of this your other half will try to chase you down and punish you for committing the act of unfaithfulness in her presence. Objects on the roadside will be thrown at you to hamper your escape, but you can knock these things away at the cost of stopping for a short moment for your girlfriend to catch up with you.

The game pretty much ends at around the five-minute mark, which is in accordance with the guidelines set by the Gamma IV competition this one-button project was submitted for. Download it here. (Windows, 0.53MB)

Freeware Game Pick: BiBimBap Arcade (Imwill Games)

February 18, 2010 6:35 AM | Tim W.

BiBimBap Arcade is a collection of three arcade classics that you can play at any time, simply by moving to the side of the screen to appear on another cabinet of your choice. The concept is interesting enough to warrant a mention, although it could have been better if the overall difficulty of the Pong game and the speed of the tilt effect in this Gamma IV submission were lowered by a notch or two. (Windows, 5.23MB)

Browser Game Pick: This is the Only Level Too (John Cooney)

February 17, 2010 8:57 PM | Tim W.

This is the Only Level Too is sort of an unnecessary sequel to a puzzle platformer released by jmtb02 late last year, featuring a new set of thirty stages to beat and some pointless rewards to unlock. Players are always given a short description of each area in the information box at the bottom of the game window, which usually ends up being a piece of friendly advice on how to solve that particular level if you can figure out the cryptic meaning behind the message.

There's a panic button that you can use to restart an attempt quickly, and a link to the walkthrough video is included as well should you need some visual help in getting through a tricky sequence.

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