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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Freeware Game Pick: War and Peace (Stéphane Bura)

February 2, 2010 7:00 PM | Tim W.


War and Peace is a one-button remake of the classic strategy game Civilization, created by Stéphane Bura as a submission for the Gamma 4 game showcase competition. The technology tree which was the highlight of the original series has been distilled down to just two branches of research, and your task is basically to choose whether to dedicate all of your resources into developing war machines or encourage the cultivation of technology advancements.

The implementation might feel simplistic at times, but there is definitely some real potential in this project if the developer decides to take it further. (Windows, 2.30MB)

Freeware Game Pick: A Very Brief Story (Alexitrón)

February 2, 2010 12:00 PM | Tim W.


A Very Brief Story is a two-day project created by Alexitrón over the course of a weekend, featuring a collection of puzzles separated into four different locations for the player to explore. In it, you play as a young woman who sets out on a quest to prove herself to her family and peers, which means retrieving a couple of crystals from the four corners of a very small world and bringing them back to a clearing just outside of town. (Windows, 1.36MB)

Trailer: BattleBlock Theater (The Behemoth)

February 2, 2010 2:17 AM | Michael Rose

Behold, the name of The Behemoth's third Xbox Live Arcade game is revealed! Feast your eyes on all its lovely goodness and stuff like that. The story is described as follows:

"Having shipwrecked on a mysterious island you find yourself both betrayed by your best friend Hatty and captured by the locals. All of this is happening while being forced into deadly performances. This however, is just the start of your problems."

Yep, it's a Behemoth game alright! An official site for the game will be launching in the next few days.

In Pictures: ACMI, IGF Partner For 'Best Of IGF 2009' Public Showcase

February 1, 2010 11:16 PM | Simon Carless

As we've previously mentioned, in partnership with the Independent Games Festival's organizers, the Australian Centre for the Moving Image (ACMI) in Melbourne is running a free exhibit featuring a selection of IGF 2009 competition finalists and winners.

The Best of IGF 2009 showcase invites visitors to not just view but also play ten indie games, some even projected on walls (Blueberry Garden, Night Sky, PixelJunk Eden, and Osmos).

ACMI sent over these photos from the show since it opened last December, showing kids and adults exploring the games and their concepts -- the gallery's curators say it's a popular exhibit for both experienced gamers and neophytes. The space also provides a pleasing sonic atmosphere with Osmos and NightSky playing over the speakers in different rooms (other game setups use headphones).

The Best of IGF 2009 showcase runs until February 15th, so you still have time to check it out if you're in the area! You can find more information on the exhibit and see the full list of games on display at ACMI's site. We've included more images of people playing the games in the extended entry:

Announcement: Indie Game Challenge Finalists Revealed

February 1, 2010 7:21 PM | Tim W.

The twelve finalists for the Indie Game Challenge competition were announced today, with information about each of the selected games and their developers already available to view from the official site.

The finalists in the AIAS, Guildhall at SMU and GameStop-organized event are competing for more than $350,000 in prize monies and scholarships this year, with the winners to be announced during the awards presentation ceremony following the D.I.C.E. Summit in Las Vegas this coming February 19th.

The selected finalists are as follows:

Non-Professional Category
Climb to the Top of the Castle (TwO Bros. Games)
Dreamside Maroon (Terraced)
Galactic Arms Race (Galactic Arms Race)
Gear (Team 3)
Waker (Poof Productions)
zeit² (Brightside Games)

Professional Category
Aaaa! A Reckless Disregard for Gravity (Dejobaan Games, LLC)
Altitude (Nimbly Games)
Cogs (Lazy 8 Studios)
Fieldrunners (Subatomic Studios)
Miegakure (Marc ten Bosch)
Vessel (Strange Loop Games)

The voting process for the Gamer's Choice Award ($10,000 cash prize) is also now open to the public. No registration is required to cast a vote, although you'd need to send a mail entry to participate in the sweepstakes for an all-expense paid trip to the event.

More details about the competition and the finalists can be found over at the Indie Game Challenge web site.

Freeware Game Pick: Hope (Steven Poulton, Ben Chandler)

February 1, 2010 5:00 PM | Tim W.


Hope is a collaborative game project created by Steven Poulton and Ben Chandler in under two days, featuring a couple of easy puzzles and a hint of a storyline written for the small cast of characters that you'll meet during this short adventure. Your inventory is accessible by floating the mouse cursor towards the top left corner of the screen, and there is also an option to save your progress even though there's very little use for it here. (Windows, 11.7MB)

Browser Game Pick: Boxplode (David Newton)

February 1, 2010 3:00 PM | Tim W.


Boxplode is a nifty little puzzle game created by David Newton, in which the player's objective is to destroy all boxes with numbers on them by causing a series of explosions to blow everything up. The chain of explosions work like a domino effect, and you have a limited number of clicks to clear all blocks in a single level to progress.

New elements like solid steel blocks and nukes are introduced to the player at a steady rate, while certain blocks require more than just one explosion to destroy. There are nine levels to play in this test build version.

In-Depth: Will Desura Rival Steam?

February 1, 2010 1:00 PM | Michael Rose

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Announced just over a month ago, Desura is ModDB's take on the digital games distribution service. Yet whereas the likes of Impulse and Direct2Drive have kept their shops mainly browser-based, Desura follows in the mighty footsteps of Steam and takes the form of a downloadable client, nesting itself in your system tray.

Desura is currently in private beta with regular ModDBers and developers getting the run-around with it. The big question is, given that Desura will launch with the ModDB's community backing of hordes of users, and its intent of bringing a big community focus to the system, will it have a chance of living along side the almighty Valve juggernaut?

I've been playing around with the client for a few days now, and although this is just a beta build at the moment, it's already looking like interesting stuff. My concern is that it maybe takes just a little took much inspiration from Steam (although, let's be fair, it's not surprising given Steam's success and appeal). After the cut I'll go into some detail, and you can decide for yourselves.

Freeware Game Pick: Which (Mike Inel)

February 1, 2010 6:00 AM | Tim W.


Which is a short horror adventure game about escaping from a house that you are trapped in. A 3D mode is included if you have the right glasses to view the images with.

Note that Which has a bit of violence that might be seen as disturbing, and if you're worried about jump scares then you should probably avoid playing the game as well. (Windows, 20.9MB)

Trailer: Boryokudan Rue (Joshua Nuernberger)

February 1, 2010 2:54 AM | Tim W.


Here's the first trailer for JBurger's upcoming adventure game, Boryokudan Rue. This one-man production (Nathan Allen Pinard contributed the musical score) was developed using the AGS engine, and is one of the Student Showcase finalists in this year's IGF.

Boryokudan Rue should be coming out for Windows sometime this year. More details about the game can be found on the production thread and the IGF information page.

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