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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Round-Up: Gamasutra Network Jobs, Week Of Feb 12

February 12, 2010 12:52 PM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from 2K Marin, Foundation 9 and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

38 Studios: Game Designer
"Would you like to become part of the team that includes the creative visionaries behind Drizzt Do’Urden and Spawn? 38 Studios is currently seeking a Game Designer to join our Design department. This is a full-time position with competitive salary, full benefits and 401(k), and the chance to be part of online gaming history!."

Foundation 9 Entertainment: Marketing Director
"This Marketing leader will provide Marketing and brand management leadership for Foundation 9 Entertainment Studios and serve as the primary Marketing advisor for Studio leaders. S/he will take an active part in developing strategic corporate and studio marketing plans that will enhance F9E’s its market position and brand value within the traditional video game market. The Director will also help F9E grow into new markets."

Indie Game Links: All About the Benjamins

February 12, 2010 3:00 AM | Tim W.

Today's collection of independent game links include an article about pricing indie games, the release of flixel version 2.0, and an announcement for this year's Seven Day Roguelike Challenge event. (image source) Words about money
"In this month's piece I wobble around near the issue of indie game pricing. While researching the article I emailed a bunch of people and received way too much in reply, so I'm posting the raw interview data here." v2.0 released
"Huge performance boosts, massive API improvements, some nice new features to speed things up here and there."

Kotaku: The Road to IGF - Trauma
"This year we've decided to help give some of the IGF finalists a bit more time in the spotlight. Over the next twenty weekdays we will be talking with, writing about and previewing the finalists for this year's Independent Games Festival."

Braid Blog: A new, short speech about game design
"A speech called 'Games as Instruments for Observing Our Universe', given by Jonathan Blow at Champlain College in Burlington, Vermont in February 2010."

Gnilley: A game about yelling at everything
"We're working on a full-sized game, plus an iPhone edition. We're just a couple of poor, starving indies though, so you can help us out."

P.B. Winterbottom: The Origins of Winterbottom
"At the time of Winterbottom's conception, few games featuring recursive replay and recording of actions existed. Only recently had games been technically able to record actions and allow for play back."

7DRL Challenge 2010: Date is Chosen
"The 7DRL Challenge is an annual event in which all the world is challenged to create a roguelike in a one-week span. Within the week of March 6th to March 14th, you are hereby challenged to write a roguelike in 168 hours."

Browser Game Pick: MegaDrill (Kevin Trepanier)

February 11, 2010 11:00 PM | Tim W.

MegaDrill is a browser-based excavation game in which players are given twenty-five weeks to amass as much money as they can to pay for a dream vacation out at sea. Treasures collected can be traded in for upgrades, while awards are doled out depending on your performance after every foray into the earth.

The game also offers five different endings to achieve, although it is quite unlikely that anyone would want to replay the entire adventure a second time just to view another poorly-done cutscene.

Freeware Game Pick: EX -extra- (yunfa)

February 11, 2010 7:00 PM | Tim W.

EX -extra- is a vertical-scrolling shooter with two ships to choose from and five levels to play in total, featuring the usual array of power-up items and boss fights seen commonly in the Seibu Kaihatsu's Raiden series. Each ship is equipped with their own set of primary and secondary weapons, but by holding down both shot buttons together a powerful beam with a limited range can be fired instead.

Arcade veterans should be able to finish the entire game using just one credit, and extra lives are awarded whenever a player achieves a milestone score during the mission. There is no end sequence, and if you beat the final boss you will be sent back to replay the entire thing again from stage one without any noticeable increase in the difficulty level. Download EX -extra- here. (Windows, 23.3MB)

Interviews: Loren Schmidt, cactus, Petri Purho and More

February 11, 2010 10:00 AM | Tim W.

Let's take a look at the latest interviews with indie game developers on the web. Highlights include: the continuation of Gamasutra's Road to the IGF series, DIYGamer's coverage on Student Showcase finalists, Kieron Gillen speaks to two Nuovo award contenders, and Petri Purho sheds some light about the socks he wears.

Road To The IGF: Developer Interview - Star Guard's Loren Schmidt
"Schmidt explains why the term 'retro game' makes him uncomfortable, the inspirations for Star Guard, and expressing narrative within the confines of 'low-fi.'"

Road To The IGF: Developer Interview - Klei Entertainment's Shank
"Jamie Cheng (CEO of Klei and executive producer on Shank) gives more background on the development of Shank, life after releasing the digital release Eets, and why the studio decided to explore the classic 2D brawler genre."

DIYgamer: IGF Student Winner Interviews - Puddle
"The French students behind the physics based liquid-motion title Puddle took a moment to answer a few questions about their game and talk about their future."

DIYgamer: IGF Student Winner Interviews - Devil’s Tuning Fork
"Our latest Q & A is with the team behind the title Devil's Tuning Fork. It's an innovative title and were able to discuss the game with four members of the development team."

Rock, Paper, Shotgun: IGF Factor 2010 - Tuning
"As the Independent Game Festival approaches, I thought a series of short interviews with all the PC-relevant short-listed entries would be an idea. First up is cactus who received a nomination for the Nuovo Award for the abstractly beautiful platformer Tuning."

Rock, Paper, Shotgun: IGF Factor 2010 - Today I Die
"Today I Die is a poetic, short-form work which has been shortlisted for the Nuovo award in this year's festival. Read on to find out what's on Daniel's mind in our interview."

Uncommon Assembly: Valentinel Hopes
"Ika (Aliceffekt) is a Montreal-based illustrator, designer, musician, and experimental game creator who somehow managed to take a break from all that to answer a few questions about creating the amazing world of Valentinel Hopes."

Kloonigames: Gamereactor Interview with Petri Purho
"While I was at Nordic Game Jam I bumped into some journalists from Gamereactor, who decided to do an interview with me. We talked mostly about Crayon Physics Deluxe and covered some other areas as well (like what I'm working on now) and talked about my socks."

Trailer: Glow Artisan (Powerhead Games)

February 10, 2010 10:50 AM | Michael Rose

With the IGF Mobile category winners announced recently, Powerhead Games have released a brand spanking new trailer for their DSiWare title Glow Artisan.

The game won Best Mobile Game Design and is now in the running to be crowned Best Mobile Game. It's available in the DSi store now, so if this looks like your kind of deal, you know what to do.

Browser Game Pick: Prose and Motion (DeeperBeige)

February 10, 2010 2:05 AM | Michael Rose


Prose and Motion is a physics-based word game. Yes, you did read that right. Given a bunch of letters, the task is to rearrange them in order to make a word - you do this by grabbing them and putting them in place.

Of course, this being a physics game, it's never that simple. The first few levels ask you to stick the letters next to each other to progress, but very soon you're being asked to build bridges and sit your word across them, or shuffle pieces around to make space available. There is also a 'perfect word' for each level - i.e. a word which can be made using the available letters, and has some relevance to the prose on display.

Grabbing and placing the letters can be a little fiddly, but let's face it - we've been dealing with awkward physics controls for years now, so let's not take it out on Mr. Beige. It's interesting stuff anyway, and well worth a go.

Indie Game Links: Bedroom Programmers

February 9, 2010 9:07 AM | Tim W.

Today's collection of independent game links include some friendly advice about getting your game on Steam, an article about developing RPGs, and a look at the very successful community support that Wolfire Games is providing to their fans. (image source)

Indievision: How to approach Steam
"The Valve guys will see hundreds of games a day all from hopeful developers who are keen to get their game published. There is no easy way to make sure your game is ahead of the queue. There are however, some fundamental things to get right."

Play This Thing: Xong
"Xong is an odd and idiosyncratic munge of a Rogue-like, a level-based puzzle game, and an Arkanoid clone. It's Rogue-like, in that it's an ASCII graphics game with procedurally-generated levels, but the actual gameplay is puzzle solving with Breakout-like aspects."

World of Banov: The Problem with RPGs
"Making an RPG is hard and not to be attempted by the inexperienced. In terms of game making RPGs pose way more obstacles than any other genre of video game. So as a cautionary tale I'm going to talk about what I've learned about making RPGs and some of the pitfalls in designing them."

DIYgamer: IGF Submission Picks - Flywrench and About a Blob
"For this week's column, I played through an incredibly difficult masterpiece in Flywrench and for the second time chose a platformer, About a Blob, which I didn't get to play but was attracted to its style."

Oxeye Game Studio: Secret Gifts – Video Leaked
"A secret source deep within the Oxeye team gave me a MiniDV tape of a heavily damaged video. I was able to retrieve some pictures and share them with you. This is what I was able to recover."

Wolfire Games Blog: Oh no, more Meebo
"Our live chat widget proved its worth again during the preorder pack promotion. At times I seemed like I was giving support to ten people at once. A lot of good can come from maintaining a live chat but since productive conversations are boring, I humbly submit to you, another smattering of silliness."

Wolfire Games Blog: John's development environment
"Last month, we put a call out on the blog asking for community questions to answer. The most popular question was if we could do a video tour of our development studio."

2010 IGF Reveals Mobile Category Winners, Audience Voting, Award Hosts

February 8, 2010 3:08 PM | Simon Carless

2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling it out for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's IGF Awards.

IGF Mobile Category Winners

After announcing finalists and honorable mentions late last month, the 2010 Independent Games Festival Mobile has named the category winners that will show their games at GDC and battle for the Best IGF Mobile Game prize.

After battling it out from a field of 170 top-notch entries, winners thus far include Secret Exit's physics-heavy Stair Dismount for iPhone, Powerhead Games' cunning color-based puzzle game Glow Artisan for DSi, and Tiger Style's acclaimed action game Spider for Apple's handheld.

The category winners for the 2010 IGF Mobile competition -- an event that celebrates excellence in games for the iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices -- are:

Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event

February 8, 2010 2:39 AM | Simon Carless

You may recall that we've run some stories about the awesome Gamma IV 'one button games' event that's having an open-to-all showcase evening in San Francisco, around the time of GDC 2010 next month (as well as having the selected games playable on-site, for those who have GDC passes).

Well, some very generous indies have stepped up to help sponsor a chunk of their offsite event, but they need just a little bit more help with event funding and other costs, so they've established a Kickstarter appeal to do just that. We'll turn it over to them for the details:

"Kokoromi here. We're an experimental art game collective based in Montreal; perhaps best known for our annual Gamma event. Since 2006 we've showcased all-new short-form video games created on a specific theme, at a one-night-only music and gaming party. Our format of challenges + limitations + showcase has yielded such games as Jason Rohrer's Passage and Paper Moon by Infinite Ammo with Adam Saltsman.

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