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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For February, 2010

Browser Game Pick: Starfeld (Stephen Lavelle)

February 7, 2010 7:53 PM | Tim W.

increpare's Starfeld is a simple horizontal-scrolling shooter where the player's job is to just pilot the ship while the lasers onboard are fired automatically in regular intervals. The game features small bits of cutscenes to break up the action, although the conversations can get a little raunchy, disturbing, and possibly offending at times.

Zeno Clash XBLA Coming March 30th

February 7, 2010 12:40 AM | Michael Rose

Zeno Clash: Ultimate Edition aka the XBLA release now has a confirmed release date, landing in the Xbox Marketplace on March 30th. Between now and then, ACE Team are planning on showing off each of the enhancements and additions, starting with the above demonstration of the new attacks.

Along with the fresh ways to hurt various faces, the Ultimate Edition will include a rebalanced combat system, improved animations and some new modes and content. The Tower Challenge will also be available as a multiplayer game, both online and split screen.

XBL Indie Game Pick: Your Doodles Are Bugged! (Spyn Doctor Games)

February 6, 2010 10:39 PM | Michael Rose

If you've been looking for something to spend those spare 80 MS Points on, look no longer. Your Doodles Are Bugged! is an absolute steal for $1, and deserves a place in your game library. I mean, it's Lemmings with a pen, for crying out loud, what more do you need!

Each level sports lots of little jumping bugs, random drawings all over the place and a finishing point. Your job is to draw bridges connecting a route from the bugs to the finish, so they can bounce their way to victory. Your pen doesn't have unlimited ink, however, so you need to find the shortest route possible - you might need to erase some of your past work to make room for further passage.

It's a little buggy (yeah, I went there) in places and the critters will try to venture everywhere but where you want them to actually go... but honestly, you'd be foolish like a huge fool not to check this out. Well worth the price, download it from the Xbox Marketplace.

Round-Up: Gamasutra Network Jobs, Week Of Feb 5

February 6, 2010 4:40 PM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from Black Rock Studio, Blizzard and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Black Rock Studio: Lead Vehicle Artist
"When a company the size of Disney steps into European development, it's pretty big news. Disney employs over 100,000 staff. It's one of the biggest Entertainment companies in the world and it's getting serious about original games. We're a strong studio of just over a hundred people, based at the heart of beautiful and cosmopolitan Brighton, UK. Just a quick train ride away from London in an office where pretty much everyone gets a sea view. The atmosphere is relaxed and friendly but focussed and our role is to create original racing game franchises."

CCP China: Senior Programmer
"CCP, makers of the largest game universe in existence, is looking for a Senior Engineer to be a part of the creative team that brought the world the groundbreaking MMO title, EVE Online. Successful applicants will join a seasoned team based in Shanghai, China where they will work on original games for the Xbox 360 and PlayStation 3."

Indie Game Links: 101 Things

February 6, 2010 9:00 AM | Tim W.

Today's collection of independent game links include the return of 1UP's annual free games feature, a couple more contest announcements, and the release of a new iPhone game from last year's IGF finalist Tale of Tales.

1UP: 101 Free Games 2010
"Maybe not all of them will perfectly suit your taste, but with 101 to pick from you're sure to find something that'll keep you busily avoiding anything resembling work." IGF 2010 - Pocketwatch Games
"I actually tried to get Monaco made as a big 3-D AAA title when I was at a game company about 6 years ago. We prototyped the thing but we couldn't find enough publisher interest to get the game made."

Phil Hassey: Galcon Fusion announced
"Galcon Fusion is a port of iPhone Galcon plus Galcon Labs to the desktop, this time with hi-def graphics and a full interactive soundtrack. It's going to be coming to Steam and direct on my website on February 11th."

Kotaku: 2010 Life Love Game Design Challenge Offers $2.5K Prize
"It's the kick off for the third annual Life. Love. Game Design Challenge. This flash design contest challenges budding developers to create a game that deals with teen dating violence without using any violence in the game."

MochiLand: "The Reality Bytes Flash Game Contest" announcement
"In the Reality Bytes Flash game contest, you have three months to create a game in the simulation or resource management genre. The contest will be running from February 2nd to April 30th, and there's $15,000 to be split among the winners."

GameSetWatch: Tale of Tales Releases First iPhone Game
"Indie game developer Tale of Tales launched its first iPhone/iPod Touch title, Vanitas, a meditative piece designed without rules or rewards. It's now available through the handset's App Store for $0.99."

Puppyblog: Revenge of the Titans - latest screenshots
"Revenge of the Titans is a game that has all of the great bits of Titan Attacks, like shooting things and buying stuff in a shop, but completely playable with a mouse."

Aztez Development Blog: Impact Effects
"I have created a piece of Unity content that showcases the different effects Aztez will use."

Browser Game Pick: Robot Unicorn Attack (Adult Swim)

February 5, 2010 7:15 PM | Michael Rose


Finally your dreams have come true - it's Canabalt... with robot unicorns!

OK, so technically Robot Unicorn Attack is a 2-button game, but the whole experience is just as beautifully polished as the Balt. The unicorn can double jump, and also rush then jump to allow for making big gaps. Score goes up as you run, and extra points are obtained for collecting fairies and smashing stars.

It looks lovely, it has an awesome name, and that music... Fantastic stuff. Give it a play over at Adult Swim.

Interview: Rob Jagnow from Lazy 8 Studios

February 5, 2010 7:00 PM | Tim W.

[Originally published on Mod DB, these interviews from Leo Jaitley of Dejobaan Games explores the neat nooks and crannies in indie gaming. This week the spotlight's on Rob Jagnow, founder and CEO of Lazy 8 Studios.]

What do Lazy 8 Studios of San Francisco, CA and Dejobaan Games of Watertown, MA have in common? Both studios are Independent Game Festival (IGF) Finalists in the "Excellence in Design" category. In this, the latest in Dejobaan's interview series titled "Half a Million Seconds with and Indie Developer," Leo finds out why Rob went Indie and gives you some insights into what it takes to be an IGF Finalist.

They say your name is Rob....tell us more...

RJ: Hey, folks. I'm Rob, Founder and CEO of Lazy 8 Studios in San Francisco. In a way, I feel like I stumbled into game development. I interned at Pixar for a couple summers while I was getting my Ph.D. and I fully expected that when I finished school, I'd travel around the world for a year and go back to Pixar. But when graduation finally came, I found myself in an accidental relationship -- one of those, "when you're least expecting it" relationships. So I went ahead with my plans to travel the world for a year and then ended up back in Boston to be with my boyfriend. The job hunt led me to Demiurge, a small game studio in Cambridge, and I fell in love with game development. When my boyfriend graduated, his job hunt led him to Google, so we moved together to San Francisco and I decided to try my hand at starting a company of my own. And thus, Lazy 8 Studios was born.

Freeware Game Pick: Chokotto DiaRunba (Studio Runba)

February 5, 2010 7:00 AM | Tim W.

Chokotto DiaRunba (thanks to Tacashi and anonymous for the name translation) is a small puzzle game in which you have no direct control over the main character, but you can select which tiles to slide vertically to create a path for her to move forward. Pressing the Z key speeds up the action, and it is game over if you let her touch an enemy or get crushed by a tile on the left side of the screen.

Enemies can be turned into crystals to collect by leading them towards each other. When two of the bearded red enemies are positioned side by side, they will disappear in a puff of smoke and a pair of gems will appear in their place. The green ones break out of their eggs after appearing on screen for a couple of seconds, and continue to proceed left until a block prevents them from going further. You can download the game here, but it won't work on PCs that cannot read Japanese file names. (Windows, 9.68MB)

Freeware Game Pick: Desktop Dungeons (Rodain Joubert)

February 4, 2010 11:00 PM | Tim W.

Desktop Dungeons is a puzzle-based roguelike with an emphasis on resource management, where the health of your adventurer is restored by walking into unexplored rooms or corridors. You can choose to engage an enemy immediately upon finding them, or save the tougher encounters for later after you've gained some battle experience with weaker inhabitants of the dungeon first. That is basically the gist of the game, yet once you've spent about an hour or two with it you'd realize that Desktop Dungeon has plenty of complexity to offer anyone who is willing to learn the advanced strategies, bonuses and random elements that Nandrew has implemented in this gem of a time sink.

There is only one floor to play and a boss character is hiding somewhere in the area, although you can retire from your quest at any time and have the final score tabulated based on your actions and achievements. Players can switch between windowed and full screen mode using the F4 function key. (Windows, 2.85MB)

Browser Game Pick: One Button Bob (Tom Vencel)

February 4, 2010 12:00 PM | Tim W.

One Button Bob is a single-button action game in which you have to help Bob survive an obstacle course to reach the treasure he desires. The control scheme is switched around in every room, meaning that you could be running away from a boulder, climbing a set of ladders or jumping from one platform to another as you venture further into the cave.

It takes about ten or fifteen minutes to finish the entire adventure, and there isn't really any incentive to replay it after you've completed your quest.

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