I Can Hold My Breath Forever is an underwater exploration adventure created by Jake Elliott for the Experimental Gameplay '10 Seconds' competition. The game follows a small creature as it dives deep to find its friend.

Along the way, the friend has left notes for the protagonist to find, which act as save points. Every time it dives into the water, a timer starts, counting down from 10 seconds. If it reaches zero, it dies and you'll be sent back to the last note you read.

It's incredibly powerful stuff. There's a dark yet lovely vibe to it all, and the 10 second time limit adds a sense of urgency - you know you'll be simply sent back to a recent point, yet the thought of killing the little guy plays on your mind.

It's available to play here.