Organizers of this year's Game Developers Conference and Independent Games Festival have been documenting the March 9th-13th San Francisco event in visual form.

Firstly, here's a look at the scene around the Independent Games Summit, which took place on the Tuesday and Wednesday of the five-day event, and included lectures from notables like 2D Boy's Ron Carmel, Tuning's Jonatan "cactus" Söderström, and Thatgamecompany's Robin Hunicke and Kellee Santiago.

Left to right: Jesse Venbrux, Jonatan "cactus" Söderström, Agustín "Tembac" Fernández, Terry Cavanagh, Pablo Weremczuk, Richard Perrin


Indies and Publishers: Fixing a System That Never Worked, Ron Carmel


The audience at the 2010 Independent Games Summit.

Abusing Your Players Just For Fun, Jonatan "cactus" Söderström


Scrap Metal: Pushing the Envelope with a Team of Two, Nick Waanders and Kees Rijnen (Slick Entertainment Inc.)


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Indie Games Summit speakers and attendees hang out between sessions.


Postmortem: The Design & Business Behind Fantastic Contraption, Andy Moore and Colin Northway


Effective Marketing For Indie Game Developers, John Graham (Wolfire Games)


Creating And Nurturing Your Indie Game Community, Jim Munroe (Artsy Game Incubator)


How to Manage an Exploratory Development Process, Robin Hunicke and Kellee Santiago (thatgamecompany)


Indie Gamemaker Rant! Jonatan "cactus" Söderström


[Other pictures of the Indie Games Summit speakers, alongside many other pictures of GDC 2010 taken by official event photographer Vincent Diamante, are available on The Official GDC Flickr stream.]