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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2010

Trailer: Pontifex III (Cryptic Sea)

March 21, 2010 2:01 PM | Michael Rose

Is building complex bridges your sort of thing? How about driving across said bridges? Of course it is! If only we could all be bridge-builders... oh wait, now we can! Thank you, Pontifex III!

But it all seriousness, it's shaping up to be quite a tool, not to mention looking pretty gorgeous. Apparently testing will start next week!

Trailer: Hamlet (mif2000)

March 20, 2010 4:06 PM | Michael Rose

An adventure game set in a world based on Mr. William Shakespeare's work. Dark, twisted humour. No inventory or item collecting, just logic puzzles. Oh, and boss battles. Hamlet will be released for PC on 8 April 2010.

Announcement: Nordic Game Indie Night, Presenters

March 19, 2010 5:15 PM | Tim W.

The Nordic Game Indie Night is a one-day event that is held on the eve of the Nordic Game 2010 Conference, which runs from the 28th to 30th of April in Slagthuset, Malmö, Sweden. Organized in partnership with the Copenhagen Game Collective, the purpose of the Nordic Game Indie Night is to showcase independent games created by Nordic developers to the public, with all presented games available to try throughout the night and during the conference itself.

The event kicks off with a two-hour long presentation by developers, with Jonatan "cactus" Söderström and Nicklas "Nifflas" Nygren already confirmed as speakers for the evening. Developer talks begin at 7 PM, while the party (with live music from Nifflas, among others) starts at 9 PM. Admission is free.

More Indie Game Night presenters will be revealed at the Nordic Game site soon. (information via press release)

Round-Up: Gamasutra Network Jobs, Week Of March 19

March 19, 2010 10:59 AM | Simon Carless

In our latest employment-specific round-up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry-leading game jobs section this week, including positions from SCEA Santa Monica, WB Games and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Gameloft: 3D Graphics Programmer
"As a member of our engineering team you will be part of the full development cycle of 3D video games for iPhone from start to finish, primarily focusing on 3D graphics. Duties could include: Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions; Support 3D functions and systems conceived for the production; Work with Game Developers, as well as Design teams to determine the different constraints of the game and put all the elements together."

Guerrilla Games: Senior Game Designer
"Guerrilla Games is looking to add a battle-hardened Senior Game Designer to its ranks for an upcoming project. If you're recruited, you will play a pivotal role in formulating the game design and guarding the game's vision. You will also act as a mentor, problem solver and source of bravery and inspiration for your fellow troops."

Trailer: Cadet 227 (Shen Games)

March 19, 2010 12:27 AM | Michael Rose

Alex Shen's latest project is 'an action/adventure game for the visually impaired / blind' called Cadet 227. He used Kickstarter to fund the idea, and now it's underway. The idea is to create a gaming experience which relies solely on sound with no visuals at all.

Yes, the idea has been done before, but Alex is going to great lengths to make Cadet 227 especially powerful stuff for blind gamers, researching ideas and gathering information from various sources - you can follow his work via a developer diary.

Expected to be released in the Summer, the game will be available as donationware.

Caster: Episode 2 Released

March 18, 2010 11:10 PM | Michael Rose

Episode 2 of Elecorn's terraforming blaster Caster has been released. Subtitled as 'The Lydonia Chronicles', the episode features more of the same, plus a new playable character, new missions and levels, along with a level editor.

It's available now for $4.99 along with Episode 1. Remember, if you already bought the first part, you can download Episode 2 for free!

Interviews: Limbo (Playdead), Cave Story (Nicalis)

March 18, 2010 10:00 PM | Tim W.

Here's an interview with Mads Wibroe, one of the producers for the award-winning puzzle platformer Limbo. This video doesn't exactly reveal any new information about the game, but the gameplay footage does show a lot of content not present in any of the trailers already posted (new puzzles, weather effects at the end, other inhabitants of the island, etc.)

If you missed the interview with Daisuke Amaya (or Pixel, creator of Cave Story) posted all over the internet in the last couple of days, you can find the embedded video after the cut. Cave Story WiiWare will be released in the North America region this March 22nd.

PlayDead Takes all the Attention with Limbo (Nordic Games, Gamers & Developers)

Browser Game Pick: Redivider (Nathan McCoy)

March 18, 2010 8:00 PM | Tim W.

Redivider is a Java-based arcade game with a very simple ruleset, created by Nathan as part of his weekly game release initiative. In each level you are given ten seconds to complete an objective, which could either be eliminating circles, dividing them, or a combination of the two.

By using a simple drag motion with the mouse you can draw a line from one end of the window to another, hence cutting anything that is in its path. Watch out for grey circles though, as touching those would cause you to instantly fail at the attempt to clear that level. There are thirty stages to play through in this game.

Oxeye Games' Project B, Free Postcards

March 18, 2010 5:00 PM | Tim W.

The Oxeye Games team needs your help with naming their upcoming platformer which is currently in production and scheduled for a release sometime next year. For this purpose they've printed out six different Project B postcard prints, and will send those out at random to anyone who suggests a name for their multi-platform game. If your suggested game name gets picked, a special gift will be mailed to you as well (at no extra charge).

What is Project B then? Little is known about it outside of the brief info page and leaked footage posted a couple of weeks ago. Maybe more will be revealed on the postcards?

Oxeye Games: Birthdays and Postcards

Derek Yu's Desktop Dungeons Tileset

March 18, 2010 3:00 PM | Tim W.

Not entirely sure if this addictive roguelike had actually got the attention that it truly deserved, but Derek's new tileset creation is sure to please fans who are already loving (and still playing) Rodain Joubert's Desktop Dungeons game. To start using the tileset, all you have to do is unzip it into your 'tilesets' folder, run the game executable, click on the tileset button, and type in the name 'derek' to change your default tileset to the new and improved version.

For anyone still struggling to figure out what to do for each deity and what they bestow as rewards, head on over to the awesome Desktop Dungeons wiki page to have all your questions answered.

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