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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2010

Freeware Game Pick: Chikei no Kami (Peposoft)

March 16, 2010 10:00 AM | Tim W.

Tikei no Kami is a puzzle game in the style of Psygnosis' Lemmings, where players have to guide an eggplant-headed character towards the exit in each level while avoiding any traps or obstacles that might be in his path. To achieve this you would have to drill your way through floors and walls, then build the necessary bridges or place spring contraptions to assist our hero reach higher platforms.

Hold the left mouse button to drill or place an object from your item stash. Right-click to switch between your tools. You can alternate between windowed and full screen mode by pressing the left Alt and Enter key at the same time.

To use the scroll option when viewing levels, just hold the left mouse button for a couple of seconds when the cursor is over the up or down arrow indicator. Download the game here. (Windows, 13.3MB)

GDC Gallery: 12th Annual Independent Games Festival Awards

March 16, 2010 8:39 AM | Tim W.

Organizers of this year's Game Developers Conference and Independent Games Festival have been documenting the March 9th-13th San Francisco event in visual form.

Second, following pictures from the Indie Games Summit, here's a look at pictures from the the 12th Annual Independent Games Festival Awards, where Pocketwatch Games' stylish co-op caper Monaco was the big winner of the night, nabbing the Seumas McNally Grand Prize for Best Independent Game in front of a crowd of over 3,000 GDC attendees.

The 2010 IGF hosts, Kyle Gabler (2D Boy) and Erin Robinson (Puzzle Bots)


IGF and Game Developers Choice Awards guests.

Student Showcase Award: Continuity, by Ragtime Games

GDC Video: Sound and Music as Narrative in Flower

March 15, 2010 11:45 PM | jeriaska

On the final day of the Game Developers Conference, music composer Vincent Diamante and SCEA sound designer Steve Johnson presented an audio session on the sound and music of Thatgamecompany's Flower. We've uploaded our recording of the full presentation to Vimeo, which can be seen in eight parts.

Early on, the speakers transition from a conventional slide presentation to powering up a Playstation 3 console and demonstrating each level's interrelatedness of visuals, gameplay and audio in real time.

To capture the sound of wind passing through grass, Johson detailed numerous methods, from referencing sound libraries to inviting TGC co-founder Kellee Santiago to brush a microphone through potted wheatgrass.

Diamante conceived of the music score as a microcosm of artistic eras: moving from Classical to Romantic, then modern music to modern videogame music. Beethoven and Hitoshi Sakimoto were mentioned as informing the design of the interactive audio.

The composer (pictured left) while not photographing the Game Developers Conference for Gamasutra, spent some quality time with PixelJunk Eden's art and music designer Baiyon. As hinted here, greenery has played an important role in both game composers' Playstation Network download titles.

GDC Gallery: Indie Games Summit 2010

March 15, 2010 11:30 PM | Tim W.

Organizers of this year's Game Developers Conference and Independent Games Festival have been documenting the March 9th-13th San Francisco event in visual form.

Firstly, here's a look at the scene around the Independent Games Summit, which took place on the Tuesday and Wednesday of the five-day event, and included lectures from notables like 2D Boy's Ron Carmel, Tuning's Jonatan "cactus" Söderström, and Thatgamecompany's Robin Hunicke and Kellee Santiago.

Left to right: Jesse Venbrux, Jonatan "cactus" Söderström, Agustín "Tembac" Fernández, Terry Cavanagh, Pablo Weremczuk, Richard Perrin

Indies and Publishers: Fixing a System That Never Worked, Ron Carmel

Browser Game Pick: Constellation Chaos (Scattle and Andy Wolff)

March 15, 2010 9:39 PM | Michael Rose

Originally released as downloadable freeware back in the summer, this Flash + Flixel update of Constellation Chaos features a different control scheme, music by SoulEye and much more frantic play.

Whereas the original used a keyboard-based control layout, this collab version is fully mouse controlled. The task is to connect stars together, creating constellations while dodging enemies. Shooting for a star all the way across the level rather than one nearby will rack up more points, and all your trails act as barriers to destroy the various baddie shooty things.

There's a bunch of power-ups worth grabbing too, and high score boards for those who like being the best. Reach for the stars! (I apologize profusely)

Indie Game Links: The Tiger Handheld

March 15, 2010 8:00 PM | Tim W.

Enviro-Bear 2000Today's collection of independent game links includes more indie-specific GDC write-ups, incredible indie game cliches, a look at the Experiment Gameplay Project, some iPhone rantin', and more. (image source)

1UP: How To Get Your Student Game Signed
"At a discussion panel during the last day of GDC 2010, developers who worked on Flower, The Misadventures of P.B. Winterbottom, and Portal discussed how they got their college student games noticed."

Los Angeles Times: Experimental Gameplay Project unleashes video design creativity
"Among those who live and die on a pure and irrepressible love of video game design, there's a desire to perform the craft in a space free of any of the constraints inherent in business. That's where the Experimental Gameplay Project comes in."

Gamasutra: Indie Innovators Talk Ideas, Philosophies
"During the Nuovo sessions microlectures at GDC Friday, indie game developers who are known for pushing the boundaries of innovation shared ideas and development philosophies."

Bitmob: The Indie Scene, A to Z -- Lovin' It
"Over the next year, every two weeks, I'll be taking an indie game from A to Z and exploring it, talking about my impressions before opening up a discussion with all of you."

DIYgamer: Top 5 Incredible Indie Game Cliches
"In doing our daily ritual of writing, discussing, and playing indie games we've come to notice a few hard line indie game cliches. Things that never cease to end and at least, at the very least, occur once a week."

Gamer Limit: The Road to IGF 2010
"This year's IGF is the largest to date and with good reason: the entries for this year are simply amazing in design, concept, and execution."

Indie Game Makers Rant: The stunning tale of the little game that could (video)
"Tommy Refenes from Super Meat Boy talks about the iPhone App Store at GDC 2010's Indie Game Makers Rant panel."

Freeware Game Pick: Madness (hmp)

March 15, 2010 7:00 PM | Tim W.

Madness is a seven-day project that explores the theme of insanity in a roguelike very well, where players take on the role of an adventurer who has to descend ten dungeon floors and defeat the evil Dungeon Master residing at the lowest level. If you enjoy light roguelikes, then this is definitely one game that you should download just for the concept alone.

Everything after this point is spoiler territory, and it is recommended that you try the game out yourself instead of having me reveal all of the surprises that you might encounter during your adventures here. (Windows/Linux, 1.58MB)

GDC Sees Record Attendance, Reveals 2011 Dates

March 15, 2010 3:02 PM | Simon Carless

[Just a quick note on GDC's attendance and 2011's dates, when we'll be returning to Monday-Friday. Watch for some more indie-centric galleries, including Gamma IV party, IGS, Nuovo Sessions, etc. this week.]

Organizers of the 2010 Game Developers Conference, the world's largest industry-only event dedicated to the advancement of interactive entertainment, has announced an all-time record of 18,250 game industry professionals attending San Francisco's Moscone Convention Center for the March 9th-13th event.

Surpassing last year's total of 17,000 attendees, the event - created by the UBM Techweb Game Network, as is this website - brought together experienced game developers, publishers, deal makers, industry aspirants and working press for more than 400 lectures, panels, summits, tutorials and roundtable discussions.

Offering a full five days of content, the event also hosted an extensive Exposition floor, featuring the biggest firms in the games space alongside the Career Pavilion and associated Game Career Seminar.

Also presented were the 12th Annual Independent Games Festival, the 10th Annual Game Developers Choice Awards, Game Connection America, and more opportunities for networking, discussing business, sharing knowledge, and meeting with equally-devoted fellow developers.

Following the success of the show, organizers of the Game Developers Conference have announced that GDC 2011 will return to the Moscone Convention Center in San Francisco from Monday, February 28 to Friday, March 4, 2011, with a call for lecture submissions to open this Summer.

Trailer: 4Fourths (Mikengreg)

March 15, 2010 3:00 PM | Tim W.

I'm going to post this on the front page because a few people might not have noticed this trailer when the Gamma IV write-up went live just a couple of days ago. According to Mike:

"4Fourths is a 4-player team game, and is probably my favourite Gamma IV winner. Created by Mikengreg, two spaceships adorn the left and right edge of the screen, with a player controlling each (tapping the button boosts the ship up the screen, while releasing it lets the ship fall slowly down). The other two players control the guns, which are both facing into the centre of the level.

Huge boss ships are then sent one by one down the centre of the screen, and the 4 players work together to take each out. Being on opposite sides of the action, it is possible to shoot your team-mates and kill them, so careful blasting is necessary. Of course, you'll probably want to shoot your team-mates anyway since, let's face it, killing each other is fun. Mikengreg are looking for someone to help them take the idea to the next stage, so if you're a publisher-type person reading this - make this happen please."

Browser Game Pick: A Most Peculiar Adventure (Ido Yehieli)

March 15, 2010 3:00 AM | Tim W.

Think roguelike meet Small Worlds, and you'd have a pretty good idea of what Team Lantickall's A Most Peculiar Adventure is all about. Viewed from an overhead perspective, your quest is to find a complete set of suits, each hidden somewhere in four separate secret caverns on the area map.

Similar to controlling a tank, you use the left or right cursor key to change the character's facing position, then press the up arrow key to move forward one tile at a time. The game will work on either Windows, Mac OS X and Linux, provided that Java is already installed on your machine.

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