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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For March, 2010

Gamma IV Games Announced, Playable at GDC 2010

March 8, 2010 7:06 AM | Tim W.

Kokoromi has today announced the six games selected for this year's Gamma IV showcase, the 'One Button Games'-themed showcase.

The chosen entries will make their debut at the Gamma IV party on Wednesday March 10th, and then be shown from March 11th-13th at the Gamma IV Pavilion on the GDC Expo Floor, with this part of the exhibition held in association with the organizers of the Game Developers Conference, the UBM Techweb Game Network.

The press release (with more information about the event) is as follows:

SAN FRANCISCO, March 7, 2010 – Montreal’s Kokoromi announces 6 new one button games.

Gamma IV, Kokoromi’s groundbreaking experimental videogame party, comes to San Francisco’s Mezzanine (444 Jessie Street) this Wednesday, March 10th, 2010. Kokoromi is pleased to announce six brand-new One Button Games, chosen from over 150 submissions, for this year’s Gamma:

Silent Skies by Spyeart
Poto & Cabenga by Honeyslug
4Fourths by Mikengreg
B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now) by Copenhagen Game Collective
GAMMA IV - THE GAME by cactus
Faraway by Steph Thirion

This year presented a significant curatorial challenge for Kokoromi, given the exceptional quality and diversity of submissions to our “one-button games” call. The six games chosen demonstrate creative approaches to the one-button restriction, tailored to the unique challenges of Gamma’s “new arcade” format. Games will be displayed on large screen projections and set to music from Starpause (SF), Baiyon (Kyoto), Class Prez (ATX), and more.

From March 11th-13th, check out the One Button Games showcase at the Gamma IV Pavilion on the GDC Show Floor, presented in association with the Game Developers Conference.

On the evening of March 12th, come see One Button Objects, a collection of playful circuit hacked creations inspired by the Gamma4 theme, at Gray Area Foundation for the Arts (55 Taylor St. San Francisco).

Gamma IV
Wednesday, March 10th, 8pm-3am
Free entry with any GDC badge
$10 public admission
Entry to Mezzanine is 21+, with I.D.

For more information visit www.kokoromi.org

Trailer: JoyJoy (Radiangames)

March 7, 2010 3:42 AM | Michael Rose


JoyJoy is a beautiful-looking twin-stick shooter coming to Xbox Live Indie Games in the next couple of months. Apparently this is the first game in a series of releases by Radiangames. There's an interview with Luke Schneider, the one-man band behind it all, over on Gamasutra.

Standalone Demo for Hazard: The Journey of Life Now Available

March 6, 2010 3:00 PM | Tim W.


A standalone demo for Alexander Bruce's Hazard: The Journey of Life is now available for download. This UT3 mod was selected as one of the finalists for the Sense of Wonder Night 2009 event, and it even won a couple of prizes in the Make Something Unreal contest.

You won't need Unreal Tournament 3 installed on your PC to play the UDK build of Hazard. The full version will be available sometime in 2010.

Freeware Mod Pick: Hazard - The Journey of Life (IndieGames)

Round-Up: Gamasutra Network Jobs, Week Of March 5

March 6, 2010 1:24 PM | Simon Carless

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from Sledgehammer Games, Crystal Dynamics and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision Minneapolis: Associate Producer
"Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes, Bakugan, Monster Jam, Cabela's, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you."

Desktop Dungeons Updated to Version 0.05, New Tiles

March 6, 2010 12:09 AM | Tim W.


Version 0.05 of Rodain Joubert's puzzle-roguelike game Desktop Dungeons was released today, with the addition of new character races, classes and dungeons being the first thing that most players will notice upon starting a brand new quest. Anything that you've unlocked in the previous version can be carried over to this new release by simply copying the old character files from one folder to another.

There are brand new character graphics and tiles for each individual dungeons as well, while the mouseover text is definitely a welcome addition. Glyphs are now converted to bonuses by dragging them to the convert icon, and spellcasting is easier with the implementation of keyboard shortcuts. Basic custom tileset support is already included with this build, and editing them is just a matter of replacing the old graphics with new ones. Still Windows only.

Freeware Game Pick: Desktop Dungeon (IndieGames)

Indie Game Links: Sick of Hearing About Meat Boy & Monaco

March 5, 2010 10:10 AM | Tim W.

Cave StoryToday's collection of independent game links: a comic that's not drawn by Edmund McMillen, the release of a couple of games not made by Andy Schatz or Tommy Refenes, and some free soundtracks which were definitely not composed by Danny Baranowsky. (image source)

Lively Ivy: Fantasy vs. Reality
"If you've ever wondered what it's like to be an indie game developer, boy do I have some slides for you."

Kloonigames: Count On Me
"In January we decided to check out what openFrameworks was all about. It's actually pretty good. So I decided to go along and do an iPhone game about matching stuff with it."

The Bottom Feeder: Avernum 6 For Windows Released
"We have finally released Avernum 6, the final game in the Avernum saga, for Windows. If you like huge, indie role-playing games with a retro flair, you could do worse than to check it out."

GameSetWatch: CarneyVale: Showtime Swings To Games for Windows Live
"CarneyVale: Showtime, the game that beat out 350 entries to win $40,000 at Microsoft's XNA Dream-Build-Play competition in 2008, will arrive on PCs later this year thanks to an exclusive distribution contract with Games for Windows Live."

Indie Strategy Games: The Indie Strategy Bundle
Gratuitous Space Battles, Solium Infernum and AI War at only $49.99, but for this weekend only.

Deadheat Interactive: Sword of Legends Demo
"Most of the game engine is complete, but the demo only really shows off a very small portion of it. Maybe one day progress will continue, but at the moment it's currently on hold."

Osmos: Exclusive Free Soundtrack
"Many fans have requested for the music to Osmos, so here it is. It's an extended, free soundtrack, running 50 minutes in total."

The Marionette: Soundtrack Exclusive
"For a short period of one week, I'm making the soundtrack available especially for everyone. The soundtrack includes full versions of many of the tunes found in the game."

Browser Game Pick: Dragondot (Nathan McCoy)

March 5, 2010 4:30 AM | Tim W.


Dragondot is an action RPG in which you play as a dragon that can only claw at its adversaries at first, but will gain new and improved abilities whenever it gains enough experience to level up. Area bonuses are awarded if you manage to keep all kobolds in the room alive while slaying all of your enemies.

A browser capable of running Java applets is required to play this game.

Announcement: Shank Release Planned on XBLA, PSN and PC

March 4, 2010 5:06 PM | Tim W.


The game is still some ways from being finished, but Klei CEO Jamie Cheng has today confirmed that the IGF-nominated Shank will be released on the Xbox Live Arcade, Playstation Network and PC when it is ready to ship.

EA Partners will serve as the publisher for Klei Entertainment's 2D brawler on all three platforms. Shank is currently competing for the Visual Art Excellence award in this year's IGF, and GDC attendees can get to play a special preview build of the game at the IGF Pavilion next week.

Shank: Klei signs with EA Partners for Shank
Gamasutra: EA Partners Signs Shank

Apple Features IGF Mobile Finalists On iPhone App Store

March 4, 2010 2:35 PM | Simon Carless

Apple has launched a new section on the front page of the iTunes App Store highlighting nominees and finalists in the third annual Independent Games Festival Mobile competition.

IGF Mobile, now in its third year, is a sister event to the Independent Games Festival that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices.

The Cupertino-based iPhone creator is prominently featuring the IGF Mobile titles at least partly because four of the five category winners in this year's event were developed for the iPhone and iPod Touch platforms, including:

- Technical Achievement: Stair Dismount (Secret Exit)
- Audio Achievement: Lilt Line (Different Cloth)
- Achievement in Art: Superbrothers: Sword & Sworcery EP (Superbrothers, Capy, Jim Guthrie -- Unreleased)
- Best iPhone Game: Spider: The Secret of Bryce Manor (Tiger Style Games)

The Best Mobile Game Design award went to Powerhead Games' Nintendo DSiWare title Glow Artisan, not currently available for Apple's hardware.

IGF Finalist Shatter is Coming to Steam This March

March 4, 2010 2:00 PM | Tim W.


New Zealand-based development studio Sidhe has announced plans to release the IGF-nominated Shatter for PC via Steam sometime this month. A former PSN exclusive, the Steam version will include support for leaderboards and achievements, plus PC-exclusive game modes like Time Attack and the brand-new Endless Mode.

Shatter is currently competing for the Excellence in Audio and Audience awards in this year's IGF. The game had also previously won IGN's Best Playstation Store Game of 2009 and Best Downloadable Title at the 2009 GDAA Game Developer and Independent Awards. (source)

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