Recent Interviews Posts
Azarashi: Studio Pixel's Leap to iOS
-January 25, 2012 10:30 PM
Indie Game Links: Voxel Fail, Flirt-Off Win
-January 24, 2012 3:00 PM
Blip Tokyo Q&A: Nullsleep Interviews Manabu Namiki
-January 13, 2012 11:30 PM
Interview: Vlambeer on the iOS launch of Super Crate Box
-January 13, 2012 3:00 AM
In Depth: Comic Market 81
-January 7, 2012 3:00 AM
SkyGoblin's Theodor Waern Talks About Going From 2D To 3D
-January 3, 2012 6:00 PM
The Making Of Fez, The Breaking Of Phil Fish
-December 13, 2011 5:00 AM
Interview: Feign Developer Ian Snyder Turns to Jelly
-December 6, 2011 3:00 AM
The Fourth Wall has Eyez: Having the Same Mechanic Part 2
-December 5, 2011 3:00 AM
Cave Story Dev Daisuke Amaya on Rockfish and iOS Development
-December 2, 2011 3:00 AM
FLX Devs: Experimenting in and Defining Games
-December 1, 2011 3:00 PM
Building around the Music with POP: Methodology Experiment 1
-November 30, 2011 3:00 PM
The Fourth Wall has Eyez: Having the Same Mechanic Part 1
-November 28, 2011 3:00 PM
Bastion Q&A: Creating a Narrator's Voice
-November 26, 2011 6:15 PM
ibb and obb, duet devs: Things that "Can't be Copied" Part 2
-November 21, 2011 11:00 PM
Zach Gage Tackles A Genre He Hates With SpellTower
-November 21, 2011 12:00 AM
ibb and obb, Duet Devs: Things that "Can't be Copied" Part 1
-November 17, 2011 11:00 PM
Passionate Frustration: Tale Of Tales' Dark Journey
-November 16, 2011 6:00 AM
From Artist to Superimposing Game Designer: Chris Makris on Fader
-November 16, 2011 2:23 AM
High Frequency Q&A: Rethinking Remixes on PixelJunk SideScroller
-November 10, 2011 11:00 PM
Interview: Alec Holowka On Unity Tutorials, Alone In Dreams, And Isolation
-November 8, 2011 1:00 PM
Interview: Chevy Ray Johnston On Hollow's Deep, Adjusting To Large Projects
-November 7, 2011 12:00 PM
Supergiant's Amir Rao: 'You Don't Have To Quit Your Day Jobs' To Go Indie
-November 7, 2011 12:00 AM
Music: Songs We Heard in ilomilo
-November 3, 2011 1:00 AM
Building a Better Kickstarter Campaign
-November 2, 2011 3:00 AM
Honeyslug On Prototyping, Playtesting Frobisher Says For Vita
-October 28, 2011 12:00 AM
Blip Tokyo: the 8-bit Apps of m7kenji
-October 21, 2011 11:00 PM
Interview: The Artist is Present Questions 'Can Art Be Games?'
-October 19, 2011 12:00 AM
Q&A: Between Samorosts, Floex's Zorya Emerges
-October 15, 2011 10:15 PM
IndieCade 2011: The Takeaway
-October 10, 2011 7:30 AM