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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2010

Trailer: Fishbane (Droqen)

May 22, 2010 11:43 AM | Michael Rose

Fishbane is a puzzle platformer involving spears, switches and balloons with sad faces. The protagonist can throw spears into walls and use them as platforms. I particularly like when he throws a spear, then jumps on top and rides it over a gap.

The game is currently finished, but Droqen is looking for a sponsor. So expect a release sometime very soon!

Interviews: Nifflas, Playdead, Copenhagen Game Collective

May 21, 2010 3:00 PM | Tim W.


Here's a couple of interviews from the Nordic Game 2010 event in Sweden last month, starting with Nicklas Nygren talking about FiNCK, Saira, and the upcoming WiiWare release NightSky. FiNCK is currently undergoing an open beta testing phase, with the full version scheduled for a release this coming May 24th (Monday). Nifflas has decided to distribute the game as a free download, but it will cost $4 to purchase a serial key for unlocking FiNCK's custom level support.

Interviews with Mads Wibroe of Playdead (Limbo), Cockroach Inc. (The Dream Machine) and The Copenhagen Game Collective are all in the extended.

Browser Game Pick: Death Row Diner (Adult Swim)

May 21, 2010 12:00 PM | Tim W.


Death Row Diner is a satirical take on Diner Dash set inside a prison cafeteria, where you're placed in control of a lunchlady who has to serve inmates their meal and clean up their mess afterwards. Prisoners will start a fight if the service is too slow, and if that happens you'll have to break them up before it ends in bloddshed. Players will have to retry the stage if too many fatalities occur in one day.

The game starts out real easy so that you can get used to queuing up tasks, and things will only begin to get hectic when the prison warden decides to join the inmates for lunch. Unlike Diner Dash, prisoners in Death Row Diner comes in twos and fours, and there's never really anything to buy, upgrade or renovate in your cafeteria during the entire three weeks of your job in the prison.

Round-Up: Gamasutra Network Jobs, Week Of May 21

May 21, 2010 12:31 AM | Chris Remo

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Insomniac, Sledgehammer, Relic, and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Insomniac Games: SFX Artist
"Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for, and have two fantastic studios - one in Burbank, CA and one in Durham, North Carolina. Come check us out!"

Relic Entertainment: Senior Artist/Lighter
"At Relic Entertainment we are developing an original game for PS3 and Xbox 360 and continue to build on our history of award winning games - games like Company of Heroes, Dawn of War, and Homeworld. Experience freedom of creativity and know your contribution is valued and recognized by the Relic team and also by gamers and industry experts around the globe.

"Life outside of Relic? You bet. We know, it's a novel idea, but one we not only embrace, we enforce. If you are going to live in Vancouver, you better have time away from work to take advantage of all this city has to offer. Vancouver is consistently ranked in the top most livable cities in the world. Where else can you get up and choose between beach volleyball, city nightlife, or boarding the glacier, all within 90 minutes? We've got mountains. We've got ocean. We've got a chill studio in the heart of downtown. And... We've got donuts every Friday. What more could you ask for?"

Browser Game Pick: Mamono Sweeper (Hojamaka Games)

May 20, 2010 6:00 PM | Tim W.


Mamono Sweeper is a unique take on the classic puzzle game included with nearly every single release of Windows, where mines are replaced with monsters and you now have RPG-like character stats to keep track of. You gain experience points by defeating monsters, although players will start to receive damage if they take on an enemy that is of a higher level than them.

Similar to Minesweeper, the numbers indicate the sum of every monster's level in the surrounding squares. With a bit of deduction you can easily pick out the location of low-level monsters that can be fought without losing any hit points. A table at the bottom of the page contains information on the five types of monsters that populate the board. You can use the A or D keys to mark tiles, and clicking on an enemy that is already defeated will reveal the number underneath it.

The huge and extreme versions of Mamono Sweeper are also available to play online, where the number of high-level monsters had been increased to make the game a bit more challenging for Minesweeper veterans. (source: Nekogames)

Browser Game Pick: Orton and the Princess (Chman)

May 20, 2010 1:00 AM | Tim W.


Orton and the Princess is a Flixel-based 2D platformer that features eighteen levels in total, where players are in control of a square-shaped hero on a quest to rescue the princess referenced by the title. The game was designed to be challenging and frustrating, although the difficulty doesn't quite reach the heights of Jumper and Meat Boy.

Moving platforms, spikes, and things that shoot at you will try to hinder your attempts at rescuing the protagonist's heartthrob, but it's unlikely that they'll trouble you too much since the game offers unlimited retries for every stage. (discussion thread)

Preview: Grace's Diary (hima)

May 19, 2010 10:00 PM | Tim W.


Here's a quick look at hima's Flixel game Grace's Diary, a visual novel adventure created for the 2010 Life. Love. Game Design Challenge (an annual competition that educates on the subject of teen dating violence). The story is about a student named Grace and her best friend Natalie, whom she thinks might be involved in an abusive relationship. In the game you must search for clues that convince Natalie to review her situation before it is too late to act.

Grace's Diary (and other submitted entries) should be released around May 27th, which is the day when the competition results are set to be announced.

Help Fund 'Indie Game: The Movie'

May 19, 2010 5:00 AM | Michael Rose

A documentary following indie developers and gathering their thoughts on the "creative process" on making games is currently being filmed.

Similar to the film concept "You Meet The Nicest People Making Videogames" from a few months ago (which unfortunately doesn't appear to be on course to meet the target pledge), Indie Game: The Movie is set to feature a variety of well-known indie gaming figures and document the way their projects and ways of life reflect the indie gaming scene as a whole.

The teaser trailer above features Edmund McMillen (Gish, Super Meat Boy), and can also be found over on the Kickstarter page (if anyone knows how to embed Kickstarter videos, please let me know!) that's definitely worth watching. If $15,000 is pledged by July 20th, the film will be a go-go, so if any of this interests you, make sure you throw some cash their way.

There's a couple more teaser videos just after the cut.

iPhone Game Pick: Kometen (Erik Svedäng & Niklas Åkerblad)

May 18, 2010 8:33 PM | Michael Rose

kometen.jpg

Kometen is a gorgeous exploration experience developed by Erik Svedäng, developer of the IGF-winning Blueberry Garden. Filled with beautiful watercolour art by Niklas Åkerblad, there is no real goal as such - the idea is to shoot around the universe discovering planets and seeing the sights.

You are a comet, directed via the gravity of surrounding planets. Utilize their gravitational pulls to fire off in a specific direction, or simply float along, checking out the space scenery. There's a map showing all the planets in the area, and selecting one will bring a marker up, showing exactly which way to go. Along the way there is lots of strange space debris which the comet can eat. Eat enough to unleash a huge speed boost.

It's very much along the lines of Blueberry Garden in terms of exploration. Well, without the deadly rising water. There's a great soundtrack to go along with the action too - it's all very soothing and laid-back.

If you've got an iGummy and think this sounds like your sort of ride, it's available now from the App Store for $2.99 / £1.79. Trailer is after the cut.

Indie Game Links: Trial and Error

May 18, 2010 7:00 PM | Tim W.

Today's collection of independent game links includes an article about Microsoft's Summer of Arcade promotion, plans for an iPhone port of Pixeljam Games' Dino Run, and an account of the costs involved in setting up a show booth by Shoot 1UP developer Nathan Fouts. (image source)

Game Tycoon: Trials and Tribulations of Summer
"Summer of Arcade will have to change or, at very least, cease to be Microsoft's ultimate promotion for the XBLA service."

GameSetWatch: Dino Run Dashing To iPhone
"Dino Run is headed to the iPhone, thanks to PixelJAM Games and Spiralstorm Games (Flyloop)."

Gamasutra: The Challenges of Exhibiting At PAX
"Nathan Fouts writes a detailed report about his experiences promoting his Xbox Indie Games titles Shoot 1UP (pictured) and Grapple Buggy at PAX East, with a detailed breakdown of costs and caveats."

Unity Technologies Blog: Interview with Muse Games
"I'm not sure why so many people choose to clone games they've seen countless times before. Don't sell yourself short. If you only had one chance to make a game ever, even if its just in your spare time, what game would you make? Make that game. That will go miles further than any marketing you can do."

Indie Game Magazine: Issue 10 is on Sale, Featuring the IGF and Puzzlebots
"The best games are shown at the Indie Game Festival every year, so we take a look at some of the best past winners and some of the new entries. We review Machinarium, Osmos, Saira, and more."

Nifflas' Support Forum: Games in Development
"FiNCK will now be free (kind of), which means that the main FiNCK world is free and only custom level support is an add-on that can be purchased. Before FiNCK is released in one week, I'm going to have an open testing phase."

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