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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For May, 2010

Indie Game Links: Out of Limbo

May 11, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes an update on the XBLA port of Spelunky, interviews with developers Farbs and Jason Rohrer, plus a chat with Playdead's CEO Dino Patti about their upcoming XBLA release Limbo. (image source)

Charge Shot: A Talk with Jason Rohrer
"We cover a lot of ground in our 45-minute talk with Jason – we opened with Sleep is Death, discussed his upcoming Nintendo DS game Diamond Trust of London, and finally we asked him to weigh in on the great Games as Art debate."

Mersey Remakes: SYNSO:Championship Edition is now available
"It’s a five-minute score attack shinied up version of the original Squid Yes! Not So Octopus!, as usual it’s on 'pay what you want' and can be grabbed from Bagfull Of Wrong right this very second."

Sydney Morning Herald Blogs: Indie Forever
"Screen Play chats with Farbs about topics like his new life as an independent developer, where his passion for indie games comes from, the frustrations of working for a major publisher, the challenges of running a one-man studio, and games that have impressed him."

GameSetWatch: Sample Spelunky's XBLA Soundtrack
"The XBLA port of Spelunky has a new soundtrack from chiptune artist Eirik 'Phlogiston' Suhrke -- his game music credits include Darthlupi's Wonder Bounce, cactus's Ping Pong, and Bisse's I Was in the War. The Norwegian composer had posted a teaser medley of songs for Spelunky XBLA, which you can download from the official site for the game."

IFC.com: Everybody Do the Limbo
"PlayDead's CEO Dino Patti graciously took out time from giving Limbo its final bits of polish to answer some questions about their debut XBLA release."

Ludum Dare: Ludum Dare 17 Results
"Ludum Dare 17 voting has finally ended, so let's get you some results. You can check out the top twenty games here."

Samorost 2 Added To Humble Indie Bundle

May 10, 2010 7:00 PM | Tim W.


A minor update on Wolfire's awesome Humble Indie Bundle offer: anyone who purchases (or had already bought) the pack will get Amanita Design's Samorost 2 for free. That's six great games in total, for whatever price you want to pay for them.

The promotion is set to end in about ten hours from now, and part of the proceeds from the sale will go to charity, so there's really no excuse not to participate for a good cause. The games included are DRM-free versions of Aquaria, World of Goo, Lugaru HD, Gish and Penumbra: Overture across all three platforms (Mac, Windows and Linux), and by supporting the initiative you're sending out a strong message to the developers that you'd want to see more of these deals in the future.

We're keeping an eye on the total raised counter as well, since Wolfire Games had stated (and I've confirmed it with Jeff) that source codes for Gish, Penumbra: Overture and Lugaru will be released if it passes the one million mark.

Browser Game Pick: Prosopamnesia (Alejandro Grilli J.)

May 10, 2010 3:00 AM | Tim W.

Prosopamnesia is a surprisingly clever piece of work that accepts only mouse gestures as input, although players will need to spend at least a couple of minutes experimenting with it before they can begin to comprehend what agj's Negative Capability entry is supposed to be about.

Note that you will need a constant internet connection for Prosopamnesia to work properly, as the application might break if it has problems retrieving the data it needs from Google. The discussion thread can be found here.

Preview: Super Meat Boy (Team Meat)

May 9, 2010 12:00 AM | Tim W.


Caution: loud music.

Here's a preview clip of Super Meat Boy in action, showing bits and pieces of the new levels designed for Team Meat's upcoming XBLA platformer (also for Windows, Mac and WiiWare). I'm guessing that the video was made to convince voters to pick their game for a GTTV feature, so we will see if their ploy really worked when the episode airs this May 28th.

Fractal Demo Available; Pre-orders Open

May 8, 2010 11:52 AM | Michael Rose

fractal.jpg

Cypher Prime's Auditorium was one of my favourite games from last year, so I was excited to see if its next release, Fractal, would be just as beautiful. A browser demo has just appeared online, and praise the Prime, it's lovely stuff.

Given a hexagonal grid, the idea is to push pieces around the board and create 'blooms', which then explode, sending other blocks all over and hopefully creating a chain reaction. Each level has a specific number of blooms you need to achieve, but there's always a limit to how many pushes you have at your disposal.

Once again, Cypher Prime has melded sound and vision to satisfying effect. You definitely need to go and try this puzzle game out before its release in 'late May', as pre-orders are available for $9.99, with a final price of $14.99 after release.

Go play!

Indie Game Links: Dream a Little Dream

May 8, 2010 2:00 AM | Tim W.

Today's collection of independent game links includes some advice on hosting your games for free, results for the Dream.Build.Play 2010 competition, a couple of game recommendations, and thoughts from Wolfire Games about the piracy issue. (image source)

Ludum Dare: Using Google Sites to host a game
"Here is a quick explanation on how to use Google Sites to host your game." We'd recommend Dropbox and Game Jolt for your file hosting needs too.

Wolfire Games: Another view of game piracy
"It's easier for these developers to point their fingers at pirates than to face the real problem: that their games are not fun on PC."

GamerBytes: Lumi Wins Dream.Build.Play 2010
"The other finalists include A.R.E.S, a sweet looking game reminiscent of classic Mega Man and Metroid games, Prismatic Solid -- a nice looking top-down scrolling shooter and finally Beat Hazard -- a music based twin-stick shooter that's already available on both the Xbox Indies and Steam."

Games Aren't Numbers: Every Day the Same Dream Diary
"There are no games quite like Yume Nikki (pictured), at least not that are comparable in their focus and scope."

Kotaku: Where Too Much Tower Defence Is Barely Enough
"In Nicemetal, you have to use your turrets to stop a giant mech from breaching your base. Unfortunately, none of your turrets are manned. What you have to do is click on a turret to send one of your troops to it. Thoroughly recommended."

The A.V. Club: An interview with art-game creator Jason Rohrer
"We spoke with Jason about interactive storytelling, his upcoming games, make-believe, and the politics of the diamond trade."

The 8th Circuit: Exclusive Team Meat Interview on Super Meat Boy
"I spoke to the guys from Team Meat and they had some interesting things to say.."

Browser Game Pick: Give Up, Robot (Matt Thorson)

May 7, 2010 5:15 PM | Michael Rose

GIVEUPROBOT.PNG

Give Up, Robot is a psychedelic platformer about a dancing robot. A sinister voice tells him to give up his quest at every available moment (à la Portal), but still he battles on through 60 levels which become more intriguing and clever as progression is made.

The game implements a grappling hook system, so prepare to do a fair bit of swinging between moving platforms and dodging spinny things of death. There's some wonderful level design around level 25 onwards that really got me smiling.

Great stuff. Play it over at AdultSwim.

Round-Up: Gamasutra Network Jobs, Week Of May 7

May 7, 2010 4:00 PM | Eric Caoili

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Bethesda, Playfish, and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Bethesda Softworks: Quest Designer
"Bethesda Softworks, one of the premier creators of entertainment software, has been producing quality games since it was first founded in 1986. As part of the ZeniMax Media Inc. family, Bethesda has access to some of the most talented artists, designers, and programmers in the industry. Bethesda Game Studios is the award-winning studio that won 2006 Game of the Year awards for The Elder Scrolls IV: Oblivion, and 2008 Game of the Year awards for Fallout 3."

Playfish: Server Developer
"Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. To date, more than 200 million Playfish games have been installed and played by millions of people worldwide. Its games are amongst the most acclaimed and popular online, including Pet Society, Restaurant City, Hotel City, Country Story and Who Has The Biggest Brain? Playfish has development studios in London, San Francisco, Beijing and Tromso, Norway."

Omni Systems Announce Sci-Fi Exploration Game: Freeman

May 6, 2010 5:43 PM | Michael Rose

freeman.jpg

Rudolf Kremers, co-developer on the wonderful strategy title Eufloria, has announced his latest gaming venture. Freeman is being developed by a group of very capable indies, and is due for release sometime next year.

There aren't many details as of yet, but here is what we know: Freeman is an exploration game set in space, where a strong sense of discovery and wonder are key elements in the hopefully enjoyable experience. The gameplay will have a 2D non-linear roaming style, with 'strong narrative elements'. It will also be extremely moddable, allowing players to create their own storylines.

It's under production by Omni Systems, which comprises of Dugan Jackson, Byron Atkinson-Jones, Rudolf Kremers and Brian Grainger. Head over to the official Freeman site to find out more details and check out the members of the team.

Freeware Game Pick: Challenge from Kiyoshi (8bits fanatics)

May 5, 2010 8:00 PM | Tim W.


Challenge from Kiyoshi is a 2D platformer that was designed to be extremely unforgiving, with plenty of instant-kill traps more likely to cause frustration than a feeling of amusement. Some puzzles require the player to think out of the box, and there are even a couple of invisible platforms that can only be found by trial and error.

Pressing the X key causes your character to jump, and you can leap even higher if you press the same button while squatting down. Tap the D key to throw a couple of punches and kicks, or use the Tab key to kill yourself and return to the checkpoint at the start of the stage. The space key can be used to pause the game at any time, while pressing the F4 function key switches between full screen and windowed mode.

Challenge from Kiyoshi is a game that will not appeal to casual players, but it does provide the sort of entertainment that fans of difficult platformers will definitely appreciate. Get the English version here. (Windows, 8.44MB)

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