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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2010

Sale: Flotilla Only $2.50 on Steam

June 27, 2010 11:00 PM | Tim W.

Today's Steam special is Brendon Chung's turn-based strategy game Flotilla, which is currently on sale for only $2.50 (75% off the original $10 price). A demo for the game is available from Steam and the official site, where you can test out both single and two-player modes before deciding on a purchase.

Flotilla was one of our top ten Xbox Live Indie Game picks for 2010 as well, but it's going to cost you 400 MS points ($5) to purchase it for your Xbox360 console. This Steam offer is valid for one day only, so if you were on the fence about grabbing it earlier then this promotion should sway you over.

Sale: Zeno Clash Only $3.75 on Steam

June 26, 2010 10:00 PM | Tim W.


ACE Team's first-person melee fighting game Zeno Clash is on sale for only $3.75 over at Steam today (original price $15). Previously-released free DLCs like the Zeno Clash model pack for Garry's Mod and three new levels for the challenge towers (called 'The Pit') are also included in this bundle.

Another one of Steam's daily specials worthy of a mention is Audiosurf, which is currently on sale at $2.50 (original price $10). Both offers are valid for today only, so if you haven't bought either game yet then here's a great opportunity to do so at ridiculously discounted prices.

Browser Game Pick: 60s to Save the Queen (Ozzie Mercado)

June 26, 2010 8:00 AM | Tim W.


60s to Save the Queen is a single-screen 2D platformer with seventeen levels to play, in which you take on the role of a monarch who must save his queen from a castle that is on the verge of collapse. As the main title suggests, the sort of ending that you will get upon completion is dependent on how long it took you to beat the entire game.

It is quite unlikely that you can achieve that in under a minute on your first playthrough, but thanks to a scene selection feature you won't have to replay all of the challenges in sequence just to improve your best time for a better ending.

Indie Game Links: Afraid of the Dark

June 26, 2010 2:00 AM | Tim W.

Today's collection of independent game links includes an interview with Jenova Chen of thatgamecompany, a chat with the creator of Digital: A Love Story, plus a 'notgame' mention from our sister site GameSetWatch. (image source)

GamePro: Journey, Developer Interview
"We talk with thatgamecompany, creators of Flower and Flow, about their inspirations behind their newest game, Journey."

Toribash Blog: Toribash Wii Trailer
"Feast your eyes on the official Toribash Wii trailer. If this doesn’t get you drooling for the Toribash Wii release, nothing will."

GameSetWatch: Getting Across Freedom Bridge
"Freedom Bridge is a crudely drawn but elegantly presented interactive experience from South Korea-based indie game designer Jordan Magnuson."

Resolution Magazine: Christine Love on Digital: A Love Story
"Lewis Denby catches up with the creator of one of the most delightful indie releases of the year, Digital: A Love Story."

Joystiq: The Joystiq Indie Pitch - Hamlet
"This week we talk with mif2000 (Deins Galanin) about how he turned the unlikeliest of IPs into a point-and-click PC adventure called Hamlet."

Frictional Games: Details Regarding the Release of Amnesia: The Dark Descent
"On the 8th of September 2010 the stars will align and Amnesia: The Dark Descent will be unleashed upon the world."

Big Download: We talk with Frictional Games about Amnesia: The Dark Descent
"Frictional Games' co-founder Thomas Grip tells us how Amnesia will differ from the games in the Penumbra series, why they made the game on their own graphics engine and more."

Gnome's Lair: The Hitchhiker's Guide to the Galaxy Remade
"The H2G2 remake has now been released and you can download it from its official site. It transforms the parser-based, text-only game into a proper, graphical, mouse-driven, point-and-click adventure."

Introversion: Cambridge Indies
"I discovered a small group of a dozen or so talented individuals who meet up every Tuesday and work on their own projects together, enjoying the immediate feedback, the advice, and the encouragement that comes from other creative peers working in the same industry but on entirely separate projects."

Round-Up: Gamasutra Network Jobs, Week Of June 25

June 26, 2010 12:31 AM | Chris Remo

In a notable week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at 38 Studios, BioWare Austin, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

38 Studios: Audio Engineer
"38 Studios, a media and entertainment company founded in 2006 by Curt Schilling, is in pre-production on an original fantasy IP driven by the creative and artistic visions of pop-culture icons R. A. Salvatore and Todd McFarlane.

Entertainment products will include an immersive online entertainment experience that transcends the traditional MMO genre, novels, comics, toys, movies, TV, and more. Based in Maynard, Massachusetts, the studio is a fun, energetic place to work, where the company mantra, "How cool would it be if . . . ?" infuses the team with a commitment to passion, integrity, and innovation."

BioWare Austin: Director of Studio Operations
"BioWare’s games have continually achieved critical and commercial success. All of our published titles are in the top 5% highest rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has more than 400 staff at its two locations and continues to grow. We have sold over 20 million games (including engine licenses) in the past ten years!

BioWare Austin is located in the vibrant city of Austin, Texas. What better balance can a city offer than being both the 'Best Place for Business and Careers' and the 'Live Music Capital of the World'? Austin pleases all in rankings ranging from 'Best City for Relocating Families' to 'Best Cities for Singles'. Other assessments consistently recognize the region as among the most inventive, creative, wired, rockin', educated, fit and loved."

Indie Games on Steam Sale

June 24, 2010 10:00 PM | Tim W.


Probably the big promotion that you've been waiting for, nearly all indie games in the Steam catalogue have been given huge discounts starting today until July 4th. Most of the indie game selections were discounted by at least 50%, with some crazy deals like the Introversion Complete Pack ($5, includes Darwinia, DEFCON, Multiwinia and Uplink), Trine ($4 only, 80% off) and the Northern Lights Indie Pack (Blueberry Garden, Bob Came in Pieces, Crayon Physics Deluxe, Plain Sight and Saira for $20, pictured above) being the highlights of this sale.

You can browser through the items on sale now by heading over to the Indies section on the Steam site.

Freeplay Independent Games Festival Announces Freeplay Awards

June 24, 2010 6:30 PM | Tim W.

Organizers of the Freeplay Independent Games Festival have announced a new competition for indie game developers, which is free to enter and open to all individuals and teams currently working on a game project (prototypes and concept arts included).

Called the Freeplay Awards, there are eight categories to compete in - Best Game, Best Design in a Game, Best On-Paper Design, Best Art in a Game, Best Concept Art, best Technical Innovation, Best Game Writing and Best Audio.

The submission stage is open from now until the 19th of July 2010, with finalists set to be revealed on the 1st of August 2010. Participants and finalists alike can also choose to exhibit their games during the Freeplay Independent Games Festival at the State Library of Victoria in Melbourne, on the 14th and 15th of August 2010. Any entrants considering this option would have to submit a separate exhibition application form and sign an exhibitor contract with the organizer to be eligible for exhibition space consideration.

Winners of the Freeplay Awards will be announced on the final day of the Freeplay Independent Games Festival (15th of August 2010). For more information about the competition and submission forms, head on over to the official Freeplay site at http://www.freeplay.net.au/.

Browser Game Pick: Easy Joe (Gamystar)

June 24, 2010 12:00 PM | Tim W.


Easy Joe is charming little Flash game where you solve puzzles by clicking on objects in the correct order, progressing from one screen to the next until you reach the conclusion of Joe's adventure. The neon-style colour scheme makes it extremely easy to differentiate clickable objects on the screen, and most of the puzzles can be figured out with just a bit of trial and error.

True to its name, the entire game can be completed in about fifteen minutes or less.

Indie Game Links: Peter Pan Peanut Butter

June 23, 2010 6:00 PM | Tim W.

Today's collection of independent game links includes opinions about Activision's Independent Games Competition, GameDev.net's interviews with IGF finalists, plus the announcement of a new game in production from Cortex Command developer Data Realms. (image source)

Tom Buscaglia, The Game Attorney: Some Thoughts on the Activision Indie Game Contest
"The Activision Contest rules are less onerous than many have portrayed them to be, but they are also extremely limiting in many ways that make submitting problematic for any developer looking to get a start in the industry."

DIYgamer: Activision's Indie Game Contest Legalese Deciphered
"The beauty of most modern indie games competitions is that anybody can submit a game so long as it’s playable. It doesn’t matter if its been released to the public or not. With Activision they are clearly looking for game design documentation."

GameTrailers: Tommy Refenes Interview (video)
"Tommy Refenes of Team Meat explains the peculiar story and mechanics details behind Super Meat Boy."

Vertigo Games: The Oil Blue is now available
"The Oil Blue is now ready to download. When you buy The Oil Blue on June 22nd through August 31st, you’ll get greenTech+ absolutely free with the game."

GameDev.net: Interview with Jamie Cheng
"We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art."

GameDev.net: Interview with Rob Jagnow, developer of Cogs
"I have several projects that I'd love to tackle, all very different from Cogs (and all secret for the time being). Hopefully you'll be hearing more from Lazy 8 in the future."

Data Realms: Announcing the Cave Vehicle Engine
"After six months of development, it’s about time we pull the covers off the next big project Data Realms is working on: a vehicular exploration/combat game where you can jump in and out of your ride, then run it into the ground until you find another one to replace it."

Browser Game Pick: Norapoly (Nora Shishi)

June 23, 2010 1:00 AM | Tim W.


Norapoly is an interesting take on the popular Monopoly board game, in which two or more players upgrade their onscreen characters by buying up the different types of houses on the map. Each avatar has four attributes that they can level up, ranging from health, attack, defence, and movement points. Combat ensues when you move into a square that is occupied by another player, and damage is calculated by counting the number of swords that you have minus your opponent's shield count. A winner is declared for the current map when all other players have been defeated in battle.

Every player starts out with a thousand points to spend on asset purchases, and they can earn more credits by passing through the other three squares with coloured suits on the map. Once all four suits in your character stats section are lit up, returning to your starting point rewards you with more credits to use.

If you have enough points to spend, you can even buy over your opponent's property. Since upgrades are directly tied to the types of building that you own, losing a property will cause one of your stats to fall as well. The cost of each building will be shown in white if you have the means to purchase it, and property transactions take place automatically even when your intentions are just to pass through a part of the map.

There are only five levels to play in Norapoly.

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