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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2010

Freeware Game Pick: Baggage (Daray Manning)

June 8, 2010 12:00 PM | Tim W.


Baggage is a short 2D platformer that features an unnamed character who is late for a flight, with your task being to collect all of your luggages to place at the baggage claim before the plane takes off. There are only ten levels to play in total, and though the game seems buggy at times it should still be beatable with just a bit of perseverance and patience.

Note that the developer (BoxedLunch) did not include any hints about the double jump ability, which is needed to get through the first area. You can use the F4 function key to switch between windowed and full screen mode. Download Baggage from here. (Windows, 3.35MB)

Freeware Game Pick: Composition Piece (Theta Games)

June 8, 2010 9:00 AM | Tim W.


Composition Piece is a short 2D platformer that tells the story of a composer who is writing a piece of music for a girl he is infatuated with. While in the process of writing you're somehow transported to a world inhabited by famous composers and talking metronomes, but worse still are the spikes and walls that try to prevent you from completing the song in one piece.

The landscape scrolls automatically, so you'll have to move along with the screen or lose the game if you can't catch up with the action. Lack of checkpoints and the need to replay the entire game from the start when you fail will deter most players from finishing it, but assuming that you do reach the end there is at least a happy ending of sorts to reward you for your perseverance. (Windows, 6.26MB)

Freeware Game Pick: Searchlight (Alpha Secret Base)

June 7, 2010 9:12 PM | oranda

searchlight-0001.jpg

After more than a year since their last game (Kaiten Patissier), Alpha Secret Base has released Searchlight, new platform/puzzle game in which you play as a sort of modern day Robin Hood freeing the world's treasures from the powers that be. The titular searchlights are an instant fail if you get caught by them, and they add a nice sense of frenzy to what could otherwise be a much slower puzzle game.

The level design is quite good, with several of the more difficult levels having a non-obvious but significantly easier path if you think about the switch and platform layouts for a few minutes.

'z' to dash over short holes in the floor, 'x' to jump.

Download it here. (Windows, 2.6MB)

Trailer: Crossfire (Radiangames)

June 7, 2010 7:12 PM | Michael Rose

Crossfire is the second in a series of Xbox Live Indie Games arena shooters from Radiangames - the first being JoyJoy which was released recently and became a top 6 finalist in the Dream.Build.Play competition.

The trick behind Crossfire is the ability to warp from the top of the screen to the bottom, and vice versa, making for some extremely hectic blasting. Just watching the above trailer makes me think there is no way my brain will be able to deal with that many lazers, no matter how simple the idea is. But, you know, in a totally 'I keep dying but this is still awesome' sort of way.

Coming later this month to XBLIG.

Freeware Game Pick: Bo (Mahdi Bahrami)

June 7, 2010 4:45 PM | Michael Rose

bo.PNG

Bo is a platforming puzzle game with a unique concept that makes for some really interesting play. Your hero can move between different levels of the world by switching one grid space to another plane.

It's one of those games where it's easier to play than explain. Platforms that are initially too high up to jump to can be reached by creating lower platforms out of pieces of another plane - but when you switch planes, you'll be trapped in the new one until you switch back out again, so careful switching is the key to creating the appropriate platformers.

Levels can be reset by pressing R - and believe me, you'll be doing this a lot. There's also a very simple text-based method to creating your own levels. Download Bo from Mahdi's blog.

Indie Game Links: Warning, Danger Ahead

June 7, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes a preview of La-Mulana's music soundtrack, a review of Hello Games' Joe Danger, plus a podcast chat with Canabalt creator Adam Saltsman. (image source)

La-Mulana: The sound started to ring
"Quite some time ago, we conducted a survey about the music (for La-Mulana) and that has helped us immensely. It's still necessary to make sound adjustments for the Wii, but the songs are slowly getting done."

Super Meat Boy: Who's the Boss
"I posted the first images of C.H.A.D. the final boss in chapter 2 (The Hospital) on our Twitter page the other day and I thought I'd make a more in-depth blog post about him, and bosses in general."

Game Design Advance: Another Castle Episode 18, Adam Saltsman
"Adam Saltsman, co-founder of Semi Secret, developer behind Canabalt, and creator of Flixel, sits down to talk about his career and his different projects. We talk about how and why he got into game development as well as his thoughts on game design and the long slow process of creating Flixel."

Bagfull Of Wrong: Abuse My IP, Make Games
"All the resources to the SYNSO and War Bus games I've made to date are now available for use and abuse with only a few small caveats."

IGN: Joe Danger Review
"In a lot of ways, Joe Danger feels like it was made by Nintendo. However, it wasn't made by a giant corporation with 30 years experience making games -- it was made by just four dudes, and this is their first project together."

Big Download: Mini-Review, Love+
"Love+ is fun, polished, and best of all, available for whatever you want. The levels are laid out in such a way and polished to such perfection that it doesn't feel tired or worn whatsoever."

GameSetWatch: From Dysentery To Riches, Oregon Trail Meets Horatio Alger
"As part of a 'Literary Remix Contest' hosted at GalleyCat, GSW contributor and Octopus Motor's Sparky created this mash-up of Oregon Trail and a page from Horatio Alger's 1913 novel Joe's Luck."

Freeware Game Pick: Mash Man (SharkArm Studios)

June 7, 2010 5:00 AM | Tim W.


Mash Man is a remake based on one of the games from the infamous Action 52 cartridge, where you play as a grape masher who makes wine with his two big feet. His expertise is very much appreciated by the townsfolk around him, that is until they got themselves some machines to do Mash Man's job more efficiently. No longer needed by the people in his neighbourhood, our hero is banished to the nearby forest to live in exile.

The game features only two short levels to play through. There's also a longer, alternate ending that can be reached, provided that players exercise a bit more caution with what they step on. Download Mash Man here. (Windows, 8.46MB)

Preview: Leap4Blue (Noel Berry)

June 6, 2010 10:00 AM | Tim W.


We don't usually post trailers for Flash projects awaiting sponsorship, but Noel Berry's Leap4Blue seems like a fun little game that could be of interest to fans of challenging platformers. He's currently working on adding around fifty levels to Leap4Blue, and once that's done it'll be up for bidding and shortly after, a release.

Don't bother turning up the volume though - the video really has no sound nor music in it.

Freeware Game Pick: Hydorah (Locomalito)

June 4, 2010 2:00 AM | Tim W.


Hydorah is a Gradius-style horizontal shooter that features sixteen different levels to beat, a wide variety of weapons to unlock, and a handful of secrets that can only be found by space pilots who dare travel off the beaten path. There is a progress save option that'll come in handy for practicing and mastering difficult stages, although players aren't allowed to use it more than three times during the entire mission.

Both primary and secondary weapons are mapped to the same key, while the ship's loadout is decided by the player before the start of each stage. Upgrades carry over from the last level, but lose a ship and your weapons will be weakened considerably.

Locomalito has made many improvements to Hydorah after receiving feedback from the demo released last year. The lack of a difficulty setting is going to irk some players, but shmup fans who had been yearning for a decent 2D side-scrolling shooter will be more than delighted with this gem of a game. (Windows, 82.0MB)

Round-Up: Gamasutra Network Jobs, Week Of June 4

June 4, 2010 1:00 AM | Leigh Alexander

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at BioWare Austin, Junction Point Studios and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

BioWare Austin: Director Of Studio Operations
"BioWare is hard at work on Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. The Director of Operations will develop, manage and drive the operational groups of the BioWare Austin studio (Finance, HR, IT and Facilities) within the BioWare Group of Electronic Arts. You will partner with and support the studio General Manager and Group Operations Officer by providing financial strategies, resource and staffing allocations, growth plans and IT initiatives to ensure that all employees experience a high Quality of Workplace environment."

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