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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For June, 2010

Trailer: Rock of Ages (ACE Team)

June 18, 2010 10:00 AM | Tim W.

This trailer for ACE Team's upcoming release starts off real slow, but the awesome kicks in at around the halfway point when the seemingly-indestructible boulder referenced by the title begins to roll. Basically the game is about two opposing rulers played by you and your opponent, both in control of castles on either side of a long and narrow pathway. You'll take turns to either build up a defense and force your opponent's rock off the cliff, or guide a boulder of your own around (or through) the enemy's armies and constructions.

Rock of Ages will be ready to rock on the Xbox Live Arcade, Playstation Network and PC this coming Spring 2011.

Vessel Coming to Xbox Live Arcade, PSN and PC

June 18, 2010 2:00 AM | Tim W.

Strange Loop Games announced recently that their IGF finalist game Vessel will be coming out for the Xbox Live Arcade, Playstation Network and PC, thanks to a publishing deal that was signed with Zoo Games (organizer of the IndiePub competition). They've also added two new members to their team to handle visual improvements for the game, meaning that Vessel could look very different the next time we see it in motion.

Seen above is one of the new preliminary artwork posted on the official site just yesterday by their new art director and team member, Milenko Tunjic. Vessel is scheduled for a release sometime in 2011 on all three platforms.

Browser Game Pick: Geo-Duck (Your Infamous Harp)

June 17, 2010 4:45 PM | Michael Rose


Prepare yourself for something a little... different. Geo-Duck follows the exploits of Geo as he tries to find Clam's missing pearls, using musical instruments as weapons. It has a rather interesting graphical style, and - let me warn you now - is quite NSFW in places.

There is a musical theme behind it all - apparently the game creates new music as you play. The key is to fire your instruments with the beat, and your Jesus candle will burn down, eventually allowing you to level up. There are 50 levels in total laid out in a grid, with the idea being to venture towards the top-right.

Play it here, or for full-screen try here.

Browser Game Pick: DotWar (Ono Masaki)

June 17, 2010 10:35 AM | Michael Rose


DotWar is a Twitter-based battler which pits your avatar against your friends. Simply enter two names and watch their respectives profile pictures turn into lots of little soldiers and storm each other.

There are crystals on each side of the playing field, and if your guys manage to destroy all three of your opponent's crystals, you win. The default mode is set to automatic, so you don't need to do anything other than sit back and watch. You can, however, set the game to manual and tactically drag to tell your troops where to run and attack.

It's pretty interesting to experiment with, as different avatars will produce different troops. For example, my picture causes half of my soldiers to surge forward straight into the fray, while the other half back away and guard the crystals. Other avatars, however, will spread themselves out and create a barricade, wait for an opening then attack. It appears that a stationary soldier has more chance of winning a fight, but obviously the downside is that they're not damaging the crystals.

There's also a single-player campaign in which you battle random friends and level up. Definitely worth giving a try if you're a Twitter freak like me.

More Footage From Indie Game: The Movie

June 16, 2010 6:00 PM | Michael Rose

I really can't wait to see the final cut for Indie Game: The Movie - it's got such a professional tone throughout (from what we've seen up to now, at least) and really appears to give some great insight into the lives of indie gaming developers.

This latest clip was taken from TIGJAM in Winnipeg, and features the likes of Adam Saltsman, Chevy Ray and Alec Holowka.

Freeware Game Pick: Dubloon (Banov)

June 16, 2010 3:14 PM | Michael Rose


First mentioned waaaay back last summer, Banov's RPG about pirates, treasure and the high seas is finally complete. In Dubloon, you play as a pirate who stumbles upon an incredible treasure, and puts together a crew to make the treasure his own.

The game plays out in classic RPG style - there's a world to explore with items to collect. Happen upon an enemy wandering about, and you'll be transported to a turn-based attack-a-thon, with stats et al. While I've only played an hour or so, it's obvious that this is quite a lengthy journey, so it's worth noting that the story seems pretty solid.

Definitely worth checking out for the RPG lovers among you. Dubloon is available to download from Gamejolt.

Desktop Dungeons v0.14: Updated GUI, New Default Tileset

June 16, 2010 11:00 AM | Tim W.

Still the best freeware roguelike to be released this year, Rodain Joubert's Desktop Dungeons has been updated with a spanking new user interface, a more legible font, a tutorial section for new players, and an unlockable campaign mode called 'The Siege of Lothlorien'. Two other changes also made it into this version, the first one being the inclusion of Derek Yu's pixel art as the default tileset for Desktop Dungeons.

The other major modification was made to the religion system, where you can now earn piety points by increasing the level of your character or completing the task assigned by your chosen god (for example, killing or petrifying individual enemies). The piety points acquired can then be traded for upgrades or bonuses at the temple. This makes the previous worship system (and all of the data about Gods in the Desktop Dungeons wiki) obsolete, but it won't take long for contributors to update the database with new information once they have spent some time playing the latest release.

Journey: thatgamecompany's (Flower) New Game

June 16, 2010 3:00 AM | Tim W.

There's a forum thread over at NeoGAF that has information about thatgamecompany's Project3, seemingly buried under all of the other E3 announcements made over the last two days or so. Similar to flOw and Flower, Journey is being developed for the PS3, although it wasn't mentioned if the game will have support for the PlayStation Move controller or not.

The world of Journey looks to be vast expanses of desert landscapes and ancient civilizations that players can visit and explore at their own leisure. The fact sheet also suggests that some sort of online component will come into play, possibly a co-op mode to fill the role of the strangers that you can travel with.

A couple of screenshots from thatgamecompany's Journey can be viewed here.

Flash Game Dojo Enters Public Beta

June 16, 2010 2:00 AM | Tim W.

A collaborative project between Adam 'Atomic' Saltsman and Chevy Ray Johnston, Flash Game Dojo is a hub created for developers to acquire and share information about everything related to Flash game development. The site currently hosts a handful of beginner tutorials for Flash game development, articles, code snippets and samples, but both founders of Flash Game Dojo are hoping to add to that and expand it further with feedback and contribution from the community in the coming weeks.

Visitors to the site can also use the upload feature to host their Flash projects and share it with whoever they choose. Once a .swf file has been submitted a URL will be automatically generated for you, which can then be accessed to view your Flash project immediately and without going through any approval period.

The main site can be accessed here, while the articles (numbering close to eighty of them at the moment) can be found here.

Browser Game Pick: memrrtiks, suashem (Terry Cavanagh)

June 15, 2010 11:00 PM | Tim W.

Warning: Contains flashing images which may cause photosensitive epileptic seizures.

memrrtiks, suashem is a score-based shooter that plays rather similarly to Terry's other game, Bullet Time. The objective here is to survive for as long as you can while shooting at ghost-like enemies for points. Enemies will spawn all across the screen, but you'll be notified of where they will appear by either hollow black squares that point at their next location or warning texts that flash when an entire wave of ghosts are about to fill the entire area.

The strafe feature (which you activate by holding down the Z key) will be plenty useful when you're running away from chasing ghosts. Every time your current score passes the last high score you've achieved, a running number will flash in the middle of the screen as an attempt to prevent you from scoring too much in one game.

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