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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2010

Browser Game Pick: Whale of Noise (increpare)

July 5, 2010 12:32 AM | Michael Rose


Whale of Noise is a short, pixelated journey with some intriguing ideas. Created for the TIGSource 'A Game by Its Cover' competition, you control a whale which must use its haunting call to move through seemingly impassable rock formations.

As the whale collects glowing gems, it is granted the ability to split itself in two, and can then move around rocks which were originally in the way. As more gems are collected, the amount the whale can spread by increases, with the numbers 1 to 9 moving its two body parts further and further away. It's an interesting idea, and one I'd like to see explored in a little more depth, as the implementation here is perhaps a bit too shallow.

Definitely worth a go, however, and it only takes five minutes to reach the end. Play it here.

Browser Game Pick: Coma (Thomas Brush)

July 4, 2010 9:00 AM | Tim W.

In the puzzle platformer Coma you play as Pete, a friendly little creature who is on a search for his missing sister. During your adventure you'll meet other inhabitants of the outside world, some of them requiring your help before returning the favor with an item or a piece of advice.

Nearly everything is controlled using the arrow keys, and the only time you'll have to switch to the mouse is when picking a response during a conversation. Occasionally it can be hard to tell whether certain platforms are tangible or not, and a couple of interactive objects can be tough to spot, but even if you had difficulties with a puzzle or two it still won't take you more than half an hour to beat the entire game. (source: Ethan)

Browser Game Pick: Treasure Tower (David Newton)

July 4, 2010 12:30 AM | Tim W.

Treasure Tower is a WarioWare-style 2D platformer in which you have thirty-six seconds on the clock to climb to the top of a tower and acquire a rare treasure. This means going from room to room as quickly as you can, grabbing gems and food that'll add an extra few seconds to the clock.

The game features plenty of additional gameplay modes to unlock, with each of them presenting a different challenge for you to overcome. Some require collecting a number of gems in the allocated time, while others demand beating a specific set of rooms before time runs out.

There is also an online high score submission feature included, although this option is limited to just the survival and time attack modes.

Trailer: Toribash Wii (Nabi Studios)

July 3, 2010 5:00 PM | Tim W.

The long-awaited release date for Toribash Wii has been announced, with the game set to be available for purchase from the European WiiWare channel starting this 9th of July, 2010. The game will be sold at 1000 Wii Points, and comes with features like online multiplayer challenge modes (via the Nintendo Wi-Fi Connection), a replay editor to watch or share your fights with other players, plus full support for inputting moves using Wii Remote motion controls.

IndieDB Spotlight: June 2010

July 3, 2010 12:00 PM | Tim W.

Hope you guys remembered to submit your game to IndieDB last month, because those who did might have had their game featured in the IndieDB Spotlight video seen above.

At IndieDB, indie developers can sign up and create a profile for their game, add screenshots, videos, updates and downloads to spread the word about their projects. As long as your game is featured on the front page of IndieDB, then it will automatically be in the running for inclusion in next month's IndieDB Spotlight video - it's that simple.

Links to all of the games highlighted in this month's video can be found here.

Freeware Game Pick: Illuminator (Logan Ames)

July 3, 2010 12:30 AM | Tim W.

Illuminator is a 2D action game which tells the story of a boy who has to rescue his kidnapped sister, captured by ghouls that travel from house to house by tearing through the fabric of space. Your objective here is to find the hole in each house, then kill enough monsters to weaken the stitches on the portal that prevent you from using it to travel to the next house.

The flashlight in your possession can be used to dispel the ghouls, but only when you turn it off for a second or two to charge up the special attack. Press the C key when the yellow gauge at the top left corner of the screen starts to flash, and any enemies hit by the light will start to burn and dissipate. You can also pick up light fixtures and plug them into wall sockets to illuminate a room or corridor. Any ghouls that walk past them will cast a shadow, hence notifying you of their approach before it is too late to react. Occasionally you will find energy drinks that increase your health by a little, or keys from dispatched enemies which are useful for opening doors.

Download Illuminator here. (Windows, 7.18MB)

Freeware Game Pick: Rocket Jockey (Ben Pettengill)

July 3, 2010 12:15 AM | Tim W.

Rocket Jockey is a remake of an Action 52 game with the same name, where you play as a cow herder who owns a space ship in his backyard. One night all of his cattles were abducted while under his watch, so he sets off into space to retrieve them and exact revenge on the kidnappers who committed the crime in the first place.

Your only weapon is a lasso that can be used to round up bovines or capture the enemies that you encounter in space. You can also grab barrels and throw them at certain adversaries, knocking them off course or hurting them in the process.

There are three levels to play in total. To download Rocket Jockey, click here. (Windows, 1.84MB)

Round-Up: Gamasutra Network Jobs, Week Of July 2

July 2, 2010 8:43 PM | Simon Carless

In a plentiful week for new job postings, sister site Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Infinity Ward, Rockstar North and many more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

ArenaNet: Web Developer
"ArenaNet is looking for an outstanding web developer to join our team. Qualified candidates should love agile development, working independently on their own challenges as well as together with the team on the bigger vision. You'll work closely with everyone on the team to build fast-loading, AJAX-based applications."

Infinity Ward: Director of Studio Operations
"Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games."

Indie Game Links: Cut It Out

July 2, 2010 3:00 PM | Tim W.

Today's collection of independent game links includes a new game release from former IGF winner Petri Purho, more indie game merchandises to spend your hard-earned cash on (assuming you had any left after all of the summer sale bargains), plus a date announcement for the next Ludum Dare game development event.

Kloonigames: Cut It
"I made a small game about cutting stuff. It started out as a tech test for a completely different game, but I ended up polishing up the test build and creating some levels for it."

Ludum Dare 18: August 20-22 Weekend
"The real deal is coming up August 20th-22nd weekend. We'll be working on some big changes and drafting up the new rules starting late July, so stay tuned."

Team Meat: Super Meat Boy T-shirts now in stock
"Show your true colors, pledge your allegiance. Order your own limited edition Super Meat Boy tshirt (pictured) today." Santa Cruz developers find market for their video games online
"Five years ago, neither Edmund McMillen nor the guys at Gaijin Games thought small video game developers like themselves would be able to successfully make games for console systems like the popular Nintendo Wii."

Cipher Prime Blog: We're moving and we need your help
"Moving takes a lot of time and money, which means we're going to have a moving sale. Both Auditorium and Fractal will be offered at $4.99 each."

No More Sweden: Over 15 Presentations Scheduled for NMS 2010
"Today's your last chance to sign up for No More Sweden 2010. We've scheduled over 15 presentations of unreleased indie games, prototypes and game theory discussions, not to mention that we'll be game jamming and creating even more indie game projects."

Browser Game Pick: Vegetable Game (Terry Cavanagh)

July 2, 2010 12:00 PM | Tim W.

Vegetable Game is a beat 'em up made for UK indie event World Of Love's vegetable/hug-themed game jam, where you play as a bear whose only attack is a hug that can force opponents into submission. There are portions of the game that requires quick reflexes to survive, but most of the fights can be won once you've figured out the trick to defeat the character you're up against.

Players can skip to any level they've beaten previously by pressing the right arrow key at the main menu screen.

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