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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2010

Browser Game Pick: Mt. (Luke O'Connor)

July 28, 2010 3:00 PM | Tim W.


Mt. (pronounced mountain) is a procedural-generated climbing game in which players have to scale difficult walls and overhangs to get to a top of a mountain, where a red flag awaits the conqueror who survived against all odds. Technically there's no danger that'll end your climb, but you do lose significant progress when a fall sends you a long way back.

There are two skills that you need to master in order to overcome the challenges that await you. Jumping is executed with the tap of the left mouse button, and you can stay put on any flat surface (regardless of whether it is vertical or upside down) as long as both your feet are touching the ground. This requires holding down the left button while you're in the air to spin clockwise until the right angle is achieved. Players can also control their air speed velocity by using the WASD keys.

You'll need to use the bungie cord to climb tougher wall surfaces. To do this, just hold the right mouse button and press a key that points away from the ground. Once you're hanging off the rope, you can use the directional keys to swing yourself in any direction, or let go of the right button to surrender yourself to gravity again. This technique, when used correctly, can propel the player around any overhang that stands in their way towards victory.

Mt. was made for TIGSource's AGBIC compo, and you'll need a Java-enabled browser to run it. There's also a Windows version that can be downloaded to play locally as well (my preferred method). And feel free to suggest mountain names for other players to climb in the comments section. (Mac/Win/Linux, 0.89MB)

Freeware Game Pick: !i (David Williamson)

July 28, 2010 12:13 PM | Michael Rose

noti.PNG

!i (or 'Not I') is a clever artillery-style shooter for one or two players. The world is divided up into black and white, and each player takes it in turns to fire off a block of their own colour, and eradicate the enemy from beneath.

The two teams exist on opposite sides of the world, and the screen can be flipped to allow either player to be on top. A single player can battle against a AI-controlled army (although the computer is far too good) or two players can go head-to-head. What is really rather awesome is that all the text around the screen reads the same way when turned upside down. You can even flip the title screen!

Give it a PC, Mac or Linux download at GooeyBlob.

Trailer: Fish Fish Bang Bang (Robert Fearon)

July 28, 2010 12:00 PM | Tim W.


Fish Fish Bang Bang is a one-button arena shooter created by Robert Fearon (using sprites from Farb's Fishie Fishie), where players get to shoot at evil fish invaders and collect shiny gems for points. Your fish in the middle of the screen will always rotate in one direction, but the rotation switches the other way around whenever a button or a key is pressed. Each level presents a different layout and shape for the enemies to appear from, and there are gems to collect in the later stages as well.

A demo will be released sometime this week, while the full version should be available to download from the Bagfull of Wrong site in a fortnight's time from now. Fish Fish Bang Bang is Bob's submission for Indie Kombat - a friendly competition between two developers (the other being Farbs) where they take each other's games and remake them into something ten times better than the original.

Indie Game Links: The Forte is Strong with This One

July 28, 2010 11:00 AM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

The Gaming Liberty.com: Shank Interview
"We recently threw a few questions at Jamie Cheng, the founder of Klei Entertainment. Jamie and his team are about to unleash Shank on on PSN and XBLA this August 24th and 25th, with a PC release to follow in the autumn."

the2bears.com: Gigantic Army
"Astro Port have a 2-level demo of Gigantic Army available now. It’s really quite good, though a little easy. I’m glad to see their style go back to the grittier look of their older games. Love the colours, love the parallax."

Just One More Game: Hydorah Developer Details Next Project
"Locomalito gives us some amazing insights into making the game, a very special peek inside his sketchbook, and for the first time ever, some details of his next release."

La-Mulana: Detailed Production Added
"We increased the production values by implementing art such as dust flying up when Lemeza jumps, flying sparks when hitting the wall with metal, and large amounts of dust appear with shaking display when something large falls down."

David Galindo's Blog: How much do indie PC devs make, anyways?
"I'd like to share my experiences selling a recently released indie game called the Oil Blue, mainly because I think sales transparency among indie devs is so important right now given the increasing difficulty of building a successful PC game."

Indie Superstar: Chris DeLeon, Adam Saltsman, and Andy Schatz
"Fresh off the gossip mill, three more wildly insightful Indies quench their developer thirst in this edition of Indie Water Cooler."

Tilt at Windmills: Creating Interactive Fiction with Inform 7, Coming August 2010
"Creating Interactive Fiction with Inform 7 teaches readers how to tell an interactive story with Inform. It should be shipping in about three weeks."

bit-tech: Air Forte Review
"Brendon Chung’s Flotilla is still one of our favourite games of the year, so when we heard he’d released something new we leapt at it quickly and without pause."

Direct2Drive Sale: The Best of Indie Bundle Volume 3

July 28, 2010 10:00 AM | Tim W.

indiebundle.jpg


Direct2Drive is offering the Best of Indie Bundle Volume 3 on their site again, combining ten IGF finalists and winners from the previous years in one collection. The price of the pack is $29.95, which is a bargain if you do not own any of these games from inside the bundle yet:

World of Goo
Puzzlegeddon
Gish
The Maw
Braid
Cogs
Aaaaa!
Osmos
Machinarium
Crayon Physics Deluxe

This bundle is available to purchase worldwide, and it expires on the 3rd of August.

Kongregate Bought By GameStop

July 27, 2010 4:25 PM | Michael Rose

kongregate.jpgAmerican video game retailer GameStop has bought Flash games site Kongregate. In a video over on the Kongregate site, co-founder Jim Greer gives details of the agreement, and what it means for the future of Kongregate and its users.

From what Jim says, not much will really change. The recently started GameStop rewards program - called PowerUp - will be integrated into the site, allowing players with amazing scores and achievements to win money prizes. The site will also soon lose the 'beta' tag with has been sat next to the logo for a rather long time. The revenue sharing scheme will still be in place and apparently completely untouched, so contributors can still earn their keep.

Jim is keeping the finer details underwraps for now, at least - he says that the amount GameStop paid for the site is "confidential". Hopefully a boost from Gamestop will allow even more great indie games to start popping up there soon. Check the official (and rather silly) announcement here.

XBL Indie Game Pick: Platformance (Magiko Gaming)

July 27, 2010 10:40 AM | Michael Rose

Platformance: Castle Pain is a tough platformer available on the Xbox Live Indie Games service. You take control of a knight who must battle his way through a dangerous castle and save the princess.

If Super Meat Boy and Journey to the Center of the Earth had a love child, this would probably be it. There are spinning axes to dodge, bats to flee from, spikes to bound over, octopuses to not make friends with and ghosts to beat a hasty retreat from. Certain obstacles can get a little frustrating, but there are plenty of checkpoints so you'll never be sent too far back.

Download Platformance: Castle Pain from the Xbox Live Marketplace for a mere 80 MS Points - that's one dollar, folks!

Browser Game Pick: The Pinball Adventure (Michael Gribbin)

July 27, 2010 10:00 AM | Tim W.

The Pinball Adventure is a collection of four pinball tables in one game, where players score points by completing bounties and slaying monsters. Each table is usually populated by three waves of monsters to kill, and a stage boss will appear when you've cleared ten sets of enemies in a row.

Only the first table is accessible from the start, but scoring half a million points in one session unlocks the next table and so forth. Players with Kongregate user accounts can also submit their scores online and compete for the top spot with other pinball enthusiasts around the world.

Freeware Game Pick: Digital: A Love Story (Christine Love)

July 27, 2010 2:00 AM | Tim W.


Digital: A Love Story is an interactive fiction game created by Christine Love, presented through Bulletin Board Systems that you can visit and read using an operating system interface which mimics those found in computers from the late 1980s. At the start of your adventure a message in your inbox offers a phone number for you to dial up and log into your first BBS, and once you're familiar with the set of applications on your virtual desktop the tasks of replying to messages and initiating conversations with strangers can all be done with just the click of a button.

Though there's quite a bit of text to read in Digital: A Love Story, the game won't take longer than an afternoon to play through. The control scheme is admittedly clunky (e.g. you can't use the Enter key to submit a phone number, although it works when you're transferring codes), but persevere and you will be rewarded with an absorbing experience that no other game from this day and age can offer. (Mac/Win/Linux, 34.2MB)

Privates Gets a Release Date: August 5th

July 26, 2010 2:04 PM | Michael Rose

According to The Guardian, Zombie Cow's edutainment platformer Privates will be released on August 5th. You are right to be very surprised - that's just over a week away!

For anyone who has let Privates pass them by, it's a run-and-gun platformer based in the human body, in which small soldiers shoot STDs, sperm and other bodily wotsits. The Guardian ran a feature today on the game, stating that the game will be released on August 5th. There's no news on whether this is the release date for both the PC and Xbox 360 release, but we can safely assume that the PC edition at least will be gracing our monitors rather soonish.

Give that Guardian article a read, by the way - it is loveliness.

[Note: The Guardian article originally stated July 31st, and has since changed the date to August 5th.]

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