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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For July, 2010

Trailer: The Dream Machine (Cockroach Inc)

July 26, 2010 9:09 AM | Michael Rose

Swedish development studio Cockroach Inc has divulged information regarding upcoming point-and-click adventure The Dream Machine. It's a game created entirely out of clay and cardboard, which is a rather exciting prospect.

Players take control of Victor and Alicia, who have just moved into a seemingly normal apartment block - however, things are not as they first appear. The game looks utterly gorgeous (just check out the screenshots below the cut to see what I mean). Episode one of the game is going to be released very soon on PC, Mac and Linux.

There's a demo available to play online right now, so make sure you check it out over on the Dream Machine site.

Browser Game Pick: Take Aim (Adam Atomic)

July 26, 2010 3:00 AM | Tim W.


Take Aim is a 2D arcade shooter prototype originally created by Adam Saltsman in mid-2008, but was abandoned and remained unknown to the public until now. Here you play as a sniper who has to take down all kidnappers in every level with just your rifle and the attached scope. Players have to keep the target in their sights and fire at the right moment, since every time your heart beats the rifle will move around just a tiny bit and interfere with your concentration.

Take Aim was one of the five unfinished prototypes released by Adam yesterday. All of them are in various incomplete states but are available to try out online. (source)

No More Sweden 2010 Video Presentations

July 26, 2010 2:00 AM | Tim W.

A complete set of video presentations from No More Sweden 2010 held earlier this month are now available to watch online, featuring talks by developers like Crayon Physics creator Petri Purho, Bernhard Schulenberg (designer of Where is My Heart?), and Andreas Zecher (Understanding Games) among others. The list of recorded presentations that can be viewed are as follows:

Talking to People: Promotion for Indies
"Andreas Zecher holds a presentation on how indie game developers should try to work more on the promotion of their games."

Extremely Exlusive Preview of a Super Secret Game
"Petri Purho (of Crayon Physics fame) presents a super secret game that he has been developing on-and-off the last year."

I don’t care about your input: Making games that play themselves
"Martin Jonasson tells us about how he’s exploring games that takes none or little input from the player. Martin has created a lot of flash-based games that he puts online on his Prototyprally site."

Oxeye Game Studio Preview: DaisyMoon
"Jens Bergensten, programmer at Oxeye Game Studio, describes how their prototyping engine DaisyMoon became their main engine, and what kind of games they’ve created with it."

Niklas Åkerblad on The Art of Kometen
"Niklas Åkerblad has created an iPhone/iPad game called Kometen together with Erik Svedäng. Niklas held a presentation at No More Sweden explaining how he worked out the style for the game, as well as discussing the topic of game art in general."

Ciro Continisio on UFHO2
"Ciro Continisio presents his new game UFHO2 and his current plans."

Painting backwards: Anders Ekermo and Juha Kangas on Backworld
"Anders Ekermo and Juha Kangas presents their project Backworld, its conception and the technical solutions that puts it all together."

Bernhard Schulenburg: Designing Where is my Heart?
"Bernhard Schulenburg describes how he designed his new game Where is My Heart? and the difficulties he encountered."

Stuff I learned about making big games after making small games (direct video link)
"Michael Todd held a presentation about how he learned how to do big games after doing a lot of smaller games."

Trailer: NIDHOGG (Mark Essen)

July 25, 2010 6:00 PM | Tim W.


Here's an extended preview for messhof's upcoming two-player swordfighting game, currently making its rounds at several game exhibition events. NIDHOGG was originally commissioned by the NYU Game Center for their No Quarter exhibition (under the name Raging Hadron), but since its initial showing Mark has been keeping rather quiet about any release date announcements for the game. (earlier mention)

Shellblast Free for the Weekend

July 25, 2010 5:00 PM | Tim W.


Vertigo Games' puzzler Shellblast is on Game Giveaway of the Day again, and you can get the $4.95 title for free if you download and install it within the next fifteen hours or so.

In Shellblast you play as a member of a bomb disposal squad who has to disarm explosions planted at landmarks and important locations all around the world. Described as a mix between Minesweeper and Picross, the bomb defusal part requires you to mark all piston tiles on a bomb correctly before time runs out.

One issue with the game is that the text can be slightly difficult to read on certain wide screen displays and high resolution desktops, but everything should render correctly if you switch to windowed mode to play. A HD version of Shellblast is also available to download and purchase from the Xbox Live Marketplace.

Shellblast isn't the only game that is being given away for free this weekend though. The Totally Tiny Arcade offer is still going on until Monday, so there's a bit of time left for you to grab both of these games before their promotions expire tomorrow.

Eufloria Big Update + 50% Off Sale

July 24, 2010 10:45 AM | Michael Rose

eufloria.jpg

If you haven't grabbed Eufloria (previously Dyson) yet, now may be a good time to delve into it. A content-heavy update has been released for the strategy title, and a Steam sale is in progress to mark the occasion.

You can now grab the game for $9.99 (£7.49), which is quite a steal. The update includes a whole bunch of Steam achievements, but the best new addition is the community map pack and the ability to add any custom maps. Speed run times can also now be seen on the level selection screen for anyone who feels the need for speed and wants to show off.

Our review is here, and you should read it. Eufloria can be bought from here.

Browser Game Pick: Covetous (Austin Breed)

July 23, 2010 11:32 PM | Michael Rose

covetous.PNGCreated in 48 hours for Ludum Mini-Dare 20 with the theme 'Greed', Covetous is a rather disturbing experience. I'm going to discuss what it's about in the next paragraph, so you should go and play it first before reading on.

Initially, I thought it was the story of an embryo slowly growing inside a woman, eating all the food so that it could eventually grow into a baby. As the game progressed, I decided I'd got the wrong end of the stick - it is an embryo, but it's not a woman it's growing inside of. Without spelling it out fully (at the risk of spoiling it for anyone before they have the chance to figure it all out), 'another chance at life' leads to a rather special yet creepy scenario, with an even creepier ending.

Be warned: There are extremely naughty words involved towards the end. Play it at Newgrounds.

Indie Game Links: Straw Houses and Big Bad Wolves

July 23, 2010 11:30 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net.

Indie Fund: The Worth(lessness) of NDAs
"Fundamentally, NDAs don’t make sense in the context of smaller games (call them casual, indie, whatever). Here’s why."

krimelo: Questions To God
"There's was no real point with the ask-god-a-question-part in Nation Of Reincars, other than that it's quite fun to read all of the questions which was sent in. Here is the list of questions submitted."

Nintendo Life: La Mulana creator talks about new WiiWare remake
"Takumi Naramura, creator of La Mulana and director of the upcoming WiiWare version of the game, was kind enough to take time out of his busy schedule to answer a few of our questions about the game."

Gnome's Lair: The Book of Graphic Adventures
"Philipp Lenssen has created a lovely and extensive book about adventure games, covering all major releases in more than 500 pages of edited, updated and enriched Wikipedia content. You can easily download yourselves a free digital copy."

GameSetWatch: Dejobaan Games' Lambe, Jaitley On Doing Things A Little Different
"We sat down with co-founders Ichiro Lambe and Leo Jaitley to talk about their rise to indie fame, the Dejobaan fan club and what the future holds for them."

GameSetWatch: Digital, A Love Story Talk
"Jason Scott recently interviewed Christine Love (developer of Digital: A Love Story) during a talk at hacker conference The Next HOPE, and posted this video of the Q&A."

Round-Up: Gamasutra Network Jobs, Week Of July 23

July 23, 2010 11:15 PM | Chris Remo

In a plentiful week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Harmonix, Armature Studios and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Bethesda Softworks: Senior Brand Manager
"The Senior Brand Manager will work closely with product development to make sure our games meet and exceed consumer expectations and are commercially viable, achieve profitability and ROI goals, are well positioned in the marketplace, have a strategic marketing plan, and are brought to market successfully and managed throughout their lifecycle as ongoing brands."

CCP China: Senior Backend Programmer
"The Senior Backend Programmer will be responsible for leading a team in developing backend server side game systems for the Dust 514 title. Successful candidates will have experience developing data intensive systems that can run at scale. Experience leading a team from a technical perspective is a big plus."

Browser Game Pick: Binary (Ansel)

July 23, 2010 12:00 PM | Tim W.


Binary is a collection of six puzzles split between two locations, featuring multiple switches and dials for you to fiddle around with until a solution is found for each challenge. The story is about a mechanic who has to fix a pair of supercomputers by restoring power to all four cores, then return to his spacecraft to leave the planet.

There are few faults to be found with the presentation of the game, but the puzzles can be a bit lacking in the creativity department. Controls are occasionally unresponsive as well, but since you don't have to cover a lot of ground it never becomes more than a minor annoyance. Binary is playable here.

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