Top Posts

Podcast

Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Archive For August, 2010

Freeware Game Pick: Chawp! (Ted Lauterbach and Brian Rodriguez)

August 12, 2010 10:38 AM | Michael Rose

chawp.jpg

Chawp! pits you against ten spinning bosses which become incrementally harder and more spinny. Your task is to click and drag to draw a laser over each of the boss' couplings and cut him apart.

Right clicking will allow you to change the colour of your laser, and you'll get more points for drawing a laser of the same colour over the top. String together enough correct lines in a row, and you'll start a combo. It's pretty simple stuff, but becomes really quite challenging.

Play over at Gamejolt.

Browser Game Pick: Solipskier (Mike Boxleiter and Greg Wohlwend)

August 12, 2010 10:00 AM | Tim W.


Solipskier is a 2D action game which puts you in control of a stick figure skier, racing down whatever slope or path you decide to draw for him using your mouse cursor. The skier will either speed up or slow down depending on the degree of a slope, but nothing will be drawn on screen if you choose to release the mouse button while a ski run is in progress.

The objective here is to score points by skiing through gates and executing tricks in the air, but beware of red gates that'll end your game prematurely if you run into them. There are also areas where no slopes can be drawn for a short distance that you have to watch out for.

Though the game encourages multiple plays with the inclusion of an online high score table, the novelty does wear off rather quickly for players who have no interest in improving on their best runs. Solipskier can be played at Kongregate by clicking here.

Freeware Game Pick: Icarus Proudbottom in: The Curse of the Chocolate Fountain (1-2-3 Blast On!)

August 11, 2010 3:00 PM | Tim W.


Icarus Proudbottom in: The Curse of the Chocolate Fountain tell the story of our titular hero who is trying to find a way to stop himself from spurting out a limitless supply of brown chocolate from one of his orifices. After dodging a couple of birds at the start of the game, you will receive a katana blade from your spirit animal which can be used to slice any adversaries that you encounter during your adventure.

A unique code is given at the start of every area (excluding the first) that you can use at the main menu screen to skip levels. There are four stages to play through in Icarus Proudbottom. (Mac/Windows, 19.6MB)

Freeware Game Pick: Mega Thumb: Dream Match (Quazi)

August 11, 2010 1:27 PM | Michael Rose

thumb.JPG
Mega Thumb: Dream Match is possibly the first virtual thumb war game I have ever played, although I can't be certain of that. You take control of a thumb as it works its way up the ranks to become the thumb wrestling champion.

The game is available to play for one or two players, although the AI in single-player is really quite difficult to beat. The best tactic I found was to quickly put the thumb down, then straight back up again - the AI will go for the pin and miss, allowing you to pin them instead. It's then a case of hitting the shift button when the bar is full to secure the pin.

What's very cool is that you can go into Edit Mode and customize your thumb with different stickers and clothing, although if you want to try this out, make sure you download the game rather than quickplay it - the materials won't load otherwise. Give it a download from Gamejolt.

Indie Game Links: Here For a Visit, But We're Leaving Soon

August 11, 2010 12:00 PM | Tim W.

Today's collection of independent game links includes more indie game previews, a couple of development updates, and the usual interviews with developers from around the 'net. (image source)

hermitgames: Leave Home Sale
"Leave Home is on sale at a discounted price of 80 MS Points (normally 240) on XBLIG for the next three months. The PC version has been reduced to $3 (normally $5) for the same period as well."

BostInnovation: Fifteen Minutes with Ichiro Lambe, Founder of Dejobaan Games
"Ichiro Lambe, the leader of local indie developer Dejobaan Games, discusses about their forthcoming release - the “music game” currently known as ooo! ooO! oOO! OOO!"

Indie Superstar: Alex Bruce, Rich Grillotti, and Rudolf Kremers
"Rich Grillotti (PixelJam), Rudolf Kremers (Eufloria, StarLit), and one-man show Alex Bruce from Melbourne, Australia are our guests for this edition of Indie Water Cooler."

GameCareerGuide.com: Experimental Games Can Get You Jobs
"If you look at the Independent Games Festival you’ll see that a large percentage of the games in the Student Showcase are non-traditional, making the best of what resources they have, and striving for something innovative. Developers appreciate new ideas, even if they can’t always implement them into their own games."

GameSetWatch: Zombie Cow's Dan Marshall Talks About His Privates
"We caught up with Zombie Cow's Dan Marshall to discuss the controversy surrounding Privates, how the arrangement with Channel 4 came about, and what the future holds for Ben and Dan."

Rock, Paper, Shotgun: Minecraft Revisited
"It’s been over a year since I first ranted about Minecraft, the epic blocky building game by Markus 'Notch' Persson. There’s much to catch up on, so join me below decks and we’ll explore the niche this game is carving out for itself."

1UP's Game Music Blog: Machinarium on the High Seas of Pirate Amnesty
"Amanita Design held a Pirate Amnesty sale in hopes of raising the overall percentage of authorized downloads for Machinarium. Floex has written a special high seas tune for the occasion, and joins us for a talk on the subject of the music score to Amanita's robot odyssey."

Tomorrow Corporation: New Game and Other Shocking Updates
"We finally managed to sneak out of our work cave to put together some updates. Fire and smoke and screaming have been billowing out of our R&D department for months. The new game is something called 'Little Inferno'. More info soon."

Freeware Game Pick: Warlock Bentspine (Lazrool)

August 10, 2010 7:00 PM | Tim W.


Warlock Bentspine is a 2D platformer that features four stages to beat, each with a set of randomized stages for you to play in whichever direction you decide to tackle a level. At the start of a game you're presented with exits on the left and right side of the room, and if you keep going in one direction you'll face the boss of that stage in the tenth room.

Similar to the Megaman series, players will gain a new weapon to use once they've beaten a stage boss. Besides being able to shoot horizontally and vertically, Mr. Bentspine can also execute double jumps and dash for a short distance.

One thing to note is that the game doesn't automatically save your progress, although a three-digit combination code will be shown at the stage selection menu. This code can be used at the title screen to restore a game from a certain state. Warlord Bentspine can be downloaded by clicking here. (Windows, 8.12MB)

Trailer: Shadows of Abigail (FIEA Team)

August 10, 2010 6:10 PM | Michael Rose

A group of students from the Florida Interactive Entertainment Academy have created the game you see above. Titled Shadows of Abigail (which as read as 'Shadows of a Big Fail' when I first glimpsed the url), it follows the story of a girl who is trapped inside a carnival run by an insane clown.

The game is a '2.5D' platformer, and it looks like you will die many, many times. Check out all the info over at the Shadows of Abigail site.

Freeware Game Pick: Strap-on-bomb Car (Urre)

August 10, 2010 6:00 PM | Tim W.


Strap-on-bomb Car is a single-button racing game that features only one track to play, created by Urre over the course of two months with the help of a modified Quake engine. Only the space key is used for switching between turning left or right, and if you hold down the button the car will speed forward in a straight line.

For some reason the game will try and access the internet and trigger your firewall alarm when you run the executable, so you might want to keep that in mind before downloading this piece of software. Thanks to parkbench from the selectbutton forums for the recommendation. (Mac/Win/Linux, 24.7MB)

Freeware Game Pick: Not-So-Massive Action Game (Ade)

August 10, 2010 10:26 AM | Michael Rose

NOMAG.JPG
Not-So-Massive Action Game puts you in the heat of battle, ready to shoot down helicopters, pump enemies full of bullets and bomb exotic bases.

It's a relatively simple 2D shooter, but it's also a great deal of fun. There are eight challenges to play through which start off as simple 'survive for 3 minutes' ordeals, but soon become more interesting, with you swooping into enemy territory in a helicopter, planting bombs, then grappling your way back out. The whole thing can be played through with two players on the same keyboard too.

It's worth reading through the readme before you play, as some of the controls aren't obvious. Download from Gamejolt. (Source: Wow, You Lose)

Music: Osmos (Hemisphere Games)

August 10, 2010 7:00 AM | jeriaska

With the release of Osmos last week for iPhone, musician Mat Jarvis reminds us that music tracks for the ambient puzzle title remain available for free streaming and download online. Earlier this year the website CreateDigitalMusic together with Hemisphere Games tied together eight background music tracks into a freely available, gapless audio odyssey, fifty minutes in length. The downloadable mp3 file includes music by Julien Neto, Loscil, Gas and High Skies.

The latter two artist names have been used by Jarvis at various times ("Discovery" is now fifteen years-old) as part of his online label Microscopics. "The Shape of Things to Come" was written as part of an experimental music album in which every piece of music was specified to be six minutes long, in the key of A Minor and with as few rhythmic elements as possible. This allowed individual pieces to be played on top of one another in an inexhaustible number of combinations.

The gapless audio track can be found on CreateDigitalMusic.

Click Here for All Archives

twitter facebook RSS YouTube
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

Our Sites

game career guide Gamasutra Game Set Watch
Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
UBM Tech