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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Archive For August, 2010

Freeware Game Pick: Momodora (Guilherme Martins)

August 9, 2010 3:00 PM | Tim W.

Momodora is a 2D platformer that tells the story of an orphan girl named Isadora who went looking for a rare item in a secluded labyrinth. This network of caves harbour bug-eyed enemies of different shapes and sizes, but all of them bear the intention of hurting you in some way or the other. Fortunately you came prepared with a magic leaf that can be used to attack your adversaries, and throughout your quest more powerful weapons can be discovered and added to your bag of tricks.

Though the game looks and sounds great, it could have benefited from having more checkpoint locations to reduce the frustration of walking through the same rooms multiple times. To download Momodora, click here. (Windows, 2.98MB)

Freeware Game Pick: 8:Capsule (Mr. Yes)

August 9, 2010 10:00 AM | Tim W.

8:Capsule is a puzzle game in which you solve puzzles by throwing objects at other objects. Not everything on screen can be thrown, and you have to click on a moving object first to make it motionless in the air before you can hurl it at anything else.

To start playing, just click on the right arrow button at the intro screen until the number 9 is reached. The F4 key can be used to switch between full screen and windowed mode. 8:Capsule can be downloaded by clicking here. (Windows, 7.18MB)

Trailer: Bloody Desert (Santiago Gonzalez)

August 9, 2010 9:34 AM | Michael Rose

We don't feature many real-time strategy games here at IndieGames, so allow me to fix that. Bloody Desert is an RTS created by Santiago Gonzalez which is shaping up rather nicely.

To be released sometime early next year, it's a full-on modern warfare strategy title which appears to have first-person elements too, allowing you to control units individually from the driver's seat. The vehicle models looks pretty lovely, as do the shadows of the helicopters on the desert floor.

Read more about it here, although be warned - English isn't his first language.

Freeware Game Pick: Sandy Evolution (Kurt Waldowski, David Sleboda)

August 9, 2010 6:00 AM | Tim W.

Sandy Evolution is a horizontal shooter in which players can collect fragments and pieces of the enemies they defeat to evolve into a stronger creature. This effect only lasts for a couple of seconds, forcing the players to change forms constantly and not just stick to the strongest ability throughout the entire game.

The AGBIC competition build features only one stage to play, but the developers have plans to continue working on it and release the finished game with nine new levels sometime in the future. (Windows, 12.8MB)

Freeware Game Pick: Together Fight! (Elephant Kiss)

August 9, 2010 5:00 AM | Tim W.

Together Fight!: Friendly Hat Spirit is a boss rush shooter created by the developer of Magic Planet Snack, where players hurt the enemy by pressing a combination of buttons to reflect their attacks back at them. The small combos are used to trap small projectiles, while large combos clear the big ones and can help you rescue your friends as well. Any friends that join your party will assist you in the fight, and you'll need to save all of them if you want to stand a chance of beating the boss.

Like many other entries that come before it, the AGBIC compo build of Together Fight! features only one level to play, but the developer has pledged that a post-competition version with more bosses to fight will be released sometime in the coming weeks. To download the game, click here. (Windows, 3.62MB)

Freeware Game Pick: Ikaros Tonight (Dot Zo Games)

August 7, 2010 12:00 PM | Tim W.

Ikaros Tonight is a 2D platformer created by Dot Zo Games, developer of Journey to the Center of the Earth and the Xbox Live Indie Games release Ninja Bros. The objective of the game is to collect keys that'll unlock the exit door in each area, advancing from one stage to another until you've beaten every single level or run out of lives. Yellow orbs can be used to boost you upwards, and tapping the left or right cursor key rapidly while Icarus is still in the air causes him to float back down to the ground at a slower speed.

A large gem that rewards the player with an extra life will only appear after you've collected three small gems in a row, and a reset key (tab) is included for situations where you're stuck on a platform with no way to reach the exit. A password is provided to the player for every ten levels completed, and you can input this code to skip levels quickly or resume playing from a certain point the next time you run the game. Download Ikaros Tonight here. (Windows, 2.66MB)

Freeware Game Pick: To Hell with Johnny (Michi)

August 7, 2010 11:00 AM | Tim W.

Originally created as a Ludum Dare competition entry, To Hell with Johnny is a 2D action game that tells the story of a football player who has to rescue his girlfriend Brianne from a group of demonic creatures. This requires descending from the top of a tall tower one platform at a time, and being very careful about where you land on.

You will start to lose health if you touch any of the enemies patrolling the area, but the one thing players should be especially wary about is the skulls and crossbones item that'll kill Johnny instantly when collected. Fortunately our hero regains a small amount of health for each platform that he steps on, and acquiring a medikit item also restores his strength to full capacity.

The indiePub version of To Hell with Johnny features updated graphics, new enemies, more traps, adjustable difficulty settings, secrets, and even an accessibility menu for configuring options like constrast, game speed and alternate control schemes. (Windows, 26.6MB)

Browser Game Pick: Dino Strike (Miniclip)

August 7, 2010 10:00 AM | Tim W.

Dino Strike is a scrolling beat 'em up that comes with a single-player option only, even though the character selection menu presents two fighters for you to choose from. The game has four levels to play through in total, and a boss fight await those who make it to the end of each.

In addition to the standard punch and kicks, players can grab, throw, and even execute special moves that will knock any opponent off their feet. There are numerous type of items that you can acquire from crates or barrels, and any weapons collected can be used against your enemies as well.

The problem with Dino Strike is that the default difficulty setting is on easy mode, and players will quickly realize that the game presents absolutely no challenge whatsoever until they've spent some time completing all four stages to unlock the normal difficulty campaign.

Weekend Deals: Cogs, Gratuitous Space Battles, Machinarium and Immortal Defense

August 7, 2010 9:00 AM | Tim W.

Here are a couple of weekend deals that we think should be brought to your attention before they expire next week. Cogs is currently on sale at Impulse for a discounted price of $6 (40% off the original price of $10). Gratuitous Space Battles is 75% off in Steam's Weekend Deal, bringing the price down from $20 to just $5. You can get all three expansion packs for the game (The Order, The Swarm and The Tribes) for an additional $1.25, or buy them separately at $1.50 each. Both Cogs and GSB discounts expire on Monday.

Amanita Design is running a Machinarium Amnesty sale that offers customers a copy of their game for all three operating systems (Windows, Mac and Linux) plus the soundtrack for only $5 (75% off the original price of $20). This promotion ends on August 12th.

Last but not least is Immortal Defense's Pay-What-You-Want sale, where you can snag a copy of the game at any price from $1.75 onwards (to cover processing and transaction fees charged by the service provider). No end date set for this offer, and there's a lengthy demo that you can try out before deciding on a purchase.

[Together] Playthrough

August 7, 2010 8:00 AM | Tim W.

For anyone still stuck with trying to acquire the final heart in [Together], here's a playthrough video that shows how to solve the last puzzle. I imagine it's difficult to reach the ending of the game if you lose track of your starting location, unless there's something you can do which the developer hasn't revealed to the public yet.

Though flawed, [Together] is still one of the best entries submitted to the Casual Gameplay Design competition this time around, so go try it out if you haven't already before watching this video.

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